C# 基于标准类型拥有自己的类型
我想有自己的类型是基于标准类型 例如,我想要Dzeta类型,它将作为int工作 所以我想写这样的东西:C# 基于标准类型拥有自己的类型,c#,C#,我想有自己的类型是基于标准类型 例如,我想要Dzeta类型,它将作为int工作 所以我想写这样的东西: Dzeta i = 0; i++; 等等 有人能告诉我如何做这样的事情吗?您不能从任何值类型结构派生。 您只能创建自己的: public struct Dzeta { } 此外,如果需要,您可以重载运算符: public static Dzeta operator +(Dzeta dz1, Dzeta dz2) { return new Dzeta (/* some operati
Dzeta i = 0;
i++;
等等
有人能告诉我如何做这样的事情吗?您不能从任何值类型结构派生。 您只能创建自己的:
public struct Dzeta
{
}
此外,如果需要,您可以重载运算符:
public static Dzeta operator +(Dzeta dz1, Dzeta dz2)
{
return new Dzeta (/* some operations */);
}
您还可以重载cast运算符,以便在使用int的情况下使用类,cast将自动完成:
public static explicit operator int(Dzeta d)
{
//return some int
}
然后
您需要使用基本运算符和转换的重载创建自己的结构
您可以从大多数类继承,但不能从基类型继承,因为它们是密封的 请看这篇文章:
阅读有关继承的知识也是一个好主意。如果您想使用面向对象的语言,如C,您将需要它:我使用扩展和重写使类的行为如下
/* A class that behaves a lot like an int */
public class Dzeta
{
private int __dzeta;
public Dzeta() { }
public Dzeta(int i)
{
this.__dzeta = i;
}
public static Dzeta operator +(Dzeta a, Dzeta b)
{
var c = new Dzeta(a.__dzeta + b.__dzeta);
return c;
}
public static Dzeta operator -(Dzeta a, Dzeta b)
{
var c = new Dzeta(a.__dzeta - b.__dzeta);
return c;
}
public static Dzeta operator +(Dzeta a, int b)
{
var c = new Dzeta(a.__dzeta + b);
return c;
}
public static Dzeta operator -(Dzeta a, int b)
{
var c = new Dzeta(a.__dzeta - b);
return c;
}
public override string ToString()
{
return __dzeta.ToString();
}
}
/* Extend the int like behaviors of my DZeta class*/
public static class DZExtensions
{
public static Dzeta Sum(this Dzeta self, params Dzeta[] all)
{
var z = new Dzeta();
foreach (var dz in all)
z += dz;
return z;
}
public static Dzeta Sum(this Dzeta self, params int[] all)
{
var z = new Dzeta();
foreach (var dz in all)
z += dz;
return z;
}
}
/* This is how it can be used in the application*/
public class UsageOfDZeta
{
public void DoSomeDZetaWork()
{
var zz = new Dzeta(5);
System.Diagnostics.Debug.WriteLine(zz); // prints 5
zz += 15;
System.Diagnostics.Debug.WriteLine(zz); // prints 20
zz.Sum(10, 5, 20, 5);
System.Diagnostics.Debug.WriteLine(zz); // prints 60
}
}
结构。用谷歌搜索一下。还有,不要偷懒。键入例如“非F.e.”和非smth的内容。
/* A class that behaves a lot like an int */
public class Dzeta
{
private int __dzeta;
public Dzeta() { }
public Dzeta(int i)
{
this.__dzeta = i;
}
public static Dzeta operator +(Dzeta a, Dzeta b)
{
var c = new Dzeta(a.__dzeta + b.__dzeta);
return c;
}
public static Dzeta operator -(Dzeta a, Dzeta b)
{
var c = new Dzeta(a.__dzeta - b.__dzeta);
return c;
}
public static Dzeta operator +(Dzeta a, int b)
{
var c = new Dzeta(a.__dzeta + b);
return c;
}
public static Dzeta operator -(Dzeta a, int b)
{
var c = new Dzeta(a.__dzeta - b);
return c;
}
public override string ToString()
{
return __dzeta.ToString();
}
}
/* Extend the int like behaviors of my DZeta class*/
public static class DZExtensions
{
public static Dzeta Sum(this Dzeta self, params Dzeta[] all)
{
var z = new Dzeta();
foreach (var dz in all)
z += dz;
return z;
}
public static Dzeta Sum(this Dzeta self, params int[] all)
{
var z = new Dzeta();
foreach (var dz in all)
z += dz;
return z;
}
}
/* This is how it can be used in the application*/
public class UsageOfDZeta
{
public void DoSomeDZetaWork()
{
var zz = new Dzeta(5);
System.Diagnostics.Debug.WriteLine(zz); // prints 5
zz += 15;
System.Diagnostics.Debug.WriteLine(zz); // prints 20
zz.Sum(10, 5, 20, 5);
System.Diagnostics.Debug.WriteLine(zz); // prints 60
}
}