C# base.OnPaint(e)参数异常
我有自己的类扩展了PictureBox。当我在它周围画一个圆圈时,我有一个问题。问题出在“base.OnPaint(e)”上,它抛出了一个ArgumentException。我把代码放在下面,然后是完整的类 引发异常的方法:C# base.OnPaint(e)参数异常,c#,class,drawing,base,argumentexception,C#,Class,Drawing,Base,Argumentexception,我有自己的类扩展了PictureBox。当我在它周围画一个圆圈时,我有一个问题。问题出在“base.OnPaint(e)”上,它抛出了一个ArgumentException。我把代码放在下面,然后是完整的类 引发异常的方法: private void Parent_Paint(object sender, PaintEventArgs e) { if (clickPerformed) { using (Graphics g = e.
private void Parent_Paint(object sender, PaintEventArgs e)
{
if (clickPerformed)
{
using (Graphics g = e.Graphics)
{
using (Pen pen = new Pen(Color.Black, 2))
{
float locationX = this.Location.X + this.Size.Width / 2;
float locationY = this.Location.Y + this.Size.Height / 2;
float radius = (this.Size.Height + this.Size.Width) / 2;
float[] dashValues = { 5, 2, 15, 4 };
pen.DashPattern = dashValues;
DrawCircle(g, pen, locationX, locationY, radius); // draw circle
clickPerformed = false; // process done so set it to false
}
}
}
base.OnPaint(e);
}
Unidad.cs类:
public class Unidad : PictureBox
{
//Constructor
public Unidad(string nombre, string tipo, int movimiento, int ha, int hp, int fuerza, int resistencia, int heridas, int iniciativa, int ataques, int liderazgo, int coste, string rutaImagen)
{
tipoUnidad = tipo;
movimientoUnidad = movimiento;
nombreUnidad = nombre;
costeUnidad = coste;
haUnidad = ha;
hpUnidad = hp;
fuerzaUnidad = fuerza;
resistenciaUnidad = resistencia;
iniciativaUnidad = iniciativa;
ataquesUnidad = ataques;
liderazgoUnidad = liderazgo;
rutaImagenUnidad = rutaImagen;
}
//Propiedades
public string nombreUnidad { get; set; }
public string tipoUnidad { get; set; }
public int movimientoUnidad { get; set; }
public int costeUnidad { get; set; }
public int haUnidad { get; set; }
public int hpUnidad { get; set; }
public int fuerzaUnidad { get; set; }
public int resistenciaUnidad { get; set; }
public int heridasUnidad { get; set; }
public int iniciativaUnidad { get; set; }
public int ataquesUnidad { get; set; }
public int liderazgoUnidad { get; set; }
public string rutaImagenUnidad { get; set; }
//Método para dibujar unidad
public void Colocar(Control control, Unidad unidad, Point p)
{
unidad.Location = p;
control.Controls.Add(unidad);
}
protected override void OnPaint(PaintEventArgs pe)
{
if (this.Parent != null)
{
this.Parent.Paint += Parent_Paint; // picturebox's paint means it added to parent so we need to trigger parent's paint event
}
base.OnPaint(pe);
}
bool clickPerformed = false; // to catch control has mouse down
private Point MouseDownLocation;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
clickPerformed = true; // set mouse down
Control tempSender = this.Parent; // get sender
tempSender.Invalidate(); // invalidate to trigger paint event
MouseDownLocation = e.Location;
}
private void Parent_Paint(object sender, PaintEventArgs e)
{
if (clickPerformed)
{
using (Graphics g = e.Graphics)
{
using (Pen pen = new Pen(Color.Black, 2))
{
float locationX = this.Location.X + this.Size.Width / 2;
float locationY = this.Location.Y + this.Size.Height / 2;
float radius = (this.Size.Height + this.Size.Width) / 2;
float[] dashValues = { 5, 2, 15, 4 };
pen.DashPattern = dashValues;
DrawCircle(g, pen, locationX, locationY, radius); // draw circle
clickPerformed = false; // process done so set it to false
}
}
}
base.OnPaint(e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
this.Parent.Invalidate(); // mouse up circle should be erased, so invalidate again to trigger paint, but this time clickPerformed is false
// so it won't draw circle again
base.OnMouseDown(e);
}
public void DrawCircle(Graphics g, Pen pen, float centerX, float centerY, float radius)
{
g.DrawEllipse(pen, centerX - radius, centerY - radius, radius + radius, radius + radius);
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (clickPerformed)
{
Left = e.X + Left - MouseDownLocation.X;
Top = e.Y + Top - MouseDownLocation.Y;
}
}
//Método para dibujar la zona límite de movimiento de la unidad
public void DibujarLimites()
{
using (Graphics g = CreateGraphics())
{
using (Pen pen = new Pen(Color.Red, 2))
{
float[] dashValues = { 5, 2, 15, 4 };
pen.DashPattern = dashValues;
DrawCircle(g, pen, 0, 0, 20);
}
}
}
}
当我删除“base.OnPaint(e)”行时,它在Program.cs的第行“Application.Run(new Form1());”上给出了“System.Drawing.dll中的System.ArgumentException”
有人能帮我吗?谢谢 我用注释帮助解决它。我只需要删除图形上的using语句
谢谢!:) 为什么在绘制自己之后调用
base.OnPaint()
?这将再次对图形进行过度绘制。我猜发生异常是因为在调用base.OnPaint()
之前,在事件参数中处理Graphics
实例。使用处置Grahics
实例的语句删除。base.OnPaint()
通常用于override OnPaint
using(Graphics g=e.Graphics)
您没有创建它,因此不能处置它!它解决了问题!谢谢大家,我只需要删除using语句,它就可以工作了。但是现在我有另一个问题,当我点击我的一个图片框时,它正确地画出了圆圈,但它在表单的左上角又画了一个图片框。你知道为什么要这么做吗?在此之前,我可以点击图片框,它会显示一个消息框,但它不会画任何“额外”的东西。也许你应该在你的问题帖子中包含使用语句。因此答案/解决方案变得更加明显。