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C++ C+的Averageif函数等价物+;_C++_Arrays_If Statement_Average - Fatal编程技术网

C++ C+的Averageif函数等价物+;

C++ C+的Averageif函数等价物+;,c++,arrays,if-statement,average,C++,Arrays,If Statement,Average,我是一名编码初学者,我正试图缩小一大块容易出错的代码。我非常想要它 if (tileBlocked[row - 1][col] == true) { add tileAir[row - 1][col] to averaging } 这样,仅当TileBlock未将该区域列为阻塞区域时,我才能找到数组tileAir中值的平均值。我四处搜索,唯一找到的是Averageif,据我所知,它只适用于excel。是否有任何等效的或某种方式可以减少这段代码的大小并允许更好的扩展能力 现在这是我当前

我是一名编码初学者,我正试图缩小一大块容易出错的代码。我非常想要它

if (tileBlocked[row - 1][col] == true)
{ 
    add tileAir[row - 1][col] to averaging
}
这样,仅当TileBlock未将该区域列为阻塞区域时,我才能找到数组tileAir中值的平均值。我四处搜索,唯一找到的是Averageif,据我所知,它只适用于excel。是否有任何等效的或某种方式可以减少这段代码的大小并允许更好的扩展能力

现在这是我当前的代码:

for (int row = 1; row < 255; ++row) // Repeats for all rows, skipping the first and final row
    {

        for (int col = 1; col < 255; ++col) // Repeats for all columns, skipping the first and final column
        {

            bool check[4] = { tilesBlocked[row - 1][col], tilesBlocked[row][col - 1], tilesBlocked[row][col + 1], tilesBlocked[row + 1][col] }; // Creates an Array for testing what tiles should be ommited from the calculation

