C# 谷歌分析统一插件-没有显示数据
我正在尝试使用Google Analytics for Unity插件()来跟踪用户统计数据。我相信我已经正确设置了所有内容,但在仪表板或实时视图上看不到任何内容。 我已经在48小时前(上周末)建立了分析账户和财产,并将其纳入了我的unity项目: 我的统一代码(玩家死亡时调用): 来自我的android设备的日志:C# 谷歌分析统一插件-没有显示数据,c#,android,unity3d,google-analytics,C#,Android,Unity3d,Google Analytics,我正在尝试使用Google Analytics for Unity插件()来跟踪用户统计数据。我相信我已经正确设置了所有内容,但在仪表板或实时视图上看不到任何内容。 我已经在48小时前(上周末)建立了分析账户和财产,并将其纳入了我的unity项目: 我的统一代码(玩家死亡时调用): 来自我的android设备的日志: 11-06 20:37:37.291 5071 5102 I Unity : 11-06 20:37:37.308 5071 5102 I Unity : Kil
11-06 20:37:37.291 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Killing player (UnityEngine.GameObject)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : I was killed
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Should send data to google analytics now
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Logging event.
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.309 5071 5102 I Unity : Logging event.
11-06 20:37:37.309 5071 5102 I Unity :
11-06 20:37:37.309 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.309 5071 5102 I Unity :
11-06 20:37:37.310 5071 5141 V GAV3 : Thread[GAThread,5,main]: putHit called
11-06 20:37:37.310 5071 5141 V GAV3 : Thread[GAThread,5,main]: Sending hit to service PATH: https: PARAMS: sr=10
80x1776, ht=1446838657309, sf=100, _u=.r33yAAAAAL, ec=game, did=GbOCSs, cid=229fc034-20c1-49ff-96c7-218660d739de,
ev=0, av=1.0, v=1, an=Stay High, ul=en-us, t=event, tid=UA-xxxxxxx-5 , ea=death, aid=com.yey.stayhigh, el=some
thing,
11-06 20:37:37.310 5071 5102 I Unity : Added custom variables to hit.
11-06 20:37:37.310 5071 5102 I Unity :
11-06 20:37:37.310 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.310 5071 5102 I Unity :
11-06 20:37:37.312 5071 5102 V GAV3 : Thread[UnityMain,5,main]: Dispatch call queued. Dispatch will run once initia
lization is complete.
11-06 20:37:37.346 5071 5141 V GAV3 : Thread[GAThread,5,main]: putHit called
11-06 20:37:37.346 5071 5141 V GAV3 : Thread[GAThread,5,main]: Sending hit to service PATH: https: PARAMS: sr=10
80x1776, ht=1446838657312, sf=100, _u=.r3yAAAAABL, ec=game, did=GbOCSs, cid=229fc034-20c1-49ff-96c7-218660d739de,
ev=0, cm2=80, av=1.0, v=1, an=Stay High, ul=en-us, t=event, tid=UA-xxxxxxx-5 , ea=death, aid=com.yey.stayhigh,
cm1=6102, el=,
我把我的分析项目也设置为移动项目。
我真的不明白为什么这些点击没有出现在我的仪表板上,因为它们似乎正在被发送。有人对此有可能的解释吗?我可能忘了什么吗?确保您的测试设备没有阻止广告/分析呼叫。
11-06 20:37:37.291 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Killing player (UnityEngine.GameObject)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : I was killed
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Should send data to google analytics now
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : Logging event.
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.308 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.308 5071 5102 I Unity :
11-06 20:37:37.309 5071 5102 I Unity : Logging event.
11-06 20:37:37.309 5071 5102 I Unity :
11-06 20:37:37.309 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.309 5071 5102 I Unity :
11-06 20:37:37.310 5071 5141 V GAV3 : Thread[GAThread,5,main]: putHit called
11-06 20:37:37.310 5071 5141 V GAV3 : Thread[GAThread,5,main]: Sending hit to service PATH: https: PARAMS: sr=10
80x1776, ht=1446838657309, sf=100, _u=.r33yAAAAAL, ec=game, did=GbOCSs, cid=229fc034-20c1-49ff-96c7-218660d739de,
ev=0, av=1.0, v=1, an=Stay High, ul=en-us, t=event, tid=UA-xxxxxxx-5 , ea=death, aid=com.yey.stayhigh, el=some
thing,
11-06 20:37:37.310 5071 5102 I Unity : Added custom variables to hit.
11-06 20:37:37.310 5071 5102 I Unity :
11-06 20:37:37.310 5071 5102 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.
cpp Line: 64)
11-06 20:37:37.310 5071 5102 I Unity :
11-06 20:37:37.312 5071 5102 V GAV3 : Thread[UnityMain,5,main]: Dispatch call queued. Dispatch will run once initia
lization is complete.
11-06 20:37:37.346 5071 5141 V GAV3 : Thread[GAThread,5,main]: putHit called
11-06 20:37:37.346 5071 5141 V GAV3 : Thread[GAThread,5,main]: Sending hit to service PATH: https: PARAMS: sr=10
80x1776, ht=1446838657312, sf=100, _u=.r3yAAAAABL, ec=game, did=GbOCSs, cid=229fc034-20c1-49ff-96c7-218660d739de,
ev=0, cm2=80, av=1.0, v=1, an=Stay High, ul=en-us, t=event, tid=UA-xxxxxxx-5 , ea=death, aid=com.yey.stayhigh,
cm1=6102, el=,