C# 动态开关箱
我正在尝试为几个不同的用户创建一个简单的switch case控制台菜单:C# 动态开关箱,c#,switch-statement,C#,Switch Statement,我正在尝试为几个不同的用户创建一个简单的switch case控制台菜单:admin、主持人、以及用户“管理”将具有创建、删除、修改、显示功能、版主-创建、修改、显示函数和user-create,show函数可从中选择 管理开关盒: if(userType == "admin") { string i = Console.ReadLine(); switch(i): case "create": Console.WriteLine("Created");
admin
、主持人
、以及用户
<“代码”>“管理”将具有创建、删除、修改、显示
功能、版主
-创建、修改、显示
函数和user
-create,show
函数可从中选择
管理开关盒:
if(userType == "admin")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "modify": Console.WriteLine("Modified");
break;
case "delete":Console.WriteLine("Deleted");
break;
case "show":Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
if(userType == "moderator")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "modify": Console.WriteLine("Modified");
break;
case "show": Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
if(userType == "user")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "show": Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
慢化剂开关箱:
if(userType == "admin")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "modify": Console.WriteLine("Modified");
break;
case "delete":Console.WriteLine("Deleted");
break;
case "show":Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
if(userType == "moderator")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "modify": Console.WriteLine("Modified");
break;
case "show": Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
if(userType == "user")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "show": Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
用户交换机情况:
if(userType == "admin")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "modify": Console.WriteLine("Modified");
break;
case "delete":Console.WriteLine("Deleted");
break;
case "show":Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
if(userType == "moderator")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "modify": Console.WriteLine("Modified");
break;
case "show": Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
if(userType == "user")
{
string i = Console.ReadLine();
switch(i):
case "create": Console.WriteLine("Created");
break;
case "show": Console.WriteLine("Showed");
break;
default: Console.WriteLine("Default");
break;
}
有没有办法把这些开关盒做成一个动态开关?如果我在思考或解释错误,请纠正我。这是一个很好的候选人 在策略模式中,功能由可以传递的接口对象表示。不同的实现允许动态更改行为 例如:
interface ConsoleInteractor
{
void performAction(string action);
}
class UserConsoleInteractor : ConsoleInteractor
{
public void performAction(string action)
{
switch(i)
{
case "create":
Console.WriteLine("Created");
break;
case "show":
Console.WriteLine("Showed");
break;
default:
Console.WriteLine("Default");
break;
}
}
}
切换(无双关语)在每个情况下检查角色。如果不允许这样做,跳过它
string i = Console.ReadLine();
if (allowed(userType, i)){
switch(i):
case "create": Console.WriteLine("Created");
handleCreate();
break;
case "show":Console.WriteLine("Showed");
handleShow();
break;
case "delete":Console.WriteLine("Deleted");
handleDelete();
break;
default: Console.WriteLine("Default");
handleDefault(userType);
break;
}
你最好有一张功能或动作的地图
var actionsAdmin = new Dictionary<string, Action>{
{"create", ()=>Console.WriteLine("create")}
{"modify", ()=>Console.WriteLine("modify")}
}
var actionsUser = new Dictionary<string, Action>{
{"show", ()=>Console.WriteLine("show")}
{"foodle", ()=>Console.WriteLine("foodle")}
}
开关案例的动态等价物是字典查找。例如:
Dictionary<string, Action> userActions = {
{ "create", () => Console.WriteLine("created") },
{ "show", () => Console.WriteLine("showed") } };
Dictionary<string, Action> adminActions = {
{ "create", () => Console.WriteLine("created") },
{ "show", () => Console.WriteLine("showed") },
{ "delete", () => Console.WriteLine("deleted") } };
Dictionary<string, Dictionary<string, Action>> roleCapabilities = {
{ "user", userActions },
{ "administrator", adminActions } };
roleCapabilities[userType][action]();
英雄所见略同;)+1尽管我认为另一本查这个角色的字典(“用你的话选择正确的地图”)是有用的。所有的代码重复都会带来麻烦。将访问检查置于交换机外部,并传入变量
i
,而不是字符串文本。否则,有一天在执行大规模擦除时,您会意外地为读取权限编写测试代码。您是对的,我的重点是集中在单个点上进行访问控制。在这个过程中,引入了我所担心的错误类型。现已修复:)