C# 在Unity/c中请求firebase后返回字符串#

C# 在Unity/c中请求firebase后返回字符串#,c#,firebase,unity3d,firebase-realtime-database,C#,Firebase,Unity3d,Firebase Realtime Database,有人知道如何在Firebase数据库完成后返回get值吗? 例如,我想将字符串“extracted.pl_superhait”返回给另一个类,它是一个异步进程 public void LoadData_element(string player) { FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(DATA_URL); FirebaseDatabase.DefaultInstance.GetReferenceFromUr

有人知道如何在Firebase数据库完成后返回get值吗? 例如,我想将字符串“extracted.pl_superhait”返回给另一个类,它是一个异步进程

    public void LoadData_element(string player)
{

    FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(DATA_URL);
    FirebaseDatabase.DefaultInstance.GetReferenceFromUrl(DATA_URL).GetValueAsync()
        .ContinueWith((task =>
        {
            if (task.IsFaulted)
            {
                print("Falhou o Load dos dados");
            }
            if (task.IsCanceled)
            {
                print("Cancelou o load dos dados");
            }
            if (task.IsCompleted)
            {
                DataSnapshot datasnap = task.Result;
                string pData = datasnap.GetRawJsonValue();
                var humidval = datasnap.Child(player).GetRawJsonValue();
                string test = humidval.ToString();
                print("x:" + test);
                Firebase_Database_Player extracted = JsonUtility.FromJson<Firebase_Database_Player>(test);
                print("Player_name:" + extracted.pl_name);
                print("Player_lfbar:" + extracted.pl_lfbar);
                print("Player_hit:" + extracted.pl_hit);
                print("Player_superhit:" + extracted.pl_superhit);
                print("Player_defend:" + extracted.pl_defend);
                print("Player_atuallife:" + extracted.pl_atuallife);
                print("Player_atualattack:" + extracted.pl_atualattack);

            }

        }));


}
public void LoadData\u元素(字符串播放器)
{
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(数据URL);
FirebaseDatabase.DefaultInstance.GetReferenceFromUrl(数据\ URL).GetValueAsync()
.ContinueWith((任务=>
{
if(task.IsFaulted)
{
打印(“Falhou o Load dos dados”);
}
如果(task.IsCanceled)
{
打印(“取消加载dos护墙板”);
}
如果(任务已完成)
{
DataSnapshot datasnap=task.Result;
字符串pData=datasnap.GetRawJsonValue();
var humidval=datasnap.Child(player.GetRawJsonValue();
字符串测试=humidval.ToString();
打印(“x:+测试);
Firebase_Database_Player extracted=JsonUtility.FromJson(测试);
打印(“玩家名称:”+提取的.pl\u名称);
打印(“Player\u lfbar:+extracted.pl\u lfbar”);
打印(“玩家点击:+extracted.pl点击”);
打印(“播放器超级链接:+extracted.pl超级链接”);
打印(“玩家防守:+extracted.pl\u防守”);
打印(“Player_atuallife:+extracted.pl_atuallife”);
打印(“Player_atualattack:+extracted.pl_atualattack”);
}
}));
}

谢谢

使函数异步并等待必要的调用

public async Task<string> LoadData_element(string player) {

    FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(DATA_URL);
    var reference = FirebaseDatabase.DefaultInstance.GetReferenceFromUrl(DATA_URL);
    DataSnapshot datasnap = await reference.GetValueAsync()

    string pData = datasnap.GetRawJsonValue();
    var humidval = datasnap.Child(player).GetRawJsonValue();
    string test = humidval.ToString();
    print("x:" + test);
    Firebase_Database_Player extracted = JsonUtility.FromJson<Firebase_Database_Player>(test);
    print("Player_name:" + extracted.pl_name);
    print("Player_lfbar:" + extracted.pl_lfbar);
    print("Player_hit:" + extracted.pl_hit);
    print("Player_superhit:" + extracted.pl_superhit);
    print("Player_defend:" + extracted.pl_defend);
    print("Player_atuallife:" + extracted.pl_atuallife);
    print("Player_atualattack:" + extracted.pl_atualattack);

    return extracted.pl_superhit;
}
public async Task LoadData\u元素(字符串播放器){
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(数据URL);
var reference=FirebaseDatabase.DefaultInstance.GetReferenceFromUrl(数据\ URL);
DataSnapshot datasnap=await reference.GetValueAsync()
字符串pData=datasnap.GetRawJsonValue();
var humidval=datasnap.Child(player.GetRawJsonValue();
字符串测试=humidval.ToString();
打印(“x:+测试);
Firebase_Database_Player extracted=JsonUtility.FromJson(测试);
打印(“玩家名称:”+提取的.pl\u名称);
打印(“Player\u lfbar:+extracted.pl\u lfbar”);
打印(“玩家点击:+extracted.pl点击”);
打印(“播放器超级链接:+extracted.pl超级链接”);
打印(“玩家防守:+extracted.pl\u防守”);
打印(“Player_atuallife:+extracted.pl_atuallife”);
打印(“Player_atualattack:+extracted.pl_atualattack”);
返回extracted.pl_;
}

创建一个将方法作为回调来设置值的方法?非常感谢!