C# Can';当服务器在聊天套接字Winform应用程序中检索客户端时,无法接收数据

C# Can';当服务器在聊天套接字Winform应用程序中检索客户端时,无法接收数据,c#,winforms,sockets,C#,Winforms,Sockets,我正在Windows窗体应用程序中实现一个聊天套接字程序。我的客户端程序无法从服务器接收数据。我不知道我的问题到底是什么,所以我无法描述更多的细节。我是socket编程的新手,我的客户端程序很糟糕。我怎样才能改进这个程序 Client.cs using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using Syste

我正在Windows窗体应用程序中实现一个聊天套接字程序。我的客户端程序无法从服务器接收数据。我不知道我的问题到底是什么,所以我无法描述更多的细节。我是socket编程的新手,我的客户端程序很糟糕。我怎样才能改进这个程序

Client.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;


namespace ChatClient
{
    public partial class Form1 : Form
    {
        byte[] data = new byte[1024];
        string input;
        int port;
        TcpClient server;
        int recv;
        public event FormClosedEventHandler FormClosed;
        string stringData;
        public Form1()
        {
            InitializeComponent();
            Form_Load();
        }
        /// <summary>
        /// 
        /// </summary>
        public void Form_Load()
        {
            rtbContent.AppendText("Please Enter the port number of Server:\n");

        }
        /// <summary>
        /// Function connect to server with port number
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnConnect_Click(object sender, EventArgs e)
        {
            input = txtPort.Text;
            port = Int32.Parse(input);
            try
            {
                server = new TcpClient("127.0.0.1", port);
            }
            catch (SocketException)
            {
                rtbContent.AppendText("Unable to connect to server");
                return;
            }
            rtbContent.AppendText("Connected to Server...\n");
        }
        /// <summary>
        /// Function send data to server.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSend_Click(object sender, EventArgs e)
        {
            NetworkStream ns = server.GetStream();
            StateObject state = new StateObject();
            state.workSocket = server.Client;
            server.Client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                  new AsyncCallback((new Form1()).OnReceive), state);
                input = rtbSend.Text;
                if (input == "exit")
                    return;
                ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
                ns.Flush();

                rtbContent.AppendText(rtbSend.Text);
                rtbSend.Text = "";

                receiveData(sender, e);
                ns.Close();
        }
        /// <summary>
        /// Event called when server send data for client.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void receiveData(object sender, EventArgs e)
        {
            NetworkStream ns = server.GetStream();
            StateObject state = new StateObject();
            server.Client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                  new AsyncCallback((new Form1()).OnReceive), state);
            data = new byte[1024];
            recv = ns.Read(data, 0, data.Length);
            stringData = Encoding.ASCII.GetString(data, 0, recv);
            rtbContent.AppendText(stringData);

        }
        /// <summary>
        /// Event called when Form close.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Form1_FormClosed(Object sender, FormClosedEventArgs e)
        {
            rtbContent.AppendText("Disconnecting from server...");
            server.Close();
            MessageBox.Show( "FormClosed Event");
        }
        /// <summary>
        /// Asynchronous Callback function which receives data from client
        /// </summary>
        /// <param name="ar"></param>
        public void OnReceive(IAsyncResult ar)
        {
            String content = String.Empty;

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;
            int bytesRead;

            if (handler.Connected)
            {

                // Read data from the client socket. 
                try
                {
                    bytesRead = handler.EndReceive(ar);
                    if (bytesRead > 0)
                    {
                        // There  might be more data, so store the data received so far.
                        state.sb.Remove(0, state.sb.Length);
                        state.sb.Append(Encoding.ASCII.GetString(
                                         state.buffer, 0, bytesRead));

                        // Display Text in Rich Text Box
                        content = state.sb.ToString();
                        rtbContent.AppendText(content.ToString());

                        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                            new AsyncCallback(OnReceive), state);

                    }
                }

                catch (SocketException socketException)
                {
                    //WSAECONNRESET, the other side closed impolitely
                    if (socketException.ErrorCode == 10054 || ((socketException.ErrorCode != 10004) && (socketException.ErrorCode != 10053)))
                    {
                        handler.Close();
                    }
                }

            // Eat up exception....
                catch (Exception exception)
                {
                    MessageBox.Show(exception.Message + "\n" + exception.StackTrace);

