C# 在连接的节点之间绘制线
概述:我有一个XAML画布控件,在该控件上放置了几个行控件。这些线出现在它们不应该出现的地方,我的结论是,所述线的边界框行为不端。我不访问或更改这些边界框(据我所知) 项目详细信息:我正在使用WPF、XAML、C#和MVVM模式,所有这些都在Visual Studio 2010中 更详细的解释:我的项目是创建一个画布,并在画布上放置用户可以拖动的项目。在一个项目和另一个项目之间绘制线条,以显示视觉链接 要进行可视化,您可以在此处看到图像: 代码中有五个项目,N1项目应通过行链接至N3、N4和N5项目。N1到N3的线看起来不错,但其他两条线是偏移的。如果你把它们向上移动,它们会很好地将这些项目连接在一起C# 在连接的节点之间绘制线,c#,wpf,xaml,mvvm,itemscontrol,C#,Wpf,Xaml,Mvvm,Itemscontrol,概述:我有一个XAML画布控件,在该控件上放置了几个行控件。这些线出现在它们不应该出现的地方,我的结论是,所述线的边界框行为不端。我不访问或更改这些边界框(据我所知) 项目详细信息:我正在使用WPF、XAML、C#和MVVM模式,所有这些都在Visual Studio 2010中 更详细的解释:我的项目是创建一个画布,并在画布上放置用户可以拖动的项目。在一个项目和另一个项目之间绘制线条,以显示视觉链接 要进行可视化,您可以在此处看到图像: 代码中有五个项目,N1项目应通过行链接至N3、N4和N
你可以考虑的第一件事是画布中的线条的坐标,而我已经这样做了。 请查看此图像:
我在与该行相同的区域内向XAML添加了一个TextBlock,并将其文本绑定到该行的起始点。如果图像很小,可能很难在这里看到,但我可以告诉你,这两条线的起始点是相同的。然而,我们可以清楚地看到,这些线并不在同一个地方 我还认为这可能是一个对齐问题。我没有在我的项目中设置任何路线,所以我认为这可能是问题所在。我改变了我的线条,使其具有不同的对齐方式(水平和垂直)以及项目本身,我没有观察到任何差异 项目详情: 首先是项目本身的资源。我不认为这会有什么不同,但由于我完全没有想法,我不能否认问题可能在某个看不见的地方:<ResourceDictionary>
<ControlTemplate x:Key="NodeTemplate">
<Border BorderThickness="2" BorderBrush="LightBlue" Margin="2" CornerRadius="5,5,5,5">
<StackPanel>
<TextBlock Text="Test" Background="AntiqueWhite"/>
<TextBlock Text="{Binding Path=NodeText}" Background="Aqua"/>
</StackPanel>
</Border>
</ControlTemplate>
</ResourceDictionary>
当然,还有“更新线”:
public void UpdateLines()
{
// Assess next nodes. Their lines will need to be changed - their start points will have to move with this node.
for (int i = 0; i < this.NextNodes.Count; i++)
{
this.LineList.ElementAt(i).StartPoint = new Point(this.CanvasLeft, this.CanvasTop);
}
// Assess previous nodes. If they have lines to this node, the end points of those
// lines will need to be moved (more specifically, moved to have the same coords as this).
