(Discord bot 1.0 c#)如何创建新类并添加CMD?

(Discord bot 1.0 c#)如何创建新类并添加CMD?,c#,discord,discord.net,C#,Discord,Discord.net,你好!(第一次在这里发帖,希望大家友好:P) 因此,我决定在c#中制作一个discord bot 1.0(我正在学习c#atm),我遇到了一个问题,我不知道如何解决它 所以,来描述我要做的是以下内容 我正在尝试使它成为一个可以为x命令(如.say等)创建不同类的类,而不是将它们都放在下面的“命令”中,这样就更容易使用了 我得到了这三个剧本,但第四个剧本没法发挥作用 //启动 using System; using System.Threading.Tasks; using Discord; us

你好!(第一次在这里发帖,希望大家友好:P)

因此,我决定在c#中制作一个discord bot 1.0(我正在学习c#atm),我遇到了一个问题,我不知道如何解决它

所以,来描述我要做的是以下内容

我正在尝试使它成为一个可以为x命令(如.say等)创建不同类的类,而不是将它们都放在下面的“命令”中,这样就更容易使用了

我得到了这三个剧本,但第四个剧本没法发挥作用

//启动

using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using Discord.Commands;

namespace MyBot
{
public class Program
{
    // Convert our sync main to an async main.
    public static void Main(string[] args) =>
        new Program().Start().GetAwaiter().GetResult();

    private DiscordSocketClient client;
    private CommandHandler handler;

    public async Task Start()
    {
        // Define the DiscordSocketClient
        client = new DiscordSocketClient();

        var token = "Censored";

        // Login and connect to Discord.
        await client.LoginAsync(TokenType.Bot, token);
        await client.StartAsync();

        var map = new DependencyMap();
        map.Add(client);

        handler = new CommandHandler();
        await handler.Install(map);

        // Block this program until it is closed.
        await Task.Delay(-1);
    }

    private Task Log(LogMessage msg)
    {
        Console.WriteLine(msg.ToString());
        return Task.CompletedTask;
    }
}
}
//我的命令处理程序

using System.Threading.Tasks;
using System.Reflection;
using Discord.Commands;
using Discord.WebSocket;

namespace MyBot
{
public class CommandHandler
{
    private CommandService commands;
    private DiscordSocketClient client;
    private IDependencyMap map;

    public async Task Install(IDependencyMap _map)
    {
        // Create Command Service, inject it into Dependency Map
        client = _map.Get<DiscordSocketClient>();
        commands = new CommandService();
        _map.Add(commands);
        map = _map;

        await commands.AddModulesAsync(Assembly.GetEntryAssembly());

        client.MessageReceived += HandleCommand;
    }

    public async Task HandleCommand(SocketMessage parameterMessage)
    {
        // Don't handle the command if it is a system message
        var message = parameterMessage as SocketUserMessage;
        if (message == null) return;

        // Mark where the prefix ends and the command begins
        int argPos = 0;
        // Determine if the message has a valid prefix, adjust argPos 
        if (!(message.HasMentionPrefix(client.CurrentUser, ref argPos) || message.HasCharPrefix('!', ref argPos))) return;

        // Create a Command Context
        var context = new CommandContext(client, message);
        // Execute the Command, store the result
        var result = await commands.ExecuteAsync(context, argPos, map);

        // If the command failed, notify the user
        if (!result.IsSuccess)
            await message.Channel.SendMessageAsync($"**Error:** {result.ErrorReason}");
    }
}
}
如果你知道我做错了什么,请告诉我或告诉我一些关于这个问题的信息,我可以尝试解决:) 提前谢谢! PS,如果这个问题有重复,我很抱歉,但我不知道要搜索什么才能找到它

编辑
有人告诉我“在课堂上安装metohds(cmds)”,但我该怎么做呢?

答案如下

在类{name}之前添加Public,以便

namespace MyBot.Modules.Public
{
   **Public** class test : ModuleBase
{
    [Command("say")]
    [Alias("echo")]
    [Summary("Echos the provided input")]
    public async Task Say([Remainder] string input)
    {
        await ReplyAsync(input);
    }
}

}答案如下

在类{name}之前添加Public,以便

namespace MyBot.Modules.Public
{
   **Public** class test : ModuleBase
{
    [Command("say")]
    [Alias("echo")]
    [Summary("Echos the provided input")]
    public async Task Say([Remainder] string input)
    {
        await ReplyAsync(input);
    }
}
}

namespace MyBot.Modules.Public
{
   **Public** class test : ModuleBase
{
    [Command("say")]
    [Alias("echo")]
    [Summary("Echos the provided input")]
    public async Task Say([Remainder] string input)
    {
        await ReplyAsync(input);
    }
}