C# 如何在WPF中创建类似Windows 8样式的进度环?
我想在Windows 8等桌面应用程序中显示进度C# 如何在WPF中创建类似Windows 8样式的进度环?,c#,wpf,xaml,windows-8,progress-bar,C#,Wpf,Xaml,Windows 8,Progress Bar,我想在Windows 8等桌面应用程序中显示进度ProgressRing。这种类型的进度在安装时或Windows启动时显示,但此控件可以在许多应用程序中使用,因为它非常干净和现代,但我不知道如何实现这一点。进步之环的图像在这里 请看图片: 我可以知道如何为它编码吗?它可能是在XAML中,也可能是在代码中?我已经看到在WPFProgressRing中不存在控件,所以我必须转到一些自定义控件。想法链接或建议,请告诉我如何继续 从MahApps.Metro使用: ProgressRing控件在Win
ProgressRing
。这种类型的进度在安装时或Windows启动时显示,但此控件可以在许多应用程序中使用,因为它非常干净和现代,但我不知道如何实现这一点。进步之环的图像在这里
请看图片:
我可以知道如何为它编码吗?它可能是在XAML中,也可能是在代码中?我已经看到在WPFProgressRing中不存在控件,所以我必须转到一些自定义控件。想法链接或建议,请告诉我如何继续 从MahApps.Metro使用
:
ProgressRing
控件在Windows 8中的类似控件之后设置样式,以指示活动,而不是完成进度的百分比
例如:
<Controls:ProgressRing IsActive="True" />
要更改环的大小,需要设置宽度
和高度
。此外,您还可以为每个环设置不同的颜色,并将大小设置为小于设定的值。要执行此操作并在不安装完整的MahApps.Metro
pack的情况下获得此控件,请查看我之前的回答:
使用MahApps.Metro会简单得多,但下面给出了一个简单的类似Metro的等待指示器,显示了如何在XAML中完成
<Viewbox>
<Canvas Width="50" Height="50"
HorizontalAlignment="Left"
VerticalAlignment="Top">
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#FFFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform >
<RotateTransform x:Name="_rot1" Angle="0"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot1"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="360"/>
<EasingDoubleKeyFrame KeyTime="0:0:2" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#DDFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot2" Angle="13"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot2"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="13"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="13"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="-347">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-347"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#BBFFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot3" Angle="26"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot3"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="26"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="26"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.4" Value="-334">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-334"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#99FFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot4" Angle="39"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot4"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="39"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="39"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="-321">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-321"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
<Path Data="M50,27.5 C50,24.23333 45,24.23333 45,27.5 C45,30.83333 50,30.83333 50,27.5"
Fill="#77FFFFFF"
RenderTransformOrigin="0.5,0.83333">
<Path.RenderTransform>
<RotateTransform x:Name="_rot5" Angle="52"/>
</Path.RenderTransform>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="_rot5"
Storyboard.TargetProperty="Angle"
RepeatBehavior="Forever">
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="52"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="52"/>
<EasingDoubleKeyFrame KeyTime="0:0:2.8" Value="-308">
<EasingDoubleKeyFrame.EasingFunction>
<PowerEase Power="1.3" EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="-308"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</Canvas>
</Viewbox>
它本质上是相同的路径
对象,一个填充圆,在5个不同的旋转角度和5个不同的不透明度值下使用了5次
毫无疑问,有一种更有效的方法可以做到这一点,但这种方法显示了动画和计时,以及当圆圈旋转并停止时,给人更自然、更不突然的感觉。我相信MahApps.Metro不是免费的。可能会有一些许可问题,有什么办法可以在代码中实现吗?@Debhere:据我所知,它是免费的。如果您希望不安装就获得此控件,请参阅我的回答中的示例,它引用了project.MahApps.Metro是免费的!我想我需要使用代码>在网格
控件内。但是如何触发动画呢?动画似乎没有启动,我是否需要在xaml.cs中编写任何代码?在本例中,加载路径对象时动画会立即触发,这在“设计”视图中不会发生(您必须运行放置该对象的窗口才能查看动画)<代码>
您可以使用XAML或代码从几乎任何您想要的事件触发动画。您的示例运行得很好,但在完成旋转后它会停止。知道它为什么停了吗RepeatBehavior
是永远的
,但它仍然停止。旋转270度后,不确定为什么会停止。在我的屏幕上,我领先