C# Unity-找到多个具有操作系统独立路径的文件';META-INF/androidx.lifecycle\u lifecycle-runtime.version';有关详细信息,请参阅控制台

C# Unity-找到多个具有操作系统独立路径的文件';META-INF/androidx.lifecycle\u lifecycle-runtime.version';有关详细信息,请参阅控制台,c#,unity3d,C#,Unity3d,我正在尝试构建应用程序,但是,它说构建失败,并显示3个错误 CommandInvokationFailure: Gradle build failed. /Applications/Unity/Hub/Editor/2018.4.34f1/PlaybackEngines/AndroidPlayer/Tools/OpenJDK/MacOS/bin/java -classpath "/Applications/Unity/Hub/Editor/2018.4.34f1/PlaybackEn

我正在尝试构建应用程序,但是,它说构建失败,并显示3个错误

CommandInvokationFailure: Gradle build failed. 
/Applications/Unity/Hub/Editor/2018.4.34f1/PlaybackEngines/AndroidPlayer/Tools/OpenJDK/MacOS/bin/java -classpath "/Applications/Unity/Hub/Editor/2018.4.34f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"



Build completed with a result of 'Failed'
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:167)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97 
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:167)

删除并重新导入facebook SDK unity插件后,开始出现错误。

请将您的代码添加到问题中,好吗?