C# 哪个.NET集合更快:枚举foreach字典<>;。值或列表<>;?

C# 哪个.NET集合更快:枚举foreach字典<>;。值或列表<>;?,c#,.net,performance,enumeration,C#,.net,Performance,Enumeration,这些枚举中的一个比另一个快还是差不多?(C#中的示例) 案例1: Dictionary<string, object> valuesDict; // valuesDict loaded with thousands of objects foreach (object value in valuesDict.Values) { /* process */ } 计时来自Windows控制台应用程序(发布版本)。以下是源代码: using System; using System.

这些枚举中的一个比另一个快还是差不多?(C#中的示例)

案例1:

Dictionary<string, object> valuesDict;

// valuesDict loaded with thousands of objects

foreach (object value in valuesDict.Values) { /* process */ }
计时来自Windows控制台应用程序(发布版本)。以下是源代码:

using System;
using System.Collections.Generic;
using System.Linq;

namespace IterateCollections
{
    public class GUIDkeyCollection : System.Collections.ObjectModel.KeyedCollection<Guid, GUIDkey>
    {
        // This parameterless constructor calls the base class constructor 
        // that specifies a dictionary threshold of 0, so that the internal 
        // dictionary is created as soon as an item is added to the  
        // collection. 
        // 
        public GUIDkeyCollection() : base() { }

        // This is the only method that absolutely must be overridden, 
        // because without it the KeyedCollection cannot extract the 
        // keys from the items.  
        // 
        protected override Guid GetKeyForItem(GUIDkey item)
        {
            // In this example, the key is the part number. 
            return item.Key;
        }

        public GUIDkey[] ToArray()
        {
            return Items.ToArray();
        }

        //[Obsolete("Iterate using .ToArray()", true)]
        //public new IEnumerator GetEnumerator()
        //{
        //    throw new NotImplementedException("Iterate using .ToArray()");
        //}
    }
    public class GUIDkey : Object
    {
        private Guid key;
        public Guid Key
        {
            get
            {
                return key;
            }
        }
        public override bool Equals(Object obj)
        {
            //Check for null and compare run-time types.
            if (obj == null || !(obj is GUIDkey)) return false;
            GUIDkey item = (GUIDkey)obj;
            return (Key == item.Key);
        }
        public override int GetHashCode() { return Key.GetHashCode(); }
        public GUIDkey(Guid guid)
        {
            key = guid;
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            const int itemCount = 10000;
            const int repetitions = 1000;
            const string resultFormat = "{0,18}: {1,5:D} ms";

            Console.WriteLine("Iterate {0:N0} times over collection of {1:N0} items", repetitions, itemCount);

            var dict = new Dictionary<Guid, GUIDkey>();
            var keyd = new GUIDkeyCollection();

            for (int i = 0; i < itemCount; i++)
            {
                var d = new GUIDkey(Guid.NewGuid());
                dict.Add(d.Key, d);
                keyd.Add(d);
            }

            var sw = new System.Diagnostics.Stopwatch();
            long time;

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (KeyValuePair<Guid, GUIDkey> w in dict)
                {
                    if (null == w.Value) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "Dictionary Pair", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in dict.Values)
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "Dictionary Values", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in dict.Values.ToArray())
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "Dict Val ToArray", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in keyd)
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "KeyedCollection", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in keyd.ToArray())
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "KeyedC. ToArray", time);
        }
    }

}
使用系统;
使用System.Collections.Generic;
使用System.Linq;
命名空间迭代集合
{
公共类GUIDkeyCollection:System.Collections.ObjectModel.KeyedCollection
{
//此无参数构造函数调用基类构造函数
//它指定字典阈值为0,以便内部
//将项添加到词典中后,即创建词典
//收藏。
// 
公共GUIDkeyCollection():base(){}
//这是唯一绝对必须重写的方法,
//因为没有它,KeyedCollection无法提取
//项目中的关键点。
// 
受保护的覆盖Guid GetKeyForItem(GUIDkey项)
{
//在本例中,键是零件号。
返回项。键;
}
公共GUIDkey[]ToArray()
{
返回项目。ToArray();
}
//[过时(“使用.ToArray()进行迭代”,true)]
//公共新IEnumerator GetEnumerator()
//{
//抛出新的NotImplementedException(“使用.ToArray()迭代”);
//}
}
公共类GUIDkey:Object
{
私钥;
公钥
{
得到
{
返回键;
}
}
公共覆盖布尔等于(对象对象对象)
{
//检查null并比较运行时类型。
如果(obj==null | |!(obj是GUIDkey))返回false;
GUIDkey项目=(GUIDkey)obj;
返回(Key==item.Key);
}
公共重写int GetHashCode(){return Key.GetHashCode();}
公共Guid(Guid)
{
key=guid;
}
}
班级计划
{
静态void Main(字符串[]参数)
{
常量int itemCount=10000;
常数int重复次数=1000;
常量字符串resultFormat=“{0,18}:{1,5:D}ms”;
WriteLine(“在{1:N0}项集合上迭代{0:N0}次”,重复,itemCount);
var dict=新字典();
var keyd=new GUIDkeyCollection();
对于(int i=0;i
差不多是同一时间。当然,一旦您的流程包含任何代码,它就不会被注意到