            if (tilesBlocked[row][col][0] == true) // If the tile being calculated is blocked, skip it
            {
            }
            else if (check[0] == true && check[1] == true && check[2] == true && check[3] == true)
            {
            }
            else if (check[0] == false && check[1] == false && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 5);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == false && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1]) / 4);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == false && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1] + tilesOxygen[row + 1][col]) / 4);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == false && check[2] == true && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col - 1]) / 3);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 4);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row][col + 1]) / 3);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col] + tilesOxygen[row + 1][col]) / 3);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == false && check[1] == true && check[2] == true && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row - 1][col]) / 2);
                tilesOxygen[row - 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 4);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1] + tilesOxygen[row][col + 1]) / 3);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1] + tilesOxygen[row + 1][col]) / 3);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == false && check[2] == true && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col - 1]) / 2);
                tilesOxygen[row][col - 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == true && check[2] == false && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col + 1] + tilesOxygen[row + 1][col]) / 3);
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == true && check[2] == false && check[3] == true)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row][col + 1]) / 2);
                tilesOxygen[row][col + 1] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else if (check[0] == true && check[1] == true && check[2] == true && check[3] == false)
            {
                tilesOxygen[row][col] = ((tilesOxygen[row][col] + tilesOxygen[row + 1][col]) / 2);
                tilesOxygen[row + 1][col] = tilesOxygen[row][col];
                tilesOxygen[0][col] = 0;
                tilesOxygen[row][0] = 0;
                tilesOxygen[255][col] = 0;
                tilesOxygen[row][255] = 0;
            }
            else
            {
                std::cout << "Something Broke";
            }
        } 
    }
for(int row=1;row<255;++row)//对所有行重复,跳过第一行和最后一行
{
for(int col=1;col<255;++col)//对所有列重复,跳过第一列和最后一列
{
bool check[4]={tilesBlocked[row-1][col]、tilesBlocked[row][col-1]、tilesBlocked[row][col+1]、tilesBlocked[row+1][col]};//创建一个数组,用于测试应从计算中删除哪些分幅
if(tilesBlocked[row][col][0]==true)//如果正在计算的tile被阻止,则跳过它
{
}
else if(检查[0]==true&&check[1]==true&&check[2]==true&&check[3]==true)
{
}
else if(检查[0]==false&&check[1]==false&&check[2]==false&&check[3]==false)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row-1][col 1]+tilesOxygen[row-1][col col 5);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[row][col-1]=tilesOxygen[row][col];
tilesOxygen[row][col+1]=tilesOxygen[row][col];
tilesOxygen[行+1][col]=tilesOxygen[行][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==false&&check[2]==false&&check[3]==true)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row][col 1]+tilesOxygen[row][col 1])/4);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[row][col-1]=tilesOxygen[row][col];
tilesOxygen[row][col+1]=tilesOxygen[row][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==false&&check[2]==true&&check[3]==false)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row-1][col col])/4);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[row][col-1]=tilesOxygen[row][col];
tilesOxygen[行+1][col]=tilesOxygen[行][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==false&&check[2]==true&&check[3]==true)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row][col 1])/3);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[row][col-1]=tilesOxygen[row][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==true&&check[2]==false&&check[3]==false)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row-1][col col])/4);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[row][col+1]=tilesOxygen[row][col];
tilesOxygen[行+1][col]=tilesOxygen[行][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==true&&check[2]==false&&check[3]==true)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row][col 1])/3);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[row][col+1]=tilesOxygen[row][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==true&&check[2]==true&&check[3]==false)
{
tilesOxygen[row][col]=(tilesOxygen[row][col]+tilesOxygen[row-1][col]+tilesOxygen[row+1][col 3);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[行+1][col]=tilesOxygen[行][col];
tilesOxygen[0][col]=0;
tilesOxygen[row][0]=0;
tilesOxygen[255][col]=0;
tilesOxygen[row][255]=0;
}
else if(检查[0]==false&&check[1]==true&&check[2]==true&&check[3]==true)
{
tilesOxygen[row][col]=((tilesOxygen[row][col]+tilesOxygen[row-1][col])/2);
tilesOxygen[row-1][col]=tilesOxygen[row][col];
tilesOxygen[0][col]=0;
// Repeats for all rows, skipping the first and final row
for (int row = 1; row < 255; ++row) 
{
    // Repeats for all columns, skipping the first and final column
    for (int col = 1; col < 255; ++col) 
    {
        // If the tile being calculated is blocked, skip it
        if ( tilesBlocked[row][col]
            || ( tilesBlocked[row - 1][col] && tilesBlocked[row][col - 1]
            && tilesBlocked[row][col + 1] && tilesBlocked[row + 1][col] )) 
        {
            continue;
        }
        double avg = tilesOxygen[row][col];    // educated guess about the type
        int count = 1;
        if ( !tilesBlocked[row + 1][col] ) {
            avg += tilesOxygen[row + 1][col];
            ++count;
        }
        if ( !tilesBlocked[row][col + 1] ) {
            avg += tilesOxygen[row][col + 1];
            ++count;
        }
        if ( !tilesBlocked[row][col - 1] ) {
            avg += tilesOxygen[row][col - 1];
            ++count;
        }
        if ( !tilesBlocked[row - 1][col] ) {
            avg += tilesOxygen[row - 1][col];
            ++count;
        }
        avg /= count;
        tilesOxygen[row][col] = avg;
        if ( !tilesBlocked[row + 1][col] ) {
            tilesOxygen[row + 1][col] = avg;
        }
        if ( !tilesBlocked[row][col + 1] ) {
            tilesOxygen[row][col + 1] = avg;
        }
        if ( !tilesBlocked[row][col - 1] ) {
            tilesOxygen[row][col - 1] = avg;
        }
        if ( !tilesBlocked[row - 1][col] ) {
            tilesOxygen[row - 1][col] = avg;
        }
        tilesOxygen[0][col] = 0;
        tilesOxygen[row][0] = 0;
        tilesOxygen[255][col] = 0;
        tilesOxygen[row][255] = 0;
    } 
}