foreach (NodeViewModel n in this.PreviousNodes)
{
for (int i = 0; i < n.NextNodes.Count; i++)
{
if (n.NextNodes.ElementAt(i) == this)
{
n.LineList.ElementAt(i).EndPoint = new Point(this.CanvasLeft, this.CanvasTop);
}
}
}
}
public void UpdateLines()
{
//评估下一个节点。它们的线路需要更改-它们的起点必须与此节点一起移动。
对于(int i=0;i
如果需要将可拖动节点链接到其他节点,则可以执行更简单的操作
首先,坐标是相对于父对象的。您应该确保每个图形都使用相同的父控件,或者使用渲染转换
将其推送到正确的位置
其次,
默认面板始终是
,即使其父面板是
。因此,第一个模板将每个节点的行堆叠在不同的ContentControl
中,就像在ListView
中一样,每个节点都有自己的原点
我宁愿使用2个坐标(CanvasLeft和CanvasTop)和相关节点的列表(比如observateCollection
)来构建节点模型
然后,您必须从节点到每个相关节点绘制一条线
或多或少,你应该得到如下结果:
<ItemsControl ItemsSource="{Binding NodeList}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<!--using Canvas to avoid stacking of node template and ItemsControl for lines-->
<Canvas>
<ItemsControl ItemsSource="{Binding RelatedNodes}"
Canvas.Top="{Binding Path=CanvasTop}" Canvas.Left="{Binding Path=CanvasLeft}">
<!--every line will have to be drawn from the current node-->
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<!--draw a line from the center of the node (0,0) to the center of the related (CanvasTop_of_the_related - CanvasTop_of_the_current)-->
<Line Stroke="Black" X1="0" Y1="0" X2="{Binding RelativeCanvasLeft}" Y2="{Binding RelativeCanvasTop}" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<!--drawing the node on top of the lines-->
<!--use a RenderTransform if needed to "center" on (0,0)-->
<ContentControl Content="{Binding}" ContentTemplate="{StaticResource NodeTemplate}"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
必须有某种方法避免依赖简单绑定或转换器来预先计算相对坐标。如果需要将可拖动节点链接到其他节点,可以做得更简单 首先,坐标是相对于父对象的。您应该确保每个图形都使用相同的父控件,或者使用
渲染转换
将其推送到正确的位置
其次,
默认面板始终是
,即使其父面板是
。因此,第一个模板将每个节点的行堆叠在不同的ContentControl
中,就像在ListView
中一样,每个节点都有自己的原点
我宁愿使用2个坐标(CanvasLeft和CanvasTop)和相关节点的列表(比如observateCollection
)来构建节点模型
然后,您必须从节点到每个相关节点绘制一条线
或多或少,你应该得到如下结果:
<ItemsControl ItemsSource="{Binding NodeList}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<!--using Canvas to avoid stacking of node template and ItemsControl for lines-->
<Canvas>
<ItemsControl ItemsSource="{Binding RelatedNodes}"
Canvas.Top="{Binding Path=CanvasTop}" Canvas.Left="{Binding Path=CanvasLeft}">
<!--every line will have to be drawn from the current node-->
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<!--draw a line from the center of the node (0,0) to the center of the related (CanvasTop_of_the_related - CanvasTop_of_the_current)-->
<Line Stroke="Black" X1="0" Y1="0" X2="{Binding RelativeCanvasLeft}" Y2="{Binding RelativeCanvasTop}" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
<!--drawing the node on top of the lines-->
<!--use a RenderTransform if needed to "center" on (0,0)-->
<ContentControl Content="{Binding}" ContentTemplate="{StaticResource NodeTemplate}"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
必须有某种方法避免依赖简单绑定或转换器预先计算相对坐标。@xum59已经提到,
这导致了堆叠行为。您的解决方案的整体实现看起来很笨拙,但是,我准备了一个WpfApp
(使用MVVM Light)来展示一种更优雅地处理这个问题的方法
- 一个只包含数据的
类,实现了与视图中(几何体)类型的清晰分离节点
- 每次引发
NodeList
事件时,负责重新绘制连接线的PropertyChanged
。NodePathDataConverter
<ItemsControl ItemsSource="{Binding NodeList}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <!--using Canvas to avoid stacking of node template and ItemsControl for lines--> <Canvas> <ItemsControl ItemsSource="{Binding RelatedNodes}" Canvas.Top="{Binding Path=CanvasTop}" Canvas.Left="{Binding Path=CanvasLeft}"> <!--every line will have to be drawn from the current node--> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <!--draw a line from the center of the node (0,0) to the center of the related (CanvasTop_of_the_related - CanvasTop_of_the_current)--> <Line Stroke="Black" X1="0" Y1="0" X2="{Binding RelativeCanvasLeft}" Y2="{Binding RelativeCanvasTop}" /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!--drawing the node on top of the lines--> <!--use a RenderTransform if needed to "center" on (0,0)--> <ContentControl Content="{Binding}" ContentTemplate="{StaticResource NodeTemplate}"/> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl>