但是你为什么要听互联网上随机出现的人讲话呢?试试看


该类可能很有用。

如果要按键查找,请按字典。
按键查找字典非常快,因为这就是它的设计目的

foreach的差异将很小

如果密钥也是一个属性,则考虑KEYEDGE集合

为其键为的集合提供抽象基类 嵌入到值中

正如Servy评论的那样,选择具有所需功能的集合
.NET有许多集合。

如果你的对象有一个可以被表示为一个It32的自然键,那么考虑重写GethAsHeCuffE()。

如果您的对象具有GUID的自然键,则考虑KEYDED集合和重写GethHAc码,并等于

和对非关键属性的访问考虑LINQ而不是FACH中断;p>

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.Diagnostics;

namespace IntIntKeyedCollection
{
    class Program
    {
        static void Main(string[] args)
        {

            Guid findGUID = Guid.NewGuid();
            GUIDkeyCollection gUIDkeyCollection = new GUIDkeyCollection();
            gUIDkeyCollection.Add(new GUIDkey(findGUID));
            gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
            gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
            GUIDkey findGUIDkey = gUIDkeyCollection[findGUID];  // lookup by key (behaves like a dict)
            Console.WriteLine(findGUIDkey.Key);
            Console.WriteLine(findGUIDkey.GetHashCode());
            Console.WriteLine(findGUID);
            Console.WriteLine(findGUID.GetHashCode());
            Console.ReadLine();
        }
        public class GUIDkeyCollection : KeyedCollection<Guid, GUIDkey>
        {
            // This parameterless constructor calls the base class constructor 
            // that specifies a dictionary threshold of 0, so that the internal 
            // dictionary is created as soon as an item is added to the  
            // collection. 
            // 
            public GUIDkeyCollection() : base() { }

            // This is the only method that absolutely must be overridden, 
            // because without it the KeyedCollection cannot extract the 
            // keys from the items.  
            // 
            protected override Guid GetKeyForItem(GUIDkey item)
            {
                // In this example, the key is the part number. 
                return item.Key;
            }
        }
        public class GUIDkey : Object
        {
            private Guid key;
            public Guid Key
            {
                get
                {
                    return key;
                }
            }
            public override bool Equals(Object obj)
            {
                //Check for null and compare run-time types.
                if (obj == null || !(obj is GUIDkey)) return false;
                GUIDkey item = (GUIDkey)obj;
                return (Key == item.Key);
            }
            public override int GetHashCode() { return Key.GetHashCode(); }
            public GUIDkey(Guid guid)
            {
                key = guid;
            }
        }
    }
}
使用系统;
使用System.Collections.Generic;
使用System.Linq;
使用系统文本;
使用System.Collecti
 Iterate 1,000 times over collection of 10,000 items
   Dictionary Pair:   519 ms
 Dictionary Values:    95 ms
  Dict Val ToArray:    92 ms
   KeyedCollection:   141 ms
   KeyedC. ToArray:    17 ms
using System;
using System.Collections.Generic;
using System.Linq;

namespace IterateCollections
{
    public class GUIDkeyCollection : System.Collections.ObjectModel.KeyedCollection<Guid, GUIDkey>
    {
        // This parameterless constructor calls the base class constructor 
        // that specifies a dictionary threshold of 0, so that the internal 
        // dictionary is created as soon as an item is added to the  
        // collection. 
        // 
        public GUIDkeyCollection() : base() { }

        // This is the only method that absolutely must be overridden, 
        // because without it the KeyedCollection cannot extract the 
        // keys from the items.  
        // 
        protected override Guid GetKeyForItem(GUIDkey item)
        {
            // In this example, the key is the part number. 
            return item.Key;
        }

        public GUIDkey[] ToArray()
        {
            return Items.ToArray();
        }

        //[Obsolete("Iterate using .ToArray()", true)]
        //public new IEnumerator GetEnumerator()
        //{
        //    throw new NotImplementedException("Iterate using .ToArray()");
        //}
    }
    public class GUIDkey : Object
    {
        private Guid key;
        public Guid Key
        {
            get
            {
                return key;
            }
        }
        public override bool Equals(Object obj)
        {
            //Check for null and compare run-time types.
            if (obj == null || !(obj is GUIDkey)) return false;
            GUIDkey item = (GUIDkey)obj;
            return (Key == item.Key);
        }
        public override int GetHashCode() { return Key.GetHashCode(); }
        public GUIDkey(Guid guid)
        {
            key = guid;
        }
    }

    class Program
    {
        static void Main(string[] args)
        {
            const int itemCount = 10000;
            const int repetitions = 1000;
            const string resultFormat = "{0,18}: {1,5:D} ms";

            Console.WriteLine("Iterate {0:N0} times over collection of {1:N0} items", repetitions, itemCount);

            var dict = new Dictionary<Guid, GUIDkey>();
            var keyd = new GUIDkeyCollection();

            for (int i = 0; i < itemCount; i++)
            {
                var d = new GUIDkey(Guid.NewGuid());
                dict.Add(d.Key, d);
                keyd.Add(d);
            }

            var sw = new System.Diagnostics.Stopwatch();
            long time;

