C# 在结构上调用内部方法
为了在XNA框架中填充一个锁定的数据类型,我采用了一种可怕的黑客手段:在一个结构中有一个内部方法,我希望在不向垃圾收集器提供数据的情况下调用它 如果我将所述结构装箱在对象变量中,并使用C# 在结构上调用内部方法,c#,reflection,xna,touch,cil,C#,Reflection,Xna,Touch,Cil,为了在XNA框架中填充一个锁定的数据类型,我采用了一种可怕的黑客手段:在一个结构中有一个内部方法,我希望在不向垃圾收集器提供数据的情况下调用它 如果我将所述结构装箱在对象变量中,并使用MethodInfo.Invoke(),则该调用本身将通过装箱参数为垃圾收集器提供信息: private object boxedTouchCollection; void test() { MethodInfo addTouchLocationMethod = typeof(TouchCollection)
MethodInfo.Invoke()
,则该调用本身将通过装箱参数为垃圾收集器提供信息:
private object boxedTouchCollection;
void test() {
MethodInfo addTouchLocationMethod = typeof(TouchCollection).GetMethod(
"AddTouchLocation", BindingFlags.Instance | BindingFlags.NonPublic
);
addTouchLocationMethod.Invoke(
this.boxedState, new object[] { /* parameters being boxed */ }
);
}
我不确定这里是否可以使用Delegate.CreateDelegate()
——我可以将第一个参数转换成一个对象,它将在装箱结构上工作吗?或者我可以存储未绑定的结构并将第一个参数声明为ref TouchCollection
delegate void AddTouchLocationDelegate(
ref TouchCollection collection,
int id,
// ...more parameters...
);
private TouchCollection touchCollection;
void test() {
Delegate.CreateDelegate(
typeof(AddTouchLocationDelegate),
typeof(ref TouchCollection), // doesn't compile
addTouchLocationMethod
);
}
有什么方法可以让委派.CreateDelegate()
工作吗?
还是我必须求助于动态IL生成?这里有一种方法
它依赖于创建开放实例方法委托的Delegate.CreateDelegate
。唯一棘手的是,您必须创建适当的委托类型才能通过引用传递结构
我认为不应该对这种技术进行任何装箱——无论是对方法的参数,还是对结构本身
示例:(对简化示例类型表示歉意)
这是另一个使用Linq表达式树的解决方案,我同时发现:
private delegate void AddTouchLocationDelegate(
ref TouchCollection touchCollection,
int id,
TouchLocationState state,
float x,
float y,
TouchLocationState prevState,
float prevX,
float prevY
);
private static AddTouchLocationDelegate createAddTouchLocationDelegate() {
MethodInfo addTouchLocationMethod = typeof(TouchCollection).GetMethod(
"AddTouchLocation", BindingFlags.Instance | BindingFlags.NonPublic
);
Type byrefTouchCollection = typeof(TouchCollection).MakeByRefType();
ParameterExpression instance = Expression.Parameter(byrefTouchCollection, "instance");
ParameterExpression idValue = Expression.Parameter(typeof(int), "id");
ParameterExpression stateValue = Expression.Parameter(
typeof(TouchLocationState), "state"
);
ParameterExpression xValue = Expression.Parameter(typeof(float), "x");
ParameterExpression yValue = Expression.Parameter(typeof(float), "y");
ParameterExpression prevStateValue = Expression.Parameter(
typeof(TouchLocationState), "prevState"
);
ParameterExpression prevXValue = Expression.Parameter(typeof(float), "prevX");
ParameterExpression prevYValue = Expression.Parameter(typeof(float), "prevY");
Expression<AddTouchLocationDelegate> expression =
Expression.Lambda<AddTouchLocationDelegate>(
Expression.Call(
instance, addTouchLocationMethod,
idValue, stateValue, xValue, yValue, prevStateValue, prevXValue, prevYValue
),
instance,
idValue, stateValue, xValue, yValue, prevStateValue, prevXValue, prevYValue
);
return expression.Compile();
}
非常感谢你!我还没试过这个超负荷。工作很好,没有垃圾。
private delegate void AddTouchLocationDelegate(
ref TouchCollection touchCollection,
int id,
TouchLocationState state,
float x,
float y,
TouchLocationState prevState,
float prevX,
float prevY
);
private static AddTouchLocationDelegate createAddTouchLocationDelegate() {
MethodInfo addTouchLocationMethod = typeof(TouchCollection).GetMethod(
"AddTouchLocation", BindingFlags.Instance | BindingFlags.NonPublic
);
Type byrefTouchCollection = typeof(TouchCollection).MakeByRefType();
ParameterExpression instance = Expression.Parameter(byrefTouchCollection, "instance");
ParameterExpression idValue = Expression.Parameter(typeof(int), "id");
ParameterExpression stateValue = Expression.Parameter(
typeof(TouchLocationState), "state"
);
ParameterExpression xValue = Expression.Parameter(typeof(float), "x");
ParameterExpression yValue = Expression.Parameter(typeof(float), "y");
ParameterExpression prevStateValue = Expression.Parameter(
typeof(TouchLocationState), "prevState"
);
ParameterExpression prevXValue = Expression.Parameter(typeof(float), "prevX");
ParameterExpression prevYValue = Expression.Parameter(typeof(float), "prevY");
Expression<AddTouchLocationDelegate> expression =
Expression.Lambda<AddTouchLocationDelegate>(
Expression.Call(
instance, addTouchLocationMethod,
idValue, stateValue, xValue, yValue, prevStateValue, prevXValue, prevYValue
),
instance,
idValue, stateValue, xValue, yValue, prevStateValue, prevXValue, prevYValue
);
return expression.Compile();
}
var d = createAddTouchLocationDelegate();
d(
ref this.touches,
1, TouchLocationState.Pressed, 10, 10, TouchLocationState.Released, 0, 0
);