C# 单击指定的客户端区域
C# 单击指定的客户端区域,c#,click,client,mouse,sendmessage,C#,Click,Client,Mouse,Sendmessage,单击无效-我不知道原因,也找不到解决方案:( 例如,Click(150215)应将鼠标移动到客户端区域并在那里单击 [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCu
单击
无效-我不知道原因,也找不到解决方案:(
例如,Click(150215)
应将鼠标移动到客户端区域并在那里单击
[DllImport("user32.dll")]
private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint);
[DllImport("user32", SetLastError = true)]
private static extern int SetCursorPos(int x, int y);
static void MouseMove(int x, int y)
{
Point p = new Point(x * -1, y * -1);
ScreenToClient(hWnd, ref p);
p = new Point(p.X * -1, p.Y * -1);
SetCursorPos(p.X, p.Y);
}
static void Click(int x, int y)
{
MouseMove(x, y);
SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x));
SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x));
}
编辑:
以下方法可行,但我认为“更先进”。
当然,我可以使用mouse\u event
,但我希望看到SendMessage()的解决方案
过了一会儿,我发现另一个方法是通过SendInput
使用MouseInput
,但它很长:p
它能缩小吗
[Flags]
enum MouseEventFlags : uint
{
MOUSEEVENTF_MOVE = 0x0001,
MOUSEEVENTF_LEFTDOWN = 0x0002,
MOUSEEVENTF_LEFTUP = 0x0004,
MOUSEEVENTF_RIGHTDOWN = 0x0008,
MOUSEEVENTF_RIGHTUP = 0x0010,
MOUSEEVENTF_MIDDLEDOWN = 0x0020,
MOUSEEVENTF_MIDDLEUP = 0x0040,
MOUSEEVENTF_XDOWN = 0x0080,
MOUSEEVENTF_XUP = 0x0100,
MOUSEEVENTF_WHEEL = 0x0800,
MOUSEEVENTF_VIRTUALDESK = 0x4000,
MOUSEEVENTF_ABSOLUTE = 0x8000
}
[DllImport("user32.dll", SetLastError = true)]
static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
[StructLayout(LayoutKind.Explicit)]
struct MouseKeybdhardwareInputUnion
{
[FieldOffset(0)]
public MouseInputData mi;
}
struct MouseInputData
{
public int dx;
public int dy;
public uint mouseData;
public MouseEventFlags dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public SendInputEventType type;
public MouseKeybdhardwareInputUnion mkhi;
}
enum SendInputEventType : int
{
InputMouse,
}
static void Click(int x, int y)
{
INPUT mouseInput = new INPUT();
mouseInput.type = SendInputEventType.InputMouse;
mouseInput.mkhi.mi.dx = x;
mouseInput.mkhi.mi.dy = y;
mouseInput.mkhi.mi.mouseData = 0;
MouseMove(x, y);
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
SendInput(1, ref mouseInput, Marshal.SizeOf(new INPUT()));
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTUP;
SendInput(1, ref mouseInput, Marshal.SizeOf(new INPUT()));
}
虽然我还没有调查您描述的确切问题,但我建议您了解一下哪些是Windows API调用,旨在实现您描述的功能
mouse\u event
是较旧版本的调用,SendInput
较新,通过支持多个输入事件取代了mouse\u input
。这两种方法都可以在p/Invoke.net上的以下URL中找到:
:鼠标事件
:SendInput
SendInput
比简单的SendMessage
更好(性能、速度)吗?请查看我的编辑,告诉我它是否可以缩小:)将WM\u LBUTTONDOWN
发送到任何你不拥有的窗口似乎很容易出错。我找不到任何实际的文档建议以这种方式使用WM_LBUTTONDOWN
,我知道mouse_event
和SendInput
是受支持的方式。如果您担心这样一个调用的性能,那么必须对其进行基准测试。虽然SendInput
很冗长,但大部分都是P/Invoke签名。好吧,无论如何,我找到了另外两种方法来解决这个问题:)
[Flags]
enum MouseEventFlags : uint
{
MOUSEEVENTF_MOVE = 0x0001,
MOUSEEVENTF_LEFTDOWN = 0x0002,
MOUSEEVENTF_LEFTUP = 0x0004,
MOUSEEVENTF_RIGHTDOWN = 0x0008,
MOUSEEVENTF_RIGHTUP = 0x0010,
MOUSEEVENTF_MIDDLEDOWN = 0x0020,
MOUSEEVENTF_MIDDLEUP = 0x0040,
MOUSEEVENTF_XDOWN = 0x0080,
MOUSEEVENTF_XUP = 0x0100,
MOUSEEVENTF_WHEEL = 0x0800,
MOUSEEVENTF_VIRTUALDESK = 0x4000,
MOUSEEVENTF_ABSOLUTE = 0x8000
}
[DllImport("user32.dll", SetLastError = true)]
static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
[StructLayout(LayoutKind.Explicit)]
struct MouseKeybdhardwareInputUnion
{
[FieldOffset(0)]
public MouseInputData mi;
}
struct MouseInputData
{
public int dx;
public int dy;
public uint mouseData;
public MouseEventFlags dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public SendInputEventType type;
public MouseKeybdhardwareInputUnion mkhi;
}
enum SendInputEventType : int
{
InputMouse,
}
static void Click(int x, int y)
{
INPUT mouseInput = new INPUT();
mouseInput.type = SendInputEventType.InputMouse;
mouseInput.mkhi.mi.dx = x;
mouseInput.mkhi.mi.dy = y;
mouseInput.mkhi.mi.mouseData = 0;
MouseMove(x, y);
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
SendInput(1, ref mouseInput, Marshal.SizeOf(new INPUT()));
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTUP;
SendInput(1, ref mouseInput, Marshal.SizeOf(new INPUT()));
}