将ZeroMQ与C#一起使用,并与inproc传输一起使用

将ZeroMQ与C#一起使用,并与inproc传输一起使用,c#,zeromq,inproc,C#,Zeromq,Inproc,我正在试验ZeroMQ,并试图让它工作起来。我的第一个想法是使用inproc传输设置REP/REQ,看看是否可以在两个线程之间发送消息。下面的大部分代码取自clzmq示例,但它似乎不起作用 服务器和客户机都绑定到传输,但当客户机尝试执行发送时,它会阻塞并只是坐在那里。我没有ZeroMQ的经验,所以我不确定首先看哪里,任何帮助都将不胜感激。以下是冒犯(冒犯)的代码: 我相信,两个线程需要使用相同的上下文。Zeromq指南不建议在一个进程中使用多个上下文。 创建一个上下文,在两个线程之间共享该上下文

我正在试验ZeroMQ,并试图让它工作起来。我的第一个想法是使用inproc传输设置REP/REQ,看看是否可以在两个线程之间发送消息。下面的大部分代码取自clzmq示例,但它似乎不起作用

服务器和客户机都绑定到传输,但当客户机尝试执行
发送时,它会阻塞并只是坐在那里。我没有ZeroMQ的经验,所以我不确定首先看哪里,任何帮助都将不胜感激。以下是冒犯(冒犯)的代码:


我相信,两个线程需要使用相同的上下文。Zeromq指南不建议在一个进程中使用多个上下文。 创建一个上下文,在两个线程之间共享该上下文。这应该行得通

您必须为流程创建“上下文”对象,并将其传递给 所有线程。上下文收集ØMQ的状态。创建连接的步骤 在inproc:transport中,服务器和客户端线程必须共享 相同的上下文对象


只有一端可以绑定另一端必须连接,可以有多个连接

using System;
using System.Diagnostics;
using System.Threading;
using NUnit.Framework;
using ZMQ;

namespace PostBox
{
    [TestFixture]
    public class Class1
    {

        private const string Address = "inproc://test";
        private const uint MessageSize = 10;
        private const int RoundtripCount = 100;

        [Test]
        public void Should()
        {
            var clientThread = new Thread(StartClient);
            clientThread.Start();

            var serverThread = new Thread(StartServer);
            serverThread.Start();

            clientThread.Join();
            serverThread.Join();

            Console.WriteLine("Done with life");
        }

        private void StartServer()
        {


            //  Initialise 0MQ infrastructure
            using (var ctx = new Context(1))
            {
                using (var skt = ctx.Socket(SocketType.REP))
                {
                    skt.Bind(Address);

                    Console.WriteLine("Server has bound");

                    //  Bounce the messages.
                    for (var i = 0; i < RoundtripCount; i++)
                    {
                        var msg = skt.Recv();
                        Debug.Assert(msg.Length == MessageSize);
                        skt.Send(msg);
                    }
                    Thread.Sleep(1000);
                }
            }

            Console.WriteLine("Done with server");
        }

        private void StartClient()
        {
            Thread.Sleep(2000);

            //  Initialise 0MQ infrastructure
            using (var ctx = new Context(1))
            {
                using (var skt = ctx.Socket(SocketType.REQ))
                {
                    skt.Bind(Address);

                    Console.WriteLine("Client has bound");

                    //  Create a message to send.
                    var msg = new byte[MessageSize];

                    //  Start measuring the time.
                    var watch = new Stopwatch();
                    watch.Start();

                    //  Start sending messages.
                    for (var i = 0; i < RoundtripCount; i++)
                    {
                        skt.Send(msg);
                        msg = skt.Recv();
                        Debug.Assert(msg.Length == MessageSize);

                        Console.Write(".");
                    }

                    //  Stop measuring the time.
                    watch.Stop();
                    var elapsedTime = watch.ElapsedTicks;

                    //  Print out the test parameters.
                    Console.WriteLine("message size: " + MessageSize + " [B]");
                    Console.WriteLine("roundtrip count: " + RoundtripCount);

                    //  Compute and print out the latency.
                    var latency = (double)(elapsedTime) / RoundtripCount / 2 *
                        1000000 / Stopwatch.Frequency;
                    Console.WriteLine("Your average latency is {0} [us]",
                        latency.ToString("f2"));
                }
            }

            Console.WriteLine("Done with client");
        }

    }
}
using System;
using System.Diagnostics;
using System.Threading;
using NUnit.Framework;
using ZMQ;

namespace PostBox
{
    [TestFixture]
    public class Class1
    {

        private const string Address = "inproc://test";
        private const uint MessageSize = 10;
        private const int RoundtripCount = 100;

        private static Context ctx;

        [Test]
        public void Should()
        {
            using (ctx = new Context(1))
            {
                var clientThread = new Thread(StartClient);
                clientThread.Start();

                var serverThread = new Thread(StartServer);
                serverThread.Start();

                clientThread.Join();
                serverThread.Join();

                Console.WriteLine("Done with life");
            }
        }

        private void StartServer()
        {
            try
            {
                using (var skt = ctx.Socket(SocketType.REP))
                {
                    skt.Bind(Address);

                    Console.WriteLine("Server has bound");

                    //  Bounce the messages.
                    for (var i = 0; i < RoundtripCount; i++)
                    {
                        var msg = skt.Recv();
                        Debug.Assert(msg.Length == MessageSize);
                        skt.Send(msg);
                    }
                    Thread.Sleep(1000);
                }

                Console.WriteLine("Done with server");
            }
            catch (System.Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }

        private void StartClient()
        {
            Thread.Sleep(2000);

            try
            {
                //  Initialise 0MQ infrastructure
                using (var skt = ctx.Socket(SocketType.REQ))
                {
                    skt.Connect(Address);

                    Console.WriteLine("Client has bound");

                    //  Create a message to send.
                    var msg = new byte[MessageSize];

                    //  Start measuring the time.
                    var watch = new Stopwatch();
                    watch.Start();

                    //  Start sending messages.
                    for (var i = 0; i < RoundtripCount; i++)
                    {
                        skt.Send(msg);
                        msg = skt.Recv();
                        Debug.Assert(msg.Length == MessageSize);

                        Console.Write(".");
                    }

                    //  Stop measuring the time.
                    watch.Stop();
                    var elapsedTime = watch.ElapsedTicks;

                    //  Print out the test parameters.
                    Console.WriteLine("message size: " + MessageSize + " [B]");
                    Console.WriteLine("roundtrip count: " + RoundtripCount);

                    //  Compute and print out the latency.
                    var latency = (double)(elapsedTime) / RoundtripCount / 2 *
                                  1000000 / Stopwatch.Frequency;
                    Console.WriteLine("Your average latency is {0} [us]",
                                      latency.ToString("f2"));
                }

                Console.WriteLine("Done with client");
            }
            catch (System.Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }

    }
}