                }
            }
        }
    }
    /// <summary>
    /// Server receive state
    /// </summary>
    public class StateObject
    {
        // Client  socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 1024;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
        // Received data string.
        public StringBuilder sb = new StringBuilder();
    }
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading; 

namespace ChatServer
{
    public partial class ChatDialog : Form
    {
        private TcpClient client;
        private NetworkStream clientStream;
        public delegate void SetTextCallback(string s);
        private Form1 owner;

        public TcpClient connectedClient
        {
            get { return client; }
            set { client = value; }
        }

        #region Constructors
        public ChatDialog()
        {
            InitializeComponent();
        }
        /// <summary>
        /// Constructor which accepts Client TCP object
        /// </summary>
        /// <param name="parent"></param>
        /// <param name="tcpClient"></param>
        public ChatDialog(Form1 parent, TcpClient tcpClient)
        {
            InitializeComponent();

            this.owner = parent;
            // Get Stream Object
            connectedClient = tcpClient;
            clientStream = tcpClient.GetStream();

            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = connectedClient.Client;

            // Call Asynchronous Receive Function 
            connectedClient.Client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, 
                new AsyncCallback(OnReceive), state);

            //connectedClient.Client.BeginDisconnect(true, new AsyncCallBack(DisconnectCallBack),state);
            rtbChat.AppendText("Chat here");
        }
        #endregion

        /// <summary>
        /// This function is used to display data in Rick Text Box
        /// </summary>
        /// <param name="text"></param>
        private void SetText(string text)
        {
            // InvokeRequired required compares the thread ID of the
            // calling thread to the thread ID of the creating thread.
            // If these threads are different, it returns true.
            if (this.rtbChat.InvokeRequired)
            {
                SetTextCallback d = new SetTextCallback(SetText);
                this.Invoke(d, new object[] { text });
            }
            else
            {
                this.rtbChat.SelectionColor = Color.Blue;
                this.rtbChat.SelectedText = "\nFriend: " + text;
            }
        }

        #region Send/Receive Data From Sockets
        /// <summary>
        /// Function to Send Data to Client
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnSend_Click(object sender, EventArgs e)
        {
            byte[] bt;
            bt = Encoding.ASCII.GetBytes(txtMessage.Text);
            connectedClient.Client.Send(bt);

            rtbChat.SelectionColor = Color.IndianRed;
            rtbChat.SelectedText = "\nMe:    " + txtMessage.Text;
            txtMessage.Text = "";
        }

        /// <summary>
        /// Asynchronous Callback function which receives data from server
        /// </summary>
        /// <param name="ar"></param>
        private void OnReceive(IAsyncResult ar)
        {
            String content = String.Empty;

            // Retrieve the state object and the handler socket
            // form the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;
            int bytesRead;

            if (handler.Connected)
            {
                // Read data from the client socket.
                try
                {
                    bytesRead = handler.EndReceive(ar);
                    if (bytesRead > 0)
                    {
                        // There  might be more data, so store the data received so far.
                        state.sb.Remove(0, state.sb.Length);
                        state.sb.Append(Encoding.ASCII.GetString(
                                         state.buffer, 0, bytesRead));

                        // Display Text in Rich Text Box
                        content = state.sb.ToString();
                        SetText(content);

                        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                            new AsyncCallback(OnReceive), state);
                    }
                }
                catch (SocketException socketException)
                {
                    //WSAECONNRESET, the other side closed impolitely
                    if (socketException.ErrorCode == 10054 || ((socketException.ErrorCode != 10004) && (socketException.ErrorCode != 10053)))
                    {
                        // Complete the disconnect request.
                        String remoteIP = ((IPEndPoint)handler.RemoteEndPoint).Address.ToString();
                        String remotePort = ((IPEndPoint)handler.RemoteEndPoint).Port.ToString();
                        this.owner.DisconnectClient(remoteIP, remotePort);

                        handler.Close();
                        handler = null;

                    }
                }
                // Eat up exception ... 
                catch (Exception exception)
                {
                    MessageBox.Show(exception.Message + "\n" + exception.StackTrace);
                }
            }
        }
        #endregion

        #region Commands
        /// <summary>
        /// Exit Event Handler. Exit menu item is selected, the dialog box is hidden from user.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void exitToolStripMenuItem_Click(object sender, EventArgs e)
        {
            this.Hide();
        }
        /// <summary>
        /// Event Called when Chat Dialog Box is Closed by user. Same as exit event of Menu.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ChatDialog_FormClosing(Object sender, FormClosingEventArgs e)
        {
            e.Cancel = true;
            this.Hide();

