C# 有问题的if语句

C# 有问题的if语句,c#,if-statement,windows-phone-8,C#,If Statement,Windows Phone 8,我曾经试着问过两三次这个问题,但都不能正确地分阶段,所以我想再试一次。我正在制作一个训练秒表应用程序。应用程序的功能是计数10秒,让学员准备10秒。一旦这段时间过去了,它会计算到20秒,在这20秒中,受训者进行了一次艰苦的训练。之后,有10秒的休息时间。然后循环回到20秒的训练,继续循环8轮 我的问题是,它将开始10秒的准备,但随后它会循环回到10秒计时器。出于某种原因,我的if-else语句一直循环到准备时间。 我使用秒表和timespan作为if语句 private void timer_T

我曾经试着问过两三次这个问题,但都不能正确地分阶段,所以我想再试一次。我正在制作一个训练秒表应用程序。应用程序的功能是计数10秒,让学员准备10秒。一旦这段时间过去了,它会计算到20秒,在这20秒中,受训者进行了一次艰苦的训练。之后,有10秒的休息时间。然后循环回到20秒的训练,继续循环8轮

我的问题是,它将开始10秒的准备,但随后它会循环回到10秒计时器。出于某种原因,我的if-else语句一直循环到准备时间。 我使用秒表和timespan作为if语句

private void timer_Tick(object sender, EventArgs e)
    {
        //throw new NotImplementedException();
        //timer timespan is more than zero, start stopwatch(get the prepare counter going)
        if (timerWatch.Elapsed < new TimeSpan(0, 0, 11))// if its 5sec
        {
            milllisecond = timerWatch.ElapsedMilliseconds;
            second = milllisecond / 1000;
            milllisecond = milllisecond % 1000;
            minute = second / 60;
            second = second % 60;
            hour = minute / 60;
            minute = minute % 60;
            txtblTime.Text = minute.ToString("00") + ":" + second.ToString("00");
        }
        else if (timerWatch.Elapsed >= new TimeSpan(0, 0, 10) && timerWatch.Elapsed < new TimeSpan(0, 0, 21))//more than 4sec
        {
            timerWatch.Restart();

            milllisecond = timerWatch.ElapsedMilliseconds;
            second = milllisecond / 1000;
            milllisecond = milllisecond % 1000;
            minute = second / 60;
            second = second % 60;
            hour = minute / 60;
            minute = minute % 60;
            txtblTime.Text = minute.ToString("00") + ":" + second.ToString("00");

            txtblPrepare.Visibility = System.Windows.Visibility.Collapsed;
            txtblGo.Visibility = System.Windows.Visibility.Visible;
        }
        else if (timerWatch.Elapsed < new TimeSpan(0, 0, 21))
        {
            timerWatch.Restart();

            milllisecond = timerWatch.ElapsedMilliseconds;
            second = milllisecond / 1000;
            milllisecond = milllisecond % 1000;
            minute = second / 60;
            second = second % 60;
            hour = minute / 60;
            minute = minute % 60;

            txtblTime.Text = minute.ToString("00") + ":" + second.ToString("00");
            txtblGo.Visibility = System.Windows.Visibility.Collapsed;
        }
        else
            txtblTime.Text = "Times Up!";                    
    }
private void timer_Tick(对象发送方,事件参数e)
{
//抛出新的NotImplementedException();
//计时器时间间隔大于零,启动秒表(启动准备计数器)
if(timerWatch.appeased=新时间跨度(0,0,10)和&timerWatch.appeased
您正在使用

timer.Restart()
这将重置计时器,因此它将再次执行第一种情况。检查的MSDN文档。当然,这个答案假设您正在使用秒表类作为计时器

我认为,它至少执行一次这些情况,以便重置计时器。

您正在使用

timer.Restart()
这将重置计时器,因此它将再次执行第一种情况。检查的MSDN文档。当然,这个答案假设您正在使用秒表类作为计时器


我认为,它至少执行一次这些情况,以便重置计时器。

以下是使用枚举跟踪阶段的要点。这似乎比追踪秒表和时间跨度更容易…当计时器熄灭时,事情就会改变

private enum Phases
{
    Stopped,
    Prep,
    WorkOut,
    Rest
}

private Phases thisPhase;       // phase tracker
private int workOutCount;       // 8 cycle counter

private void Timer1_Tick(object sender, EventArgs e)
{
    Timer1.Enabled = false;

    // ToDo: Fiddle with controls as needed
    // also the durations...not sure if a new Prep
    // follows the final rest or if they are the same
    switch (thisPhase) {
        case Phases.Stopped:
            // start things off
            thisPhase = Phases.Prep;
            Timer1.Interval = 10000;
            // prep time
            break;

        case Phases.Prep:
            workOutCount = 1;
            thisPhase = Phases.WorkOut;
            Timer1.Interval = 20000;
            // work out time
            break;

        case Phases.WorkOut:
            thisPhase = Phases.Rest;
            Timer1.Interval = 10000;
            // rest time
            break;

        case Phases.Rest:
            workOutCount += 1;

            if (workOutCount == 8) {
                thisPhase = Phases.Prep;
                // perhaps to None, if there is an instruction timeout
                Timer1.Interval = 10000;
                // prep time
                // actually means 10sec rest + 10 prep before next workout task
            } else {
                // next workout starts in...
                Timer1.Interval = 10000;
                // prep time
            }

            break;
    }
    Timer1.Enabled = true;
}

从VB转换可能不完美,但它应该传达出这个想法。

以下是使用枚举跟踪阶段的要点。这似乎比追踪秒表和时间跨度更容易…当计时器熄灭时,事情就会改变

private enum Phases
{
    Stopped,
    Prep,
    WorkOut,
    Rest
}

private Phases thisPhase;       // phase tracker
private int workOutCount;       // 8 cycle counter

private void Timer1_Tick(object sender, EventArgs e)
{
    Timer1.Enabled = false;

