抽象工厂设计模式-C#
我为《工厂设计模式》阅读了这篇精彩的文章: 我非常理解这个例子。你能给我举个同样的例子吗 抽象工厂设计模式 我想了解抽象工厂设计模式的基本概念抽象工厂设计模式-C#,c#,design-patterns,C#,Design Patterns,我为《工厂设计模式》阅读了这篇精彩的文章: 我非常理解这个例子。你能给我举个同样的例子吗 抽象工厂设计模式 我想了解抽象工厂设计模式的基本概念 感谢您--虽然不是同一个示例,但很容易理解。commom构造是一个抽象工厂,用于创建数据访问组件,您可以为数据库供应商或其他存储库系统实现每个工厂 using System; namespace DZoneArticles.FactoryDesignPattern { public abstract class EmployeeFactory
感谢您--虽然不是同一个示例,但很容易理解。commom构造是一个抽象工厂,用于创建数据访问组件,您可以为数据库供应商或其他存储库系统实现每个工厂
using System;
namespace DZoneArticles.FactoryDesignPattern
{
public abstract class EmployeeFactory
{
public abstract Employee Create();
}
public class DBAFactory : EmployeeFactory
{
public override Employee Create() { return new DBA(); }
}
public class ManagerFactory : EmployeeFactory
{
public override Employee Create() { return new Manager(); }
}
}
改编自“应用的Java模式”:
C#中抽象工厂设计模式的简单示例:
-1这应该进行研究,特别是考虑到目前为止的答案只是一个链接。我需要使用我提供的相同示例来抽象工厂设计模式,以便更好地理解它。你可以修改代码/扩展代码。我知道界面保持不变。还有那些课程。我们可以将程序员和高级程序员归为开发人员,将网络DBA归为网络DBA,将SQLServerDBA归为DBA。现在我认为我们可以基于此创建工厂类。
public interface IEmployee
{
}
public class Developer : IEmployee
{
}
public class Tester : IEmployee
{
}
public interface IManager
{
}
public class HRManager : IManager
{
}
public class ProjectManager : IManager
{
}
public interface IFactory()
{
IEmployee CreateEmployee();
IManager CreateManager();
}
public class ConcreteFactory1 : IFactory
{
public IEmployee CreateEmployee()
{
return new Developer();
}
public IManager CreateManager()
{
return new HRManager();
}
}
public class ConcreteFactory2 : IFactory
{
public IEmployee CreateEmployee()
{
return new Tester();
}
public IManager CreateManager()
{
return new ProjectManager();
}
}
using System;
using System.IO;
enum TYPE_OPERATION
{
Design,
Work
}
//Abstract Factory
abstract class AbstractFactory
{
public static AbstractFactory PrepareOperation(TYPE_OPERATION type_operation)
{
switch (type_operation)
{
case TYPE_OPERATION.Design:
return new DesignTeam();
case TYPE_OPERATION.Work:
return new WorkTeam();
default:
throw new NotImplementedException();
}
}
public abstract void PerformOperation();
}
class DesignTeam : AbstractFactory
{
public override void PerformOperation()
{
Designers m = new Designers();
m.Designing();
}
}
class WorkTeam : AbstractFactory
{
public override void PerformOperation()
{
Workers k = new Workers();
k.Working();
}
}
// The concrete class
class Designers
{
public void Designing()
{
Console.WriteLine("The Design Team has completed its work!");
}
}
// The concrete class
class Workers
{
public void Working()
{
Console.WriteLine("The Work Team has finished its work!");
}
}
public class Client
{
public static void Main(String[] args)
{
AbstractFactory factory = AbstractFactory.PrepareOperation(TYPE_OPERATION.Design);
factory.PerformOperation();
factory = AbstractFactory.PrepareOperation(TYPE_OPERATION.Work);
factory.PerformOperation();
Console.ReadLine();
}
}
/* output:
The Design Team has completed its work!
The Work Team has finished its work!
*/