C# NHibernate-映射运行时定义类型的属性
好的,我需要创建两个表,除了一个字段外,这些表几乎相同 我的模型大致如下所示:C# NHibernate-映射运行时定义类型的属性,c#,generics,nhibernate,fluent-nhibernate,C#,Generics,Nhibernate,Fluent Nhibernate,好的,我需要创建两个表,除了一个字段外,这些表几乎相同 我的模型大致如下所示: class HouseGeometryModel { public virtual int Id { get; set; } public virtual string Name { get; set; } //More fields... public virtual HouseAttributes Attributes { get; set; } } class DungeonGeom
class HouseGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual HouseAttributes Attributes { get; set; }
}
class DungeonGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual DungeonAttributes Attributes { get; set; }
}
class FortressGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual FortressAttributes Attributes { get; set; }
}
//More models...
class GeometryModel<TAttributes>
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual TAttributes Attributes { get; set; }
}
class GeometryModelMap<TAttributes> : ClassMap<GeometryModel<TAttributes>>
{
public GeometryModelMap()
{
Id(t => t.Id).GeneratedBy.Increment();
Map(t => t.Name);
//More mappings...
References(t => t.Attributes);
}
}
private static ISessionFactory CreateSessionFactory(string path)
{
return Fluently.Configure()
.Database(SQLiteConfiguration.Standard.UsingFile(path))
.Mappings(m => m.FluentMappings
.AddFromAssembly(Assembly.GetExecutingAssembly())
.AddGenericMappings(typeof(GeometryModelMap<>), new[] { typeof(HouseAttributes), typeof(DungeonAttributes), typeof(FortressAttributes) } )
)
.ExposeConfiguration(config => BuildSchema(config, path))
.BuildSessionFactory();
}
所以,这里所有的模型基本上只有Attributes属性不同,所以我认为有一种方法可以将所有的东西统一到一个泛型中?班级
我可以想出两种方法来实现这一点:
创建一个通用类GeometryModel,如下所示:
class GeometryModel<TAttributes>
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual TAttributes Attributes { get; set; }
}
问题是我没有指定流畅的映射。映射也应该以这种方式实现类映射,因此不可能用NHibernate实例化它
使属性属性成为动态的。它也不起作用,因为NHibernate在创建类映射时将动态属性视为对象
有什么解决办法吗 最后,我用一种运行时类映射绑定的通用方法完成了这项工作 我的模型如下所示:
class HouseGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual HouseAttributes Attributes { get; set; }
}
class DungeonGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual DungeonAttributes Attributes { get; set; }
}
class FortressGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual FortressAttributes Attributes { get; set; }
}
//More models...
class GeometryModel<TAttributes>
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual TAttributes Attributes { get; set; }
}
class GeometryModelMap<TAttributes> : ClassMap<GeometryModel<TAttributes>>
{
public GeometryModelMap()
{
Id(t => t.Id).GeneratedBy.Increment();
Map(t => t.Name);
//More mappings...
References(t => t.Attributes);
}
}
private static ISessionFactory CreateSessionFactory(string path)
{
return Fluently.Configure()
.Database(SQLiteConfiguration.Standard.UsingFile(path))
.Mappings(m => m.FluentMappings
.AddFromAssembly(Assembly.GetExecutingAssembly())
.AddGenericMappings(typeof(GeometryModelMap<>), new[] { typeof(HouseAttributes), typeof(DungeonAttributes), typeof(FortressAttributes) } )
)
.ExposeConfiguration(config => BuildSchema(config, path))
.BuildSessionFactory();
}
我的映射如下所示:
class HouseGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual HouseAttributes Attributes { get; set; }
}
class DungeonGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual DungeonAttributes Attributes { get; set; }
}
class FortressGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual FortressAttributes Attributes { get; set; }
}
//More models...
class GeometryModel<TAttributes>
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual TAttributes Attributes { get; set; }
}
class GeometryModelMap<TAttributes> : ClassMap<GeometryModel<TAttributes>>
{
public GeometryModelMap()
{
Id(t => t.Id).GeneratedBy.Increment();
Map(t => t.Name);
//More mappings...
References(t => t.Attributes);
}
}
private static ISessionFactory CreateSessionFactory(string path)
{
return Fluently.Configure()
.Database(SQLiteConfiguration.Standard.UsingFile(path))
.Mappings(m => m.FluentMappings
.AddFromAssembly(Assembly.GetExecutingAssembly())
.AddGenericMappings(typeof(GeometryModelMap<>), new[] { typeof(HouseAttributes), typeof(DungeonAttributes), typeof(FortressAttributes) } )
)
.ExposeConfiguration(config => BuildSchema(config, path))
.BuildSessionFactory();
}
我编写了以下扩展方法:
private static FluentMappingsContainer AddGenericMappings(this FluentMappingsContainer container, Type genericType, IEnumerable<Type> genericArgs)
{
foreach (var arg in genericArgs)
{
var newType = genericType.MakeGenericType(arg);
container.Add(newType);
}
return container;
}
我是这样用的:
class HouseGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual HouseAttributes Attributes { get; set; }
}
class DungeonGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual DungeonAttributes Attributes { get; set; }
}
class FortressGeometryModel
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields, all identical to HouseGeometryModel...
public virtual FortressAttributes Attributes { get; set; }
}
//More models...
class GeometryModel<TAttributes>
{
public virtual int Id { get; set; }
public virtual string Name { get; set; }
//More fields...
public virtual TAttributes Attributes { get; set; }
}
class GeometryModelMap<TAttributes> : ClassMap<GeometryModel<TAttributes>>
{
public GeometryModelMap()
{
Id(t => t.Id).GeneratedBy.Increment();
Map(t => t.Name);
//More mappings...
References(t => t.Attributes);
}
}
private static ISessionFactory CreateSessionFactory(string path)
{
return Fluently.Configure()
.Database(SQLiteConfiguration.Standard.UsingFile(path))
.Mappings(m => m.FluentMappings
.AddFromAssembly(Assembly.GetExecutingAssembly())
.AddGenericMappings(typeof(GeometryModelMap<>), new[] { typeof(HouseAttributes), typeof(DungeonAttributes), typeof(FortressAttributes) } )
)
.ExposeConfiguration(config => BuildSchema(config, path))
.BuildSessionFactory();
}