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C# 使用操纵增量事件UWP旋转边界_C#_Uwp_Manipulationdelta - Fatal编程技术网

C# 使用操纵增量事件UWP旋转边界

C# 使用操纵增量事件UWP旋转边界,c#,uwp,manipulationdelta,C#,Uwp,Manipulationdelta,我想用惯性旋转边界。我应该在哪里遗漏什么 MainPage.xaml: <Grid> <Border x:Name="ManipulationBorder" Width="200" Height="200" HorizontalAlignment="Center" VerticalAlignment="Center" Background="Red"/> </Grid> 当我在操纵DeltaRouteDeventargs中实际应用增量旋转时,它不起作

我想用惯性旋转边界。我应该在哪里遗漏什么

MainPage.xaml:

<Grid>
    <Border x:Name="ManipulationBorder" Width="200" Height="200" HorizontalAlignment="Center" VerticalAlignment="Center" Background="Red"/>
</Grid>
当我在操纵DeltaRouteDeventargs中实际应用增量旋转时,它不起作用。我错在哪里

提前谢谢

当我在操纵DeltaRouteDeventargs中实际应用增量旋转时,它不起作用。我错在哪里

标准的基于触摸的旋转需要两个或两个以上的触摸点:

对于单触式旋转,首先需要固定三角变换的中心。 您需要重新计算单触更改的角度

您将知道角度=a1-a2的值

private TransformGroup transforms;
private MatrixTransform previousTransform;
private CompositeTransform deltaTransform;

public MainPage()
{
    this.InitializeComponent();

    InitManipulationTransforms();

    ManipulationBorder.ManipulationDelta += new ManipulationDeltaEventHandler(ManipulateMe_ManipulationDelta);

    ManipulationBorder.ManipulationMode =
        ManipulationModes.TranslateX |
        ManipulationModes.TranslateY |
        ManipulationModes.Rotate |
        ManipulationModes.TranslateInertia |
        ManipulationModes.RotateInertia;
}

private void InitManipulationTransforms()
{
    transforms = new TransformGroup();
    previousTransform = new MatrixTransform() { Matrix = Matrix.Identity };
    deltaTransform = new CompositeTransform();

    transforms.Children.Add(previousTransform);
    transforms.Children.Add(deltaTransform);

    ManipulationBorder.RenderTransform = transforms;
}

private void ManipulateMe_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
    previousTransform.Matrix = transforms.Value;

    // Center point for rotation
    Point center = previousTransform.TransformPoint(new Point(e.Position.X, e.Position.Y));
    deltaTransform.CenterX = center.X;
    deltaTransform.CenterY = center.Y;

    // Rotation
    deltaTransform.Rotation = e.Delta.Rotation;
}
private void Right_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{

    var x = this.RightRotateTransform.CenterX - e.Position.X;
    var y = this.RightRotateTransform.CenterY - e.Position.Y;

    double a1 = Math.Atan(y / x);
    double a2 = Math.Atan((e.Delta.Translation.Y - y) / (x - e.Delta.Translation.X));

    this.RightRotateTransform.Angle += a1 - a2;
}