C# 修改另一类c中的变量#
在我的例子中,我必须调用变量“rotSpeed”。根据课程难度,相应地进行修改。我怎么称呼它 该变量位于另一个类中C# 修改另一类c中的变量#,c#,unity3d,C#,Unity3d,在我的例子中,我必须调用变量“rotSpeed”。根据课程难度,相应地进行修改。我怎么称呼它 该变量位于另一个类中 public float rotSpeed = 90f; 这就是变量 我需要将其调用到此代码: public class Difficulty : MonoBehaviour { public float multiplyerx1 = .25f; public float multiplyery1 = .4f; public float multiplyerx2 = .25f;
public float rotSpeed = 90f;
这就是变量
我需要将其调用到此代码:
public class Difficulty : MonoBehaviour {
public float multiplyerx1 = .25f;
public float multiplyery1 = .4f;
public float multiplyerx2 = .25f;
public float multiplyery2 = .4f;
public Texture BackgroundTexture;
void OnGUI(){
GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), BackgroundTexture);
//Hard
if (GUI.Button( new Rect(Screen.width * multiplyerx1, Screen.height * multiplyery1, Screen.width * .5f, Screen.height * .1f), "Hard")){
//Put in change of rotspeed
Application.LoadLevel("GameScene");
}
//Easy
if (GUI.Button( new Rect(Screen.width * multiplyerx2, Screen.height * multiplyery2, Screen.width * .5f, Screen.height * .1f), "Easy")){
//Put in change of rotspeed
Application.LoadLevel("GameScene");
}
}
将此字段设置为静态,如下所示:-
public static float rotSpeed = 90f;
ClassName.rotSpeed;
private static float rotSpeed;
public static float RotSpeed
{
get { return rotSpeed; }
set { rotSpeed = value; }
}
ClassName.RotSpeed;
并且具有此字段的类应该是静态的,但不是必需的,并且您可以按如下所示获取:-
public static float rotSpeed = 90f;
ClassName.rotSpeed;
private static float rotSpeed;
public static float RotSpeed
{
get { return rotSpeed; }
set { rotSpeed = value; }
}
ClassName.RotSpeed;
如果您的字段将来可能会发生变化,请使用如下所示的属性:-
public static float rotSpeed = 90f;
ClassName.rotSpeed;
private static float rotSpeed;
public static float RotSpeed
{
get { return rotSpeed; }
set { rotSpeed = value; }
}
ClassName.RotSpeed;
并按如下所示调用:-
public static float rotSpeed = 90f;
ClassName.rotSpeed;
private static float rotSpeed;
public static float RotSpeed
{
get { return rotSpeed; }
set { rotSpeed = value; }
}
ClassName.RotSpeed;
这个变量的值在任何时间、任何地点都会改变?试着将这个变量声明为私有的get,并使用getter和setter设置它们的值。不,这只是控制敌人旋转飞船的速度。因此,简单来说是60华氏度,困难的话是90华氏度。这意味着这个变量值会随着所选级别的变化而变化。请学习一些基本编程,由于缺乏基本编程能力而被否决。它帮助@RitsinStatic从来都不是最好的选择,因为影响是全类的。“任意更改”将更改所有其他访问的值。尝试使用实例变量。此外,决不允许直接变量访问,正如建议的那样,应始终通过属性访问