C# 未命中SuperSocket Silverlight策略服务器且未下载策略

C# 未命中SuperSocket Silverlight策略服务器且未下载策略,c#,silverlight,owin,supersocket.net,C#,Silverlight,Owin,Supersocket.net,我正在使用SuperSocket套接字服务SuperSocket.SocketService.exe作为我的Silverlight策略服务器,但未命中该服务,也未返回我的策略。不过,我可以通过Hercules连接到该服务 如前所述,我已通过将内置Flash Silverlight策略服务器添加到配置文件中来启用该服务器。SuperSocket.Facility.dll与其他3个必需的dll一起存在于我的服务的运行目录中 服务配置文件: <?xml version="1.0"?> &l

我正在使用SuperSocket套接字服务SuperSocket.SocketService.exe作为我的Silverlight策略服务器,但未命中该服务,也未返回我的策略。不过,我可以通过Hercules连接到该服务

如前所述,我已通过将内置Flash Silverlight策略服务器添加到配置文件中来启用该服务器。SuperSocket.Facility.dll与其他3个必需的dll一起存在于我的服务的运行目录中

服务配置文件:

<?xml version="1.0"?>
<configuration>
    <configSections>
        <section name="superSocket" type="SuperSocket.SocketEngine.Configuration.SocketServiceConfig, SuperSocket.SocketEngine" />
    </configSections>
    <appSettings>
        <add key="ServiceName" value="SupperSocketService" />
    </appSettings>
<superSocket>
    <servers>
        <server name="SilverlightPolicyServer"
                serverType="SuperSocket.Facility.PolicyServer.SilverlightPolicyServer, SuperSocket.Facility"
                ip="Any" port="943"
                receiveBufferSize="32"
                maxConnectionNumber="100"
                policyFile="D:\policyserver\SLPolicy.xml"
                clearIdleSession="true">
        </server>
    </servers>
</superSocket>
<startup>
    <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
</startup>
策略服务器启动正常:

来自Silverlight的连接失败:


我从未解决过这个问题,因为各种原因中止了这个项目

我用MEAN JS重写了它

var webSocketClient = new WebSocket(string.Format("ws://127.0.0.1:{0}/websocket", 943, "basic", version));            
webSocketClient.Opened += new EventHandler(webSocketClient_Opened);
webSocketClient.Closed += new EventHandler(webSocketClient_Closed);
webSocketClient.DataReceived += new EventHandler<DataReceivedEventArgs>(webSocketClient_DataReceived);
webSocketClient.MessageReceived += new EventHandler<MessageReceivedEventArgs>(webSocketClient_MessageReceived);

if (autoConnect)
{
    webSocketClient.Open();

    if (!OpenedEvent.WaitOne(1000))
        throw new Exception("Cannot connect...");
 }