    // ToDo: Fiddle with controls as needed
    // also the durations...not sure if a new Prep
    // follows the final rest or if they are the same
    switch (thisPhase) {
        case Phases.Stopped:
            // start things off
            thisPhase = Phases.Prep;
            Timer1.Interval = 10000;
            // prep time
            break;

        case Phases.Prep:
            workOutCount = 1;
            thisPhase = Phases.WorkOut;
            Timer1.Interval = 20000;
            // work out time
            break;

        case Phases.WorkOut:
            thisPhase = Phases.Rest;
            Timer1.Interval = 10000;
            // rest time
            break;

        case Phases.Rest:
            workOutCount += 1;

            if (workOutCount == 8) {
                thisPhase = Phases.Prep;
                // perhaps to None, if there is an instruction timeout
                Timer1.Interval = 10000;
                // prep time
                // actually means 10sec rest + 10 prep before next workout task
            } else {
                // next workout starts in...
                Timer1.Interval = 10000;
                // prep time
            }

            break;
    }
    Timer1.Enabled = true;
}

从VB转换可能不完美,但它应该传达出这个想法。

您试图实现的是所谓的。从计时器推断这台机器的状态会使理解和读取代码变得困难。我会以更直接的方式存储状态。正如Polotoix所说,使用枚举

public enum TrainingState
{
    Stopped, // The state machine is not working yet or has finished its work.
    Preparing,
    Working,
    Resting
}
此外,还需要一个循环数计数器

private TrainingState _state = TrainingState.Stopped;
private int _roundNo;
现在您可以像这样描述状态转换

private void ChangeState()
{
    switch (_state) {
        case  TrainingState.Stopped:
            //TODO: Initialize and start the timer, display state
            _state = TrainingState.Preparing;
            break;
        case  TrainingState.Preparing:
            //TODO: Adjust timer intervall for working phase, display state
            _roundNo = 1; // We are going into the first round
           _state = TrainingState.Working;
            break;
        case  TrainingState.Working:
             //TODO: Adjust timer intervall for resting phase, display state
            _state = TrainingState.Resting;
            break;
        case  TrainingState.Resting:
            if (_roundNo == 8) {
                _state = TrainingState.Stopped;
                //TODO: stop timer, display state
            } else {
                //TODO: Adjust timer intervall for working phase, display state
                _roundNo++; // We are going into the next round
               _state = TrainingState.Working;
            }
            break;
    }
}
您必须在启动时调用此方法,并在
计时器\u Tick
内调用此方法

private void timer_Tick(object sender, EventArgs e)
{
    ChangeState();
}

private void btnStart_Click(object sender, EventArgs e)
{
    ChangeState();
}

您试图实现的是所谓的。从计时器推断这台机器的状态会使理解和读取代码变得困难。我会以更直接的方式存储状态。正如Polotoix所说,使用枚举

public enum TrainingState
{
    Stopped, // The state machine is not working yet or has finished its work.
    Preparing,
    Working,
    Resting
}
此外,还需要一个循环数计数器

private TrainingState _state = TrainingState.Stopped;
private int _roundNo;
现在您可以像这样描述状态转换

private void ChangeState()
{
    switch (_state) {
        case  TrainingState.Stopped:
            //TODO: Initialize and start the timer, display state
            _state = TrainingState.Preparing;
            break;
        case  TrainingState.Preparing:
            //TODO: Adjust timer intervall for working phase, display state
            _roundNo = 1; // We are going into the first round
           _state = TrainingState.Working;
            break;
        case  TrainingState.Working:
             //TODO: Adjust timer intervall for resting phase, display state
            _state = TrainingState.Resting;
            break;
        case  TrainingState.Resting:
            if (_roundNo == 8) {
                _state = TrainingState.Stopped;
                //TODO: stop timer, display state
            } else {
                //TODO: Adjust timer intervall for working phase, display state
                _roundNo++; // We are going into the next round
               _state = TrainingState.Working;
            }
            break;
    }
}
您必须在启动时调用此方法,并在
计时器\u Tick
内调用此方法

private void timer_Tick(object sender, EventArgs e)
{
    ChangeState();
}

private void btnStart_Click(object sender, EventArgs e)
{
    ChangeState();
}

为什么不使用枚举跟踪状态或模式
{Prep,WorkOut,Rest}
,并基于该类型的变量设置计时器间隔。切换控件等其他操作也可以对值起作用。这样,每当计时器熄灭时,您就知道一个阶段结束并进入下一个阶段。在他们开始循环/测试/竞赛之前,可能会添加一个
None
。最好使用某种状态机设计问题,您正在尝试实现。谷歌。不管怎样,你为什么要重新启动计时器。我认为这就是造成问题的原因,因为计时器在第一种情况以外的情况下会重置。计时器实例的类别是什么?如果没有意义,请使用枚举跟踪状态或模式
{Prep,WorkOut,Rest}
,并基于该类型的变量设置计时器间隔。切换控件等其他操作也可以对值起作用。这样,每当计时器熄灭时,您就知道一个阶段结束并进入下一个阶段。在他们开始循环/测试/竞赛之前,可能会添加一个
None
。最好使用某种状态机设计问题,您正在尝试实现。谷歌。不管怎样,你为什么要重新启动计时器。我想这就是造成问题的原因,因为计时器会重置