public class Node : ObservableObject { private double x; public double X { get { return x; } set { Set(() => X, ref x, value); } } private double y; public double Y { get { return y; } set { Set(() => Y, ref y, value); } } public string Text { get; set; } public List<string> NextNodes { get; set; } public static ObservableCollection<Node> GetSampleNodes() { return new ObservableCollection<Node>() { new Node { X = 300, Y = 100, Text = "n1", NextNodes = new List<string> { "n2", "n4", "n5" } }, new Node { X = 150, Y = 200, Text = "n2", NextNodes = new List<string> { "n3" } }, new Node { X = 50, Y = 450, Text = "n3" }, new Node { X = 200, Y = 500, Text = "n4" }, new Node { X = 700, Y = 500, Text = "n5" } }; } }
<Window x:Class="WpfApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApp" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" xmlns:cmd="http://www.galasoft.ch/mvvmlight" Title="MainWindow" WindowState="Maximized"> <Window.Resources> <local:NodeToPathDataConverter x:Key="NodeToPathDataConverter" /> <ControlTemplate x:Key="NodeTemplate"> <Border BorderThickness="2" BorderBrush="LightBlue" Margin="2" CornerRadius="5,5,5,5"> <StackPanel> <TextBlock Text="Test" Background="AntiqueWhite" /> <TextBlock Text="{Binding Text}" Background="Aqua" TextAlignment="Center" /> </StackPanel> </Border> </ControlTemplate> </Window.Resources> <Grid> <ItemsControl ItemsSource="{Binding MainViewModel.NodeList, Source={StaticResource Locator}}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemContainerStyle> <Style TargetType="ContentPresenter"> <Setter Property="Canvas.Left" Value="{Binding X}"/> <Setter Property="Canvas.Top" Value="{Binding Y}"/> </Style> </ItemsControl.ItemContainerStyle> <ItemsControl.ItemTemplate> <DataTemplate> <Canvas> <Path Stroke="Black"> <Path.Data> <MultiBinding Converter="{StaticResource NodeToPathDataConverter}"> <Binding Path="MainViewModel.NodeList" Source="{StaticResource Locator}" /> <Binding /> </MultiBinding> </Path.Data> </Path> <Thumb Template="{StaticResource NodeTemplate}"> <i:Interaction.Triggers> <i:EventTrigger EventName="DragDelta"> <cmd:EventToCommand Command="{Binding MainViewModel.DragDeltaCommand, Source={StaticResource Locator}}" PassEventArgsToCommand="True"/> </i:EventTrigger> </i:Interaction.Triggers> </Thumb> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Grid> </Window>
/// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } } /// <summary> /// Returns Geometry of line(s) from current node to next node(s) /// </summary> public class NodeToPathDataConverter : IMultiValueConverter { public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { var nodes = values[0] as ObservableCollection<Node>; Node node = values[1] as Node; if (nodes != null && node != null && node.NextNodes != null) { // Create a StreamGeometry to draw line(s) from the current to the next node(s). StreamGeometry geometry = new StreamGeometry(); using (StreamGeometryContext ctx = geometry.Open()) { foreach (string nextText in node.NextNodes) { Node nextNode = nodes.Single(n => n.Text == nextText); ctx.BeginFigure(new Point(0, 0), false /* is filled */, false /* is closed */); ctx.LineTo(new Point(nextNode.X - node.X, nextNode.Y - node.Y), true /* is stroked */, false /* is smooth join */); } } // Freeze the geometry (make it unmodifiable) for additional performance benefits. geometry.Freeze(); return geometry; } return Binding.DoNothing; } public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) { throw new NotImplementedException(); } }
public class MainViewModel : ViewModelBase { private ObservableCollection<Node> nodeList; public MainViewModel() { nodeList = Node.GetSampleNodes(); DragDeltaCommand = new RelayCommand<DragDeltaEventArgs>(e => OnDeltaDrag(e)); } public ICommand DragDeltaCommand { get; private set; } public ObservableCollection<Node> NodeList { get { return nodeList; } } private void OnDeltaDrag(DragDeltaEventArgs e) { Thumb thumb = e.Source as Thumb; if (thumb != null) { Node node = (Node)thumb.DataContext; node.X += e.HorizontalChange; node.Y += e.VerticalChange; RaisePropertyChanged(() => NodeList); } } }