C# WPF UniformGrid动态内容
我有一个uniformgrid,我想动态显示内容/视图。 它可以显示1、2、4或6个内容。我设置了uniformgrid行、列绑定和内容可见性绑定。 这在视图/内容的情况下不起作用, 但它在矩形的情况下确实有效。为什么呢? 如何修改它以使用视图/内容。 示例MainWindow.xaml代码C# WPF UniformGrid动态内容,c#,wpf,view,grid,uniformgrid,C#,Wpf,View,Grid,Uniformgrid,我有一个uniformgrid,我想动态显示内容/视图。 它可以显示1、2、4或6个内容。我设置了uniformgrid行、列绑定和内容可见性绑定。 这在视图/内容的情况下不起作用, 但它在矩形的情况下确实有效。为什么呢? 如何修改它以使用视图/内容。 示例MainWindow.xaml代码 <StackPanel> <ComboBox HorizontalAlignment="Left" Width="50" SelectedIndex="{Binding Selec
<StackPanel>
<ComboBox HorizontalAlignment="Left" Width="50" SelectedIndex="{Binding SelectedIndex}">
<ComboBoxItem IsSelected="True" Content="1" />
<ComboBoxItem Content="2" />
<ComboBoxItem Content="4" />
<ComboBoxItem Content="6" />
</ComboBox>
<!-- NOT CORRECT, SHOWS 6 ITEMS ALWAYS -->
<UniformGrid Rows="{Binding ScreenRows}" Columns="{Binding ScreenCols}">
<local:ScreenView Grid.Row="0" Grid.Column="0" Visibility="{Binding VisibleScreen[0]}" />
<local:ScreenView Grid.Row="0" Grid.Column="1" Visibility="{Binding VisibleScreen[1]}" />
<local:ScreenView Grid.Row="0" Grid.Column="2" Visibility="{Binding VisibleScreen[2]}" />
<local:ScreenView Grid.Row="1" Grid.Column="0" Visibility="{Binding VisibleScreen[3]}" />
<local:ScreenView Grid.Row="1" Grid.Column="1" Visibility="{Binding VisibleScreen[4]}" />
<local:ScreenView Grid.Row="1" Grid.Column="2" Visibility="{Binding VisibleScreen[5]}" />
</UniformGrid>
<!-- OK, SHOWS 1,2,4, or 6 RECT DEPENDING ON SelectedIndex -->
<UniformGrid Rows="{Binding ScreenRows}" Columns="{Binding ScreenCols}">
<Rectangle Width="20" Height="20" Grid.Row="0" Grid.Column="0" Fill="Red" Visibility="{Binding VisibleScreen[0]}" />
<Rectangle Width="20" Height="20" Grid.Row="0" Grid.Column="1" Fill="Orange" Visibility="{Binding VisibleScreen[1]}" />
<Rectangle Width="20" Height="20" Grid.Row="0" Grid.Column="2" Fill="Yellow" Visibility="{Binding VisibleScreen[2]}" />
<Rectangle Width="20" Height="20" Grid.Row="1" Grid.Column="0" Fill="Green" Visibility="{Binding VisibleScreen[3]}" />
<Rectangle Width="20" Height="20" Grid.Row="1" Grid.Column="1" Fill="Blue" Visibility="{Binding VisibleScreen[4]}" />
<Rectangle Width="20" Height="20" Grid.Row="1" Grid.Column="2" Fill="Violet" Visibility="{Binding VisibleScreen[5]}" />
</UniformGrid>
</StackPanel>
基本上,我有一个组合框。如果选择1,我的ViewModel将动态更改rows=1、cols=1,第一个内容可见,其他内容将折叠。它适用于矩形,但不适用于视图。为什么呢?如何修复它以使其适用于视图
任何好奇的人,这里是MainWindowViewModel中的代码(Prism MVVM)
class MainWindowViewModel : BindableBase
{
private const int SCREEN_MAX = 6;
private int screenRows = 1;
public int ScreenRows
{
get { return screenRows; }
set { SetProperty(ref screenRows, value); }
}
private int screenCols = 1;
public int ScreenCols
{
get { return screenCols; }
set { SetProperty(ref screenCols, value); }
}
private Visibility[] visibleScreen = new Visibility[SCREEN_MAX];
public Visibility[] VisibleScreen
{
get { return visibleScreen; }
set { SetProperty(ref visibleScreen, value); }
}
private int selectedIndex;
public int SelectedIndex
{
get { return selectedIndex; }
set
{
SetProperty(ref selectedIndex, value);
ChangeScreen(selectedIndex);
}
}
private void ShowScreens(int num_screens)
{
// make all collapse
for (int i = 0; i < SCREEN_MAX; i++)
VisibleScreen[i] = Visibility.Collapsed;
// show only X num screens
for (int i = 0; i < num_screens; i++)
VisibleScreen[i] = Visibility.Visible;
RaisePropertyChanged("VisibleScreen");
}
public void ChangeScreen(int idx)
{
switch (idx)
{
case 0: ScreenRows = 1; ScreenCols = 1; ShowScreens(1); break;
case 1: ScreenRows = 1; ScreenCols = 2; ShowScreens(2); break;
case 2: ScreenRows = 2; ScreenCols = 2; ShowScreens(4); break;
case 3: ScreenRows = 2; ScreenCols = 3; ShowScreens(6); break;
}
}
}
<UserControl...>
<!-- SOME HOW IT IS THIS DATACONTEXT CODE MESS UP THE UI -->
<UserControl.DataContext>