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (KeyValuePair<Guid, GUIDkey> w in dict)
                {
                    if (null == w.Value) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "Dictionary Pair", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in dict.Values)
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "Dictionary Values", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in dict.Values.ToArray())
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "Dict Val ToArray", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in keyd)
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "KeyedCollection", time);

            sw.Reset();
            sw.Start();
            for (int r = 0; r < repetitions; r++)
            {
                foreach (GUIDkey d in keyd.ToArray())
                {
                    if (null == d) throw new ApplicationException();
                }
            }
            sw.Stop();
            time = sw.ElapsedMilliseconds;
            Console.WriteLine(resultFormat, "KeyedC. ToArray", time);
        }
    }

}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.Diagnostics;

namespace IntIntKeyedCollection
{
    class Program
    {
        static void Main(string[] args)
        {

            Guid findGUID = Guid.NewGuid();
            GUIDkeyCollection gUIDkeyCollection = new GUIDkeyCollection();
            gUIDkeyCollection.Add(new GUIDkey(findGUID));
            gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
            gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
            GUIDkey findGUIDkey = gUIDkeyCollection[findGUID];  // lookup by key (behaves like a dict)
            Console.WriteLine(findGUIDkey.Key);
            Console.WriteLine(findGUIDkey.GetHashCode());
            Console.WriteLine(findGUID);
            Console.WriteLine(findGUID.GetHashCode());
            Console.ReadLine();
        }
        public class GUIDkeyCollection : KeyedCollection<Guid, GUIDkey>
        {
            // This parameterless constructor calls the base class constructor 
            // that specifies a dictionary threshold of 0, so that the internal 
            // dictionary is created as soon as an item is added to the  
            // collection. 
            // 
            public GUIDkeyCollection() : base() { }

            // This is the only method that absolutely must be overridden, 
            // because without it the KeyedCollection cannot extract the 
            // keys from the items.  
            // 
            protected override Guid GetKeyForItem(GUIDkey item)
            {
                // In this example, the key is the part number. 
                return item.Key;
            }
        }
        public class GUIDkey : Object
        {
            private Guid key;
            public Guid Key
            {
                get
                {
                    return key;
                }
            }
            public override bool Equals(Object obj)
            {
                //Check for null and compare run-time types.
                if (obj == null || !(obj is GUIDkey)) return false;
                GUIDkey item = (GUIDkey)obj;
                return (Key == item.Key);
            }
            public override int GetHashCode() { return Key.GetHashCode(); }
            public GUIDkey(Guid guid)
            {
                key = guid;
            }
        }
    }
}
var d = new Dictionary<string, object>();
var s = new List<object>();
for (int i =0 ; i != 10000000 ; i++) {
    d.Add(""+i, i);
    s.Add(i);
}
var sw = new Stopwatch();
sw.Start();
foreach(object o in d.Values) {
    if (o == null) throw new ApplicationException();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
sw.Reset();
sw.Start();
foreach (object o in s) {
    if (o == null) throw new ApplicationException();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
Dict List
---- ----
 136  107
 139  108
 136  108
class speedtest
{
    static void Main(string[] args)
    {
        int size = 10000000;
        Dictionary<string, object> valuesDict = new Dictionary<string, object>();
        List<object> valuesList = new List<object>();

        for (int i = 0; i < size; i++)
        {
            valuesDict.Add(i.ToString(), i);
            valuesList.Add(i);
        }
        // valuesDict loaded with thousands of objects

        Stopwatch s = new Stopwatch();
        s.Start();
        foreach (object value in valuesDict.Values) { /* process */ }
        s.Stop();

        Stopwatch s2 = new Stopwatch();
        s2.Start();
        foreach (object value in valuesList) { /* process */ }
        s.Stop();
        Console.WriteLine("Size {0}, Dictonary {1}ms, List {2}ms",size,s.ElapsedMilliseconds,s2.ElapsedMilliseconds);

        Console.ReadLine();
    }
}

Outputs:
Size 10000000, Dictonary 73ms, List 63ms
void Main()
{
    int i = 0;

    var dict = new Dictionary<string, object>();
    var list = new List<object>();

    for (i = 0; i < 30000; i++)
    {
        var foo = new Foo();
        dict.Add(i.ToString(), foo);
        list.Add(foo);
    }

    var dictWatch = new Stopwatch();

    dictWatch.Start();

    for (i = 0; i < 10000; i++)
    {
        foreach (var foo in dict.Values) {}
    }

    dictWatch.Stop();
    Console.WriteLine("Dictionary: " + dictWatch.ElapsedMilliseconds);

    var listWatch = new Stopwatch();
    listWatch.Start();

    for (i = 0; i < 10000; i++)
    {
        foreach (var foo in list) {}
    }

    listWatch.Stop();

    Console.WriteLine("List: " + listWatch.ElapsedMilliseconds);
}

class Foo {}