C# 在visual studio中应用该工具时,如何在用户控件工具箱中实现接口类,而对象不可用?
我正在尝试开发以下用户控件 用户控件生成时没有错误。当我尝试在VisualStudio中加载工具箱时,我收到了VisualStudio错误 无法加载文件或程序集“Bentley.Interop.MicrostationDGN” 这是因为它试图在加载工具箱期间加载Bentley.Interop。在这个工具箱中的其他用户控件中,我可以检查Bentley.Interop并忽略这个错误。但是,代码中显示的IlocateCommandEvents接口是ClsPointSelector类构造的一部分。是否有一种方法可以检查Bentley.Interop在该级别的开发级别,并且在由主应用程序托管时仍然具有正确的用户控制功能 该工具包由一个加载项应用程序托管,该应用程序又由Microstation托管C# 在visual studio中应用该工具时,如何在用户控件工具箱中实现接口类,而对象不可用?,c#,.net,interface,user-controls,microstation,C#,.net,Interface,User Controls,Microstation,我正在尝试开发以下用户控件 用户控件生成时没有错误。当我尝试在VisualStudio中加载工具箱时,我收到了VisualStudio错误 无法加载文件或程序集“Bentley.Interop.MicrostationDGN” 这是因为它试图在加载工具箱期间加载Bentley.Interop。在这个工具箱中的其他用户控件中,我可以检查Bentley.Interop并忽略这个错误。但是,代码中显示的IlocateCommandEvents接口是ClsPointSelector类构造的一部分。是否有
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using BCOM = Bentley.Interop.MicroStationDGN;
namespace cds.microstation.win.forms
{
[DisplayName(@"Point Selector")]
[Description("Microstation Point Selector.")]
[ToolboxBitmap(typeof(PointSelector), "PointSelector.bmp")]
public partial class PointSelector : UserControl
{
private BCOM.ApplicationClass BCOM = new BCOM.ApplicationClass();
private BCOM.Application _ustn = null;
public event OnChangedEventHandler OnChanged;
protected virtual void OnValueChanged(OnChangedEventArgs e)
{
if (OnChanged != null)
OnChanged(this, e);
}
public PointSelector()
{
InitializeComponent();
}
public static BCOM.Point3d point3D { get; set; }
private void btnPointSelector_Click(object sender, EventArgs e)
{
_ustn = BCOM;
ClsPointSelector pointSelector = new ClsPointSelector();
_ustn.CommandState.StartLocate(pointSelector);
}
}
class ClsPointSelector : ILocateCommandEvents
{
private ApplicationClass BCOM = new ApplicationClass();
private Application _ustn = null;
public void Start()
{
_ustn = BCOM;
_ustn.ShowCommand("");
_ustn.ShowPrompt("Select Data Point");
_ustn.CommandState.SetLocateCursor();
}
public void LocateReset()
{
_ustn = BCOM;
_ustn.CommandState.StartDefaultCommand();
}
public void LocateFilter(Element element, ref Point3d point3D, ref bool accepted)
{
accepted = true;
}
public void Accept(Element element, ref Point3d point3D, View view)
{
PointSelector.point3D = point3D;
}
public void LocateFailed()
{
// required for interface
}
public void Dynamics(ref Point3d point, View view, MsdDrawingMode drawMode)
{
// required for interface
}
public void Cleanup()
{
// required for interface
}
}
}