C# 如何继续在异步套接字上接受数据?
因此,我使用C中的Socket类设置了一个非常基本的服务器和一个客户机。 我之前做过一个不异步的,所以我决定试试 我遇到的问题是,我一直从服务器向客户机发送数据,但客户机只收到第一个数据,然后就好像停止了侦听。 有什么方法可以持续检查是否有传入的数据,然后再抓取它 客户C# 如何继续在异步套接字上接受数据?,c#,.net,sockets,networking,tcp,C#,.net,Sockets,Networking,Tcp,因此,我使用C中的Socket类设置了一个非常基本的服务器和一个客户机。 我之前做过一个不异步的,所以我决定试试 我遇到的问题是,我一直从服务器向客户机发送数据,但客户机只收到第一个数据,然后就好像停止了侦听。 有什么方法可以持续检查是否有传入的数据,然后再抓取它 客户 private static Socket _clientSocket; private static byte[] buffer = new byte[2048]; static void M
private static Socket _clientSocket;
private static byte[] buffer = new byte[2048];
static void Main(string[] args)
{
Connect();
Console.ReadLine();
}
private static void Connect()
{
try
{
_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_clientSocket.BeginConnect(new IPEndPoint(IPAddress.Loopback, 1234), new AsyncCallback(ConnectCallback), null);
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private static void ConnectCallback(IAsyncResult AR)
{
try
{
_clientSocket.EndConnect(AR);
Console.WriteLine("Connected to the server");
_clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback), _clientSocket);
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private static void ReceiveCallback(IAsyncResult AR)
{
Socket clientSocket = AR.AsyncState as Socket;
var length = clientSocket.EndReceive(AR);
byte[] packet = new byte[length];
Array.Copy(buffer, packet, packet.Length);
var data = Encoding.ASCII.GetString(packet);
Console.WriteLine("Received " + data);
}
服务器呢
private static Socket _clientSocket;
private static byte[] buffer = new byte[2048];
static void Main(string[] args)
{
Connect();
Console.ReadLine();
}
private static void Connect()
{
try
{
_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_clientSocket.BeginConnect(new IPEndPoint(IPAddress.Loopback, 1234), new AsyncCallback(ConnectCallback), null);
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private static void ConnectCallback(IAsyncResult AR)
{
try
{
_clientSocket.EndConnect(AR);
Console.WriteLine("Connected to the server");
_clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback), _clientSocket);
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private static void ReceiveCallback(IAsyncResult AR)
{
Socket clientSocket = AR.AsyncState as Socket;
var length = clientSocket.EndReceive(AR);
byte[] packet = new byte[length];
Array.Copy(buffer, packet, packet.Length);
var data = Encoding.ASCII.GetString(packet);
Console.WriteLine("Received " + data);
}
在您的ReceiveCallback中,再次调用BeginReceive继续接收。注意:注意,整个基于EAP事件的异步模式,所有涉及IAsyncResult的内容都已完全过时,您应该使用基于TAP任务的异步模式,所有涉及System.Task*的内容都从.NET 4开始使用