        }

        #endregion

        #region StateObject Class Definition
        /// <summary>
        /// StateObject Class to read data from Client
        /// </summary>
        public class StateObject
        {
            // Client  socket.
            public Socket workSocket = null;
            // Size of receive buffer.
            public const int BufferSize = 1024;
            // Receive buffer.
            public byte[] buffer = new byte[BufferSize];
            // Received data string.
            public StringBuilder sb = new StringBuilder();
        }

        #endregion
    }
}
使用系统;
使用System.Collections.Generic;
使用系统组件模型;
使用系统数据;
使用系统图;
使用System.Linq;
使用系统文本;
使用System.Threading.Tasks;
使用System.Windows.Forms;
使用System.Net.Sockets;
Net系统;
使用系统线程;
命名空间聊天客户端
{
公共部分类Form1:Form
{
字节[]数据=新字节[1024];
字符串输入;
国际港口;
TcpClient服务器;
int recv;
公共活动表单ClosedEventHandler表单Closed;
字符串数据;
公共表格1()
{
初始化组件();
形式_Load();
}
/// 
/// 
/// 
公共作废表格(加载)
{
rtbContent.AppendText(“请输入服务器的端口号:\n”);
}
/// 
///函数使用端口号连接到服务器
/// 
/// 
/// 
私有void btnConnect_单击(对象发送者,事件参数e)
{
输入=txtPort.Text;
port=Int32.Parse(输入);
尝试
{
服务器=新的TcpClient(“127.0.0.1”,端口);
}
捕获(SocketException)
{
rtbContent.AppendText(“无法连接到服务器”);
返回;
}
rtbContent.AppendText(“已连接到服务器…\n”);
}
/// 
///函数将数据发送到服务器。
/// 
/// 
/// 
私有无效BTN发送\单击(对象发送方,事件参数e)
{
NetworkStream ns=server.GetStream();
StateObject状态=新的StateObject();
state.workSocket=server.Client;
server.Client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
新的AsyncCallback((新Form1()).OnReceive),状态);
输入=rtbSend.Text;
如果(输入=“退出”)
返回;
ns.Write(Encoding.ASCII.GetBytes(input),0,input.Length);
ns.Flush();
rtbContent.AppendText(rtbSend.Text);
rtbSend.Text=“”;
接收数据(发送方,e);
ns.Close();
}
/// 
///服务器为客户端发送数据时调用的事件。
/// 
/// 
/// 
私有void receiveData(对象发送方,事件参数e)
{
NetworkStream ns=server.GetStream();
StateObject状态=新的StateObject();
server.Client.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
新的AsyncCallback((新Form1()).OnReceive),状态);
数据=新字节[1024];
recv=ns.Read(数据,0,数据长度);
stringData=Encoding.ASCII.GetString(数据,0,recv);
rtbContent.AppendText(stringData);
}
/// 
///窗体关闭时调用的事件。
/// 
/// 
/// 
私有void Form1\u FormClosed(对象发送方,FormClosedEventArgs e)
{
AppendText(“从服务器断开连接…”);
server.Close();
MessageBox.Show(“FormClosed事件”);
}
/// 
///从客户端接收数据的异步回调函数
/// 
/// 
接收时公共无效(IAsyncResult ar)
{
String content=String.Empty;
//检索状态对象和处理程序套接字
//从异步状态对象。
StateObject状态=(StateObject)ar.AsyncState;
套接字处理程序=state.workSocket;
int字节读取;
if(handler.Connected)
{
//从客户端套接字读取数据。
尝试
{
bytesRead=handler.EndReceive(ar);
如果(字节读取>0)
{
//可能会有更多数据,因此请存储到目前为止收到的数据。
陈述某人移除(0,陈述某人长度);
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
//在富文本框中显示文本
content=state.sb.ToString();
rtbContent.AppendText(content.ToString());
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
新的异步回调(OnReceive),状态);
}
}
catch(SocketException SocketException)
{
//WSAECONNRESET,另一方不礼貌地关闭
如果(socketException.ErrorCode==10054 | |((socketException.ErrorCode!=10004)和&(socketException.ErrorCode!=10053)))
{
handler.Close();
}
}
//吃光例外。。。。
捕获(异常)
{
MessageBox.Show(exception.Message+“\n”+exception.StackTrace);
}
}
}
}
/// 
///服务器接收状态
/// 
公共类状态对象
{
//客户端套接字。
公共套接字工作组=null;
//接收缓冲区的大小。
public const int BufferSize=1024;
//接收缓冲区。
公共字节[]缓冲区=新字节[BufferSize];
//接收到的数据字符串。