C# 实现IServiceBehavior是否会影响ServiceBehavior属性?
我有WCF服务。我需要在实现ServiceContract的类中实现IServiceBehavior。我在该类上有一些属性指定服务行为。我想问,在实现IServiceBehavior之后,属性中指定的行为是否仍然适用 基本上C# 实现IServiceBehavior是否会影响ServiceBehavior属性?,c#,.net,wcf,attributes,servicebehavior,C#,.net,Wcf,Attributes,Servicebehavior,我有WCF服务。我需要在实现ServiceContract的类中实现IServiceBehavior。我在该类上有一些属性指定服务行为。我想问,在实现IServiceBehavior之后,属性中指定的行为是否仍然适用 基本上 [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] public
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single,
ConcurrencyMode = ConcurrencyMode.Multiple)]
public class MyService : IMyService
{
...
}
意思和
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single,
ConcurrencyMode = ConcurrencyMode.Multiple)]
public class MyService : IMyService, IServiceBehavior
{
...
}
同样,我的意思是我仍然有ServiceBehavior(InstanceContextMode=InstanceContextMode.Single,ConcurrencyMode=ConcurrencyMode.Multiple)
我对IServiceBehavior的实现如下:
void AddBindingParameters(ServiceDescription serviceDescription,
ServiceHostBase serviceHostBase,
Collection<ServiceEndpoint> endpoints,
BindingParameterCollection bindingParameters)
{
}
void ApplyDispatchBehavior(ServiceDescription serviceDescription,
ServiceHostBase serviceHostBase)
{
IErrorHandler handler = new ErrorHandler();
foreach (ChannelDispatcher dispatcher in serviceHostBase.ChannelDispatchers)
{
dispatcher.ErrorHandlers.Add(handler);
}
}
void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
{
}
void AddBindingParameters(ServiceDescription ServiceDescription,
ServiceHostBase ServiceHostBase,
集合终结点,
BindingParameterCollection(绑定参数)
{
}
无效ApplyDispatchBehavior(ServiceDescription ServiceDescription,
服务主机库(服务主机库)
{
IErrorHandler=新的ErrorHandler();
foreach(serviceHostBase.ChannelDispatchers中的ChannelDispatcher)
{
dispatcher.ErrorHandlers.Add(处理程序);
}
}
无效验证(ServiceDescription ServiceDescription,ServiceHostBase ServiceHostBase)
{
}
我只想实现中央错误处理,不想以任何其他方式更改服务行为
感谢您的帮助。是的,ServiceBehaviorAttribute中的行为仍然适用;IServiceBehavior只是为您提供了一种进一步定制运行时的方法