C# 如何通过光线投射从列表引用中删除游戏对象
嗨,我正在尝试创建一个纸牌游戏,我有一个叫做手的类,这只手有一个C# 如何通过光线投射从列表引用中删除游戏对象,c#,unity3d,C#,Unity3d,嗨,我正在尝试创建一个纸牌游戏,我有一个叫做手的类,这只手有一个公共列表卡和a方法: public void AddCard(GameObject card) { cards.Add(card); GameObject cardObject = Instantiate(card, startPosition, actualCardRotation); } public GameObject RemoveCard(GameObject card) { cards.Re
公共列表卡代码>和a方法:
public void AddCard(GameObject card)
{
cards.Add(card);
GameObject cardObject = Instantiate(card, startPosition, actualCardRotation);
}
public GameObject RemoveCard(GameObject card)
{
cards.Remove(card);
return card;
}
然后我有一个cardGameController属性公共手牌玩家和computerHand
具有选择要玩的卡并调用RemoveCard函数的功能,但此处不起作用的是代码:
public void SelectCardToPlay()
{
Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null && hit.collider.CompareTag("Card"))
{
Console.text = hit.collider.gameObject.GetComponent<Card>().description;
if (Input.GetMouseButtonDown(0))
{
playedPlayerCard = playerHand.RemoveCard(hit.collider.gameObject);
playerSelectedCardBoard.AddCard(playedPlayerCard, 3);
playedComputerCard = computerHand.PickRandomCard();
computerSelectedCardBoard.AddCard(playedComputerCard, 3);
gameState = 5;
}
}
}
public void SelectCardToPlay()
{
Vector3 mousePos=Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mousePos2D=新的Vector2(mousePos.x,mousePos.y);
RaycastHit2D hit=Physics2D.Raycast(mousePos2D,Vector2.zero);
if(hit.collider!=null&&hit.collider.CompareTag(“卡”))
{
Console.text=hit.collider.gameObject.GetComponent().description;
if(Input.GetMouseButtonDown(0))
{
playedPlayerCard=playerHand.RemoveCard(hit.collider.gameObject);
playedPlayerCard.AddCard(playedPlayerCard,3);
playedComputerCard=computerHand.PickRandomCard();
计算机选择卡纸。添加卡(播放计算机卡,3);
配子状态=5;
}
}
}
似乎我通过点击得到的对象。collider与手牌列表或类似的东西不一样,有什么提示吗?在你的AddCard中,你正在添加输入卡,我假设它是一个预制卡,因为你使用它来生成一张新卡。然后我假设你要从列表中删除的是这张衍生卡,因为那可能就是你要击中的对象
只需将您的AddCard更改为:
public void AddCard(GameObject card)
{
GameObject cardObject = Instantiate(card, startPosition, actualCardRotation);
cards.Add(cardObject);
}
看看这是否有效
如果这不是问题所在,请确保您在所有点上调试的对象都是正确的。添加一些Debug.Log(gameObject.name)代码>四处查看。谢谢你说得对,我在列表中添加了错误的卡