C# 如何以编程方式设置附加属性,例如Viewport2DVisual3D.IsVisualHostMaterialProperty
我想知道如何以编程方式设置WPF Dependecy属性Viewport2DVisual3D.IsVisualHostMaterialProperty 在xaml中,我将使用:C# 如何以编程方式设置附加属性,例如Viewport2DVisual3D.IsVisualHostMaterialProperty,c#,wpf,dependency-properties,attached-properties,C#,Wpf,Dependency Properties,Attached Properties,我想知道如何以编程方式设置WPF Dependecy属性Viewport2DVisual3D.IsVisualHostMaterialProperty 在xaml中,我将使用: <Viewport2DVisual3D> <Viewport2DVisual3D.Geometry> <MeshGeometry3D Positions = "0,0,0 0,-30.9274,0 0,-30.9274,-24.4287 0,0,-24.4287"
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions = "0,0,0 0,-30.9274,0 0,-30.9274,-24.4287 0,0,-24.4287"
TextureCoordinates = "0,0 0,1 1,1 1,0"
TriangleIndices = "0 1 2 0 2 3"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual>
<Grid>
<Image Source="{StaticResource BG}"/>
</Grid>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
但是如何在代码隐藏中完成呢?这相当简单
只要给扩散材料起个名字就行了
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="0,0,0 0,-30.9274,0 0,-30.9274,-24.4287 0,0,-24.4287"
TextureCoordinates="0,0 0,1 1,1 1,0"
TriangleIndices="0 1 2 0 2 3" />
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial x:Name="diffuse" />
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual>
<Grid>
<Image Source="{StaticResource BG}" />
</Grid>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
或
属性
Viewport2DVisual3D.IsVisualHostMaterialProperty
是一个附加属性,可以通过上述方式设置谢谢,我需要在运行时添加一组Viewport2DVisual3D对象,所以我“翻译”了C中的其他说明,但无法找到如何设置该particoular属性。。。
diffuse.SetValue(Viewport2DVisual3D.IsVisualHostMaterialProperty, true);
Viewport2DVisual3D.SetIsVisualHostMaterial(diffuse, true);