<local:ScreenViewModel x:Name="vm"/>
</UserControl.DataContext>
<StackPanel>
<TextBlock>TEST</TextBlock>
</StackPanel>
</UserControl>
class MainWindowViewModel:BindableBase
{
专用常量int屏幕_MAX=6;
私有int screenRows=1;
公共整数屏幕行
{
获取{返回屏幕行;}
set{SetProperty(ref screenRows,value);}
}
私有int screenCols=1;
公共int ScreenCols
{
获取{return screenCols;}
set{SetProperty(ref screenCols,value);}
}
私有可见性[]visibleScreen=新可见性[SCREEN_MAX];
公众能见度[]可视屏幕
{
获取{return visibleScreen;}
set{SetProperty(ref visibleScreen,value);}
}
私有int-selectedIndex;
公共整数选择索引
{
获取{return selectedIndex;}
设置
{
SetProperty(参考selectedIndex,值);
更改屏幕(选择索引);
}
}
私有无效显示屏幕(int num_屏幕)
{
//崩溃
对于(int i=0;i
屏幕视图.xaml
class MainWindowViewModel : BindableBase
{
private const int SCREEN_MAX = 6;
private int screenRows = 1;
public int ScreenRows
{
get { return screenRows; }
set { SetProperty(ref screenRows, value); }
}
private int screenCols = 1;
public int ScreenCols
{
get { return screenCols; }
set { SetProperty(ref screenCols, value); }
}
private Visibility[] visibleScreen = new Visibility[SCREEN_MAX];
public Visibility[] VisibleScreen
{
get { return visibleScreen; }
set { SetProperty(ref visibleScreen, value); }
}
private int selectedIndex;
public int SelectedIndex
{
get { return selectedIndex; }
set
{
SetProperty(ref selectedIndex, value);
ChangeScreen(selectedIndex);
}
}
private void ShowScreens(int num_screens)
{
// make all collapse
for (int i = 0; i < SCREEN_MAX; i++)
VisibleScreen[i] = Visibility.Collapsed;
// show only X num screens
for (int i = 0; i < num_screens; i++)
VisibleScreen[i] = Visibility.Visible;
RaisePropertyChanged("VisibleScreen");
}
public void ChangeScreen(int idx)
{
switch (idx)
{
case 0: ScreenRows = 1; ScreenCols = 1; ShowScreens(1); break;
case 1: ScreenRows = 1; ScreenCols = 2; ShowScreens(2); break;
case 2: ScreenRows = 2; ScreenCols = 2; ShowScreens(4); break;
case 3: ScreenRows = 2; ScreenCols = 3; ShowScreens(6); break;
}
}
}
<UserControl...>
<!-- SOME HOW IT IS THIS DATACONTEXT CODE MESS UP THE UI -->
<UserControl.DataContext>
<local:ScreenViewModel x:Name="vm"/>
</UserControl.DataContext>
<StackPanel>
<TextBlock>TEST</TextBlock>
</StackPanel>
</UserControl>
试验
样本输出
正如您可以从示例输出中看到的,我的组合选择是1,所以它应该显示1个TEST,而1个正方形显示哪个是正确的。但为什么要让我看6级考试呢?如何让它显示1个测试
这是一个corect输出
谢谢 selectedIndex的初始值为0(int字段的默认值)。但是VisibleScreen数组的内容与selectedIndex不匹配-您需要在初始化期间调用ChangeScreen,例如:
public MainWindowViewModel()
{
SelectedIndex = 0;
}
private void ShowScreens(int num_screens)
{
for (int i = 0; i < SCREEN_MAX; i++)
VisibleScreen[i].IsVisible = i < num_screens ? Visibility.Visible : Visibility.Collapsed;
}
顺便说一句,Grid.Row
和Grid.Column
在UniformGrid中无效。UniformGrid按项目添加的顺序排列项目
不要在UserControls内设置DataContext
而不是在MainWindowViewModel中创建的ScreenViewModel集合(ObservableCollection
)
在ScreenViewModel
中添加bool IsVisible
属性
更改ShowScreens方法如下:
public MainWindowViewModel()
{
SelectedIndex = 0;
}
private void ShowScreens(int num_screens)
{
for (int i = 0; i < SCREEN_MAX; i++)
VisibleScreen[i].IsVisible = i < num_screens ? Visibility.Visible : Visibility.Collapsed;
}
private void显示屏幕(int num_屏幕)
{
对于(int i=0;i
更改视图:
<ItemsControl ItemsSource="{Binding VisibleScreen}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Rows="{Binding ScreenRows}" Columns="{Binding ScreenCols}"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<local:ScreenView Visibility="{Binding IsVisible}"/>
</ItemsControl.ItemTemplate>
</ItemsControl>
ItemTemplate将为VisibleScreen集合中的每个项目创建一个local:ScreenView,并将其分配给local:ScreenView的DataContext不,它不起作用。我添加了你的建议,但结果仍然是一样的。当我在组合框中更改索引时,它仍然在屏幕上显示所有6个文本。如果我选择1,我期望的是1,而不是6。@Tim,我无法复制,我想不出来。我还有这个问题。您是否可以将您的解决方案共享给我?“您是否可以将您的解决方案共享给我”-我在VS中创建了新的WPF项目,从问号中复制了代码,并用PropertyChanged调用替换了
SetProperty
,因为我没有导入Prism包。这就是全部。Project targets.NET4.5.2Ok,我发现了问题。在我的ScreenView.xml中,我也有这样的代码,但是为什么这些代码会把UI搞得一团糟呢???这是非常标准的,我需要它来为我的视图模型做一些绑定。