C++的排队问题…dequeue重复返回相同的元素
所以我有下面的代码片段C++的排队问题…dequeue重复返回相同的元素,c++,linked-list,queue,C++,Linked List,Queue,所以我有下面的代码片段 for(int k=0; k<10; k++){ State newState; newState = queue.dequeue(); //...do stuff with `newState`... } 和我的.cpp文件 //queue.cpp #include "queue.h" #include <iostream> Queue::Queue(){ head = NULL; tail = NULL
for(int k=0; k<10; k++){
State newState;
newState = queue.dequeue();
//...do stuff with `newState`...
}
和我的.cpp文件
//queue.cpp
#include "queue.h"
#include <iostream>
Queue::Queue(){
head = NULL;
tail = NULL;
}
Queue::~Queue(){
if(!isEmpty()){
while(head){
Node *del = head;
head = head->next;
delete del;
}
}
}
bool Queue::isEmpty(){
return head == NULL;
}
int Queue::size(){
int count = 0;
if(isEmpty()){
return count;
} else {
Node *temp = head;
while(temp){
temp = temp->next;
count++;
}
delete temp;
return count;
}
}
//insert s to back of queue
void Queue::enqueue(State s){
Node* newNode = new Node();
newNode->elem = s;
newNode->next = NULL;
if(s.checkZ()){
cout << "Puzzle solved!" << endl << endl;
exit(0);
}
if(head==NULL){
head = tail = newNode;
} else {
tail->next = newNode;
tail = newNode;
}
}
//remove State from front of queue
State Queue::dequeue(){
if(isEmpty()){
cout << "This puzzle has no solution." << endl;
cout << "Exiting program..." << endl << endl;
exit(0);
} else {
State ret = head->Elem();
Node *del = head;
head = head->next;
delete del;
return ret;
}
}
大小
虽然不危险,但由于temp在这一点上为空,因此看起来可疑。您还可以删除if/else,因为当head为null时,计数不会增加
否则,我看不出为什么它会一次又一次地返回相同的元素。唯一的原因可能是一些代码,它多次插入相同的元素。这不是对您的问题的回答,而是:您的程序逻辑与队列的实现紧密耦合。将队列作为模板类而不是硬编码以保存状态是有意义的。解决这个难题的逻辑也不应该在容器内部完成,而应该在使用容器的代码中完成。如果你把这些东西分开,也许你会发现调试起来更容易。我看不出队列代码中有任何错误。也许州政府的复制构造函数有问题?是的,我知道。我应该改变这一点。我一直在进行一场编码马拉松,因为这个程序将在12小时后到期,所以我开始有点马虎。但从我的测试来看,排队似乎效果不错。大小应该是递增的。我认为这与我分配newState的方式有关,但我不确定…也不是答案,但为什么不使用std::queue来代替呢?好的,我用状态的复制构造函数更新了原始问题。。。对于这个任务,我们必须从头开始创建所有的数据结构。
//queue.cpp
#include "queue.h"
#include <iostream>
Queue::Queue(){
head = NULL;
tail = NULL;
}
Queue::~Queue(){
if(!isEmpty()){
while(head){
Node *del = head;
head = head->next;
delete del;
}
}
}
bool Queue::isEmpty(){
return head == NULL;
}
int Queue::size(){
int count = 0;
if(isEmpty()){
return count;
} else {
Node *temp = head;
while(temp){
temp = temp->next;
count++;
}
delete temp;
return count;
}
}
//insert s to back of queue
void Queue::enqueue(State s){
Node* newNode = new Node();
newNode->elem = s;
newNode->next = NULL;
if(s.checkZ()){
cout << "Puzzle solved!" << endl << endl;
exit(0);
}
if(head==NULL){
head = tail = newNode;
} else {
tail->next = newNode;
tail = newNode;
}
}
//remove State from front of queue
State Queue::dequeue(){
if(isEmpty()){
cout << "This puzzle has no solution." << endl;
cout << "Exiting program..." << endl << endl;
exit(0);
} else {
State ret = head->Elem();
Node *del = head;
head = head->next;
delete del;
return ret;
}
}
State::State(const State &rhs){
pieces = rhs.pieces;
pieceCount = rhs.pieceCount;
rows = rhs.rows; cols = rhs.cols;
currentState = rhs.currentState;
prevStates = rhs.prevStates;
prevStateCount = rhs.prevStateCount;
moves = rhs.moves;
moveCount = rhs.moveCount;
}
delete temp;