C++ 我有一个问题,我的人工智能试图删除卡,它刚刚发挥?
我正在做一个纸牌游戏,疯狂的八分,我已经做了所有的事情,除了我有这个AI的问题。AI需要从其卡牌选项中删除刚刚玩过的卡牌。(每位玩家发5张牌,如果该牌与套装、价值或8相匹配,则可以玩)。到目前为止,电脑确实打出了正确的牌,只是没有取出牌,这样它就可以继续玩下去 主要功能C++ 我有一个问题,我的人工智能试图删除卡,它刚刚发挥?,c++,C++,我正在做一个纸牌游戏,疯狂的八分,我已经做了所有的事情,除了我有这个AI的问题。AI需要从其卡牌选项中删除刚刚玩过的卡牌。(每位玩家发5张牌,如果该牌与套装、价值或8相匹配,则可以玩)。到目前为止,电脑确实打出了正确的牌,只是没有取出牌,这样它就可以继续玩下去 主要功能 #include <iostream> #include <time.h> #include "CCrazyEight.h" #include "stdafx.h" using namespace std
#include <iostream>
#include <time.h>
#include "CCrazyEight.h"
#include "stdafx.h"
using namespace std;
void main()
{
// Calls Crazy eight and declares a variable, then runs the game
CCrazyEight E1;
E1.Menu();
}
#包括
#包括
#包括“CCrazyEight.h”
#包括“stdafx.h”
使用名称空间std;
void main()
{
//调用疯狂八并声明一个变量,然后运行游戏
CCrazyEight E1;
E1.菜单();
}
CCard头文件
#pragma once
#include <iostream>
#include <time.h>
#include "stdafx.h"
using namespace std;
enum CardSuit { Hearts, Diamonds, Spades, Clubs };
class CCard
{
friend ostream & operator << (ostream &left, CCard right);
private:
int value;
CardSuit suit;
public:
// Constructor, sets default values to suit and value
CCard()
{
value = 1;
suit = Hearts;
}
// return thes value of the card
int GetValue()
{
return value;
}
// returns the suit of the card
CardSuit GetSuit()
{
return suit;
}
// Passes values to CDeck constructor, which then randomizes values for the cards
void InitCard(CardSuit s, int v)
{
suit = s;
if (v > 0 && v < 14)
{
value = v;
}
}
};
// outputs value and suit of the card
ostream & operator << (ostream &left, CCard right)
{
if (right.value < 11 && right.value > 1)
{
left << right.value;
}
else if (right.value == 1)
{
left << "Ace";
}
else if (right.value == 11)
{
left << "Jack";
}
else if (right.value == 12)
{
left << "Queen";
}
else if (right.value == 13)
{
left << "King";
}
left << " of ";
if (right.suit == Hearts)
{
left << "Hearts";
}
else if (right.suit == Diamonds)
{
left << "Diamonds";
}
else if (right.suit == Spades)
{
left << "Spades";
}
else if (right.suit == Clubs)
{
left << "Clubs";
}
return left;
}
#pragma once
#include <iostream>
#include "CCard.h"
#include <time.h>
using namespace std;
class CDeck
{
private:
CCard Deck[52];
int TopCard;
public:
// constructor
// randomizes the card numbers for suit and value
CDeck()
{
srand(time(NULL));
TopCard = 0;
for (int suit = 0; suit < 4; suit++)
{
for (int value = 1; value <= 13; value++)
{
Deck[((suit * 13) + value) - 1].InitCard((CardSuit)suit, value);
}
}
}
// shuffles the deck, completely randomizes the cards
void Shuffle()
{
TopCard = 0;
for (int y = 0; y < 10; y++)
{
for (int x = 0; x < 52; x++)
{
int SwapPosition = rand() % 52;
CCard temp;
temp = Deck[x];
Deck[x] = Deck[SwapPosition];
Deck[SwapPosition] = temp;
}
}
}
// Draw a card function that gives out a card when called for in crazy eight
CCard DrawCard()
{
if (TopCard > 51)
{
cout << "Deck is Empty." << endl;
}
else
{
return Deck[TopCard++];
}
}
};
#pragma once
#include "CCard.h"
#include <time.h>
#include <iostream>
using namespace std;
class CPlayer
{
friend ostream & operator << (ostream &left, CPlayer right);
private:
CCard Hand[25];
CDeck d1;
int NumberOfCard;
bool Computer;
const int MaxHand = 26;
bool TopCard;
public:
// Constructor for the computer, sets computer to true
CPlayer(bool computer = true)
{
Computer = computer;
NumberOfCard = 0;
}
// Computers AI, checks and sees if they can play, if not then they draw until they can play, or they play a card that is playable******Easy mode**** Lol
CCard ComputerAI(CCard Topcard)
{
for (int i = 0; i < NumberOfCard; i++)
{
if (Hand[i].GetSuit() == Topcard.GetSuit() || Hand[i].GetValue() == 8 || Hand[i].GetValue() == Topcard.GetValue())
{
for (int i = 0; i < NumberOfCard; i++)
{
if (Topcard.GetSuit() == Hand[i].GetSuit() && Hand[i].GetValue() != 8)
{
NumberOfCard--;
return Hand[i];
}
}
for (int i = 0; i < NumberOfCard; i++)
{
if (Topcard.GetValue() == Hand[i].GetValue() && Hand[i].GetValue() != 8)
{
NumberOfCard--;
return Hand[i];
}
}
for (int i = 0; i < NumberOfCard; i++)
{
if (Hand[i].GetValue() == 8)
{
NumberOfCard--;
return Hand[i];
}
}
}
else
{
GetCard(d1.DrawCard());
}
}
}
// Is not the computer, sets computer to fasle. i.e. its the human
void Human()
{
Computer = false;
}
int NumCards()
{
return NumberOfCard;
}
// will hand out a card
bool GetCard(CCard NewCard)
{
if (NumberOfCard < MaxHand)
{
// Now is taking the card
Hand[NumberOfCard] = NewCard;
NumberOfCard++;
return true;
}
else
return false;
}
// subtracts the card that was played from the deck of the human user
CCard CardPlayed(int index, CCard Topcard)
{
if (CheckCard(index, Topcard) == true)
{
CCard TempTopcard = Hand[index - 1];
for (int i = index - 1; i <= NumberOfCard - 1; i++)
{
Hand[i] = Hand[i + 1];
}
NumberOfCard--;
return TempTopcard;
}
else
cout << "Not a valid Card." << endl;
return Topcard;
}
// checks the card and see's if it is playable or not
bool CheckCard(int index, CCard Topcard)
{
if (Hand[index - 1].GetSuit() == Topcard.GetSuit() || Hand[index - 1].GetValue() == 8 || Hand[index - 1].GetValue() == Topcard.GetValue())
{
return true;
}
else
return false;
}
};
// overloads the output to cout the card
ostream & operator << (ostream &left, CPlayer right)
{
for (int i = 0; i < right.NumberOfCard; i++)
{
left << i + 1 << ") " << right.Hand[i] << endl;
}
return left;
}
#pragma一次
#包括
#包括
#包括“stdafx.h”
使用名称空间std;
enum卡片套装{红心、钻石、黑桃、梅花};
类CCard
{
friend ostream和运算符0&&v<14)
{
值=v;
}
}
};
//输出卡的价值和套装
ostream和操作员1)
{
左键检查ComputerAI
方法。您返回卡牌,但唯一的删除操作是减少卡牌数量,但这样您实际上删除了最后一张卡牌。是的,我以为我正在这样做,但我不确定如何删除实际玩过的卡牌。
#pragma once
#include "CCard.h"
#include <time.h>
#include <iostream>
using namespace std;
class CPlayer
{
friend ostream & operator << (ostream &left, CPlayer right);
private:
CCard Hand[25];
CDeck d1;
int NumberOfCard;
bool Computer;
const int MaxHand = 26;
bool TopCard;
public:
// Constructor for the computer, sets computer to true
CPlayer(bool computer = true)
{
Computer = computer;
NumberOfCard = 0;
}
// Computers AI, checks and sees if they can play, if not then they draw until they can play, or they play a card that is playable******Easy mode**** Lol
CCard ComputerAI(CCard Topcard)
{
for (int i = 0; i < NumberOfCard; i++)
{
if (Hand[i].GetSuit() == Topcard.GetSuit() || Hand[i].GetValue() == 8 || Hand[i].GetValue() == Topcard.GetValue())
{
for (int i = 0; i < NumberOfCard; i++)
{
if (Topcard.GetSuit() == Hand[i].GetSuit() && Hand[i].GetValue() != 8)
{
NumberOfCard--;
return Hand[i];
}
}
for (int i = 0; i < NumberOfCard; i++)
{
if (Topcard.GetValue() == Hand[i].GetValue() && Hand[i].GetValue() != 8)
{
NumberOfCard--;
return Hand[i];
}
}
for (int i = 0; i < NumberOfCard; i++)
{
if (Hand[i].GetValue() == 8)
{
NumberOfCard--;
return Hand[i];
}
}
}
else
{
GetCard(d1.DrawCard());
}
}
}
// Is not the computer, sets computer to fasle. i.e. its the human
void Human()
{
Computer = false;
}
int NumCards()
{
return NumberOfCard;
}
// will hand out a card
bool GetCard(CCard NewCard)
{
if (NumberOfCard < MaxHand)
{
// Now is taking the card
Hand[NumberOfCard] = NewCard;
NumberOfCard++;
return true;
}
else
return false;
}
// subtracts the card that was played from the deck of the human user
CCard CardPlayed(int index, CCard Topcard)
{
if (CheckCard(index, Topcard) == true)
{
CCard TempTopcard = Hand[index - 1];
for (int i = index - 1; i <= NumberOfCard - 1; i++)
{
Hand[i] = Hand[i + 1];
}
NumberOfCard--;
return TempTopcard;
}
else
cout << "Not a valid Card." << endl;
return Topcard;
}
// checks the card and see's if it is playable or not
bool CheckCard(int index, CCard Topcard)
{
if (Hand[index - 1].GetSuit() == Topcard.GetSuit() || Hand[index - 1].GetValue() == 8 || Hand[index - 1].GetValue() == Topcard.GetValue())
{
return true;
}
else
return false;
}
};
// overloads the output to cout the card
ostream & operator << (ostream &left, CPlayer right)
{
for (int i = 0; i < right.NumberOfCard; i++)
{
left << i + 1 << ") " << right.Hand[i] << endl;
}
return left;
}