C#FTP服务器在处理EPRT命令后从未收到传入的传输连接
我正在构建一个FTP服务器,它将从相机获取图像并将照片存储在本地目录中。从提供给我的端口获取文件时遇到问题。以下是对话: 服务器(me):“220准备就绪!”C#FTP服务器在处理EPRT命令后从未收到传入的传输连接,c#,ftp,port,C#,Ftp,Port,我正在构建一个FTP服务器,它将从相机获取图像并将照片存储在本地目录中。从提供给我的端口获取文件时遇到问题。以下是对话: 服务器(me):“220准备就绪!” 客户:“用户客户” 服务器:“331用户名确定,需要密码” 客户:“通过” 服务器:“230用户登录” 客户:“PWD” 服务器:“257\”/\” 客户:“EPRT | 1 | 172.22.22.103 | 58719 | 服务器:“500 IDK” 客户端:“端口172,22,22103147237” 服务器:“200准备好传输”
客户:“用户客户”
服务器:“331用户名确定,需要密码”
客户:“通过”
服务器:“230用户登录”
客户:“PWD”
服务器:“257\”/\”
客户:“EPRT | 1 | 172.22.22.103 | 58719 |
服务器:“500 IDK”
客户端:“端口172,22,22103147237”
服务器:“200准备好传输”
客户:“I型”
服务器:“200我知道这是一个图像文件”
客户:“STOR.TEST.RHPRYI” 我通过将最后两个数字转换为十六进制(93,ED)并附加它们,然后再转换回十进制来找到端口。我的最终端口是37869。 然后我创建了一个新的
TcpClient
用作下载,但我的TcpListener
从未拿起相机。我也不确定我的下载方法是否正确
我从这里得到了很多代码:实际上,我的问题归结为:如何在C#中获得客户端作为FTP服务器发送的文件 这是我的密码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Net;
using System.Threading;
using System.Net.Sockets;
using System.Drawing;
using Microsoft.VisualBasic;
//Creates a TcpServer that is used to transfer images from the Axis Camera to a directory on a computer
//ftpdmin was chosen as the name because it was supposed to be a replica of a program in c just made in csharp
//However, it was really hard to transfer from c because all of the struct names and functions were nonintuitive
//This program is completely made from internet sources, and there are definitely bugs. For instance it does not implement
// many FTP calls.
namespace ftpdmin
{
class Server
{
//TCPListener listens to a given IP and port to wait for a connection with the camera
//Download Listener listens to the port given by the camera in the PORT command, which is the
//port at which the files needed to be downloaded are stored.
//Listen thread implements tcpListener. We do not want to be stuck in an infinite loop, but
//we always want to be listening to the camera. That is why we use another thread.
//Downlaod thread implements the downloadlistener for the same reason as above
//File name is the download files name given by the camera in the STOR command.
//direct is the directory to save the files at on the local computer. It was given in the main
// method of the console program. See Program.cs
private TcpListener tcpListener;
private TcpListener downloadListener;
private Thread listenThread;
private Thread downloadThread;
private string fileName;
private string direct;
//Initialize Ip adress and threads
public Server(string dir)
{
direct = dir;
this.tcpListener = new TcpListener(IPAddