C++ C++;在别处访问时,类和对象变量似乎被覆盖
这是一个CS项目,我正在工作。在设计我的类之后,我遇到了一个问题,当再次调用某些变量时,它们会被覆盖。在一个特定的例子中,我试图在构造时将int类型设为=1,但后来当我回忆起函数外部的变量时,它被更改为6422216。我很确定这是因为我不善于使用指针和地址,但我不知道如何找到它 早些时候,时间变量也有类似的问题,但我设法使用Event*newEvent=newEvent(事件构造函数参数)修复了它,尽管我不确定为什么会修复它 主要功能启动点:C++ C++;在别处访问时,类和对象变量似乎被覆盖,c++,C++,这是一个CS项目,我正在工作。在设计我的类之后,我遇到了一个问题,当再次调用某些变量时,它们会被覆盖。在一个特定的例子中,我试图在构造时将int类型设为=1,但后来当我回忆起函数外部的变量时,它被更改为6422216。我很确定这是因为我不善于使用指针和地址,但我不知道如何找到它 早些时候,时间变量也有类似的问题,但我设法使用Event*newEvent=newEvent(事件构造函数参数)修复了它,尽管我不确定为什么会修复它 主要功能启动点: GEL EventList = GEL(); //
GEL EventList = GEL(); // Where GEL is a class type that contains an event list
int main()
{
//VarInit intializes all of the main variables
VarInit();
//REMEMBER: 0 = ARRIVAL TYPE, 1 = DEPARTURE TYPE
//Class functions goes as such
//EventList.Schedule(float Time, int Type, Packet NewPacket) where Packet is a separate packet class
EventList.Schedule(GenArrivalTime(), 0, GenPacket());
for(int i = 0; i < 1; i++)
{
//Example Gen Arrival Time
Event CurrentEvent = Event(EventList.Remove());
cout << "Current Event addr: " << &CurrentEvent << "\n";
float CurrentTime = CurrentEvent.EventTime;
cout << "CurrentEvent Time: " << CurrentTime << "\n";
cout << "CurrentEvent Type: " << CurrentEvent.EventType << "\n";
//Here the Type gets changed from 0 to 6422216
}
geleventlist=GEL();//其中GEL是包含事件列表的类类型
int main()
{
//VarInit初始化所有主要变量
VarInit();
//记住:0=到达类型,1=离开类型
//类函数是这样的
//计划(浮动时间,int类型,Packet NewPacket),其中Packet是一个单独的包类
计划(GenArrivalTime(),0,GenPacket());
对于(int i=0;i<1;i++)
{
//发电机到达时间示例
Event CurrentEvent=Event(EventList.Remove());
cout在Insert函数中,NewEvent不是指针而是一个值,这意味着当您调用Insert(*Event);,它将创建一个副本,在Insert函数返回后,对象NewEvent将被销毁
我认为您应该将Insert签名更改为Insert(Event*NewEvent)在Insert函数中,NewEvent不是指针而是值,这意味着当您调用Insert(*Event);,它将创建一个副本,Insert函数返回后,对象NewEvent将被销毁
我认为您应该将Insert签名更改为Insert(Event*NewEvent)如果要使用指针,则需要保持一致。计划
使用新建
创建一个对象,然后通过值将该对象传递给插入
,插入一个临时副本,然后存储该临时副本的地址,该临时副本在函数结束时被销毁。首先在删除事件中nt=*FrontEventPtr;
也会创建一个副本。如果要使用指针,则需要保持一致。Schedule
使用new
创建一个对象,然后按值将该对象传递给Insert
以创建临时副本,然后存储在函数结束时销毁的临时副本的地址。在删除事件优先\u Event=*FrontEventPtr;
也制作了一份副本。保佑你的灵魂,我花了这么长时间试图调试它。我唯一能找到解决方法的方法就是随机更改一些东西,直到某些东西起作用。谢谢!保佑你的灵魂,我花了这么长时间试图调试它。我唯一能找到的方法是如果我发现了如何解决这个问题,我会随机改变一些东西,直到某些东西起作用。谢谢!
//I don't believe that there are any issues here
//When printing out the output it seems ok
void GEL::Schedule(float Time, int Type, Packet InsPacket)
{
//create a new event called event with all of these arguments
//Event(int _EventTime, Packet _ServicedPacket, int _EventType, Event* _NextEvent, Event * _PrevEvent);
std::cout << "w/in GEL::Schedule EventTime = " << Time << "\n";
std::cout << "w/in GEL::Schedule EventType = " << Type << "\n";
//Type is OK here
Event * NewEvent = new Event(Time, InsPacket, Type, NULL, NULL);
//wow finally, all I had to do was insert the NEW keyword prolly because it doesn't change
// insert that into the Insert function
Insert(*NewEvent);
};
//I believe there might be an issue here, within the debugging print
//everything seems to be fine however afterwards it does change
Event GEL::Insert(Event NewEvent)
{
if(FrontEventPtr == NULL)
{
//If there is nothing in the FrontEventPtr (head), then have the FrontEventPtr = NewEvent
//Putting volatile as the packet seems to fix it here, but later breaks again in Remove()
std::cout << "w/in GEL.Insert(): FrontEventPtr is NULL\n";
//make the pointer point towards the new event
FrontEventPtr = &NewEvent;
std::cout << "w/in GEL::Insert() FrontEventPtr address: " << FrontEventPtr << "\n";
std::cout << "w/in GEL.Insert(): FrontEventPtr -> EventTime = " << FrontEventPtr->EventTime << "\n";
std::cout << "w/in GEL::Insert() EventType = " << FrontEventPtr->EventType << "\n";
//hmmm for some reason EventType get's reassigned at this point
return *FrontEventPtr;
}
//At this point FrontEventPtr contains something
std::cout << "FrontEventPtr not null, setting a placeholder variable to store FrontEventPtr for further operations\n";
Event* EventPlaceHolder = FrontEventPtr;
if(EventPlaceHolder->EventTime > NewEvent.EventTime)
{
//If the current FrontEventPlaceholder is greater than the NewEvent Time, then set the new FrontEventPlaceholder equal to the NewEvent and swap items
std::cout << "Swapping Items because old time is > new time\n";
FrontEventPtr = &NewEvent;
NewEvent.NextEvent = EventPlaceHolder;
EventPlaceHolder->PrevEvent = &NewEvent;
return NewEvent;
}
while((EventPlaceHolder->NextEvent != NULL) && (NewEvent.EventTime > EventPlaceHolder->NextEvent->EventTime))
{
//Keep swapping items until we find the right place to put the event
EventPlaceHolder = EventPlaceHolder->NextEvent;
}
NewEvent.PrevEvent = EventPlaceHolder;
NewEvent.NextEvent = EventPlaceHolder->NextEvent;
EventPlaceHolder->NextEvent = &NewEvent;
if(NewEvent.NextEvent != NULL)
{
NewEvent.NextEvent->PrevEvent = &NewEvent;
}
return NewEvent;
};
//The problem is very apparent here, it seems that the type variable changes here.
Event GEL::Remove()
{
std::cout << "w/in GEL::Remove() FrontEventPtr address: " << FrontEventPtr << "\n";
std::cout << "w/in GEL::Remove() FrontEventPtr -> EventTime = " << FrontEventPtr->EventTime << "\n";
std::cout << "w/in GEL::Remove() EventType = " << FrontEventPtr->EventType << "\n";
if(FrontEventPtr == NULL)
{
std::cout << "w/in GEL::Remove(), FrontEventPtr is null, returning *FrontEventPtr\n";
return *FrontEventPtr;
}
std::cout << "w/in GEL::Remove(), FrontEventPtr != NULl\n";
Event first_event = *FrontEventPtr;
if(first_event.NextEvent != NULL)
{
first_event.NextEvent->PrevEvent = NULL;
}
FrontEventPtr = first_event.NextEvent;
first_event.NextEvent = NULL;
std::cout << "w/in GEL::Remove first_event.EventTime: " << first_event.EventTime << "\n";
return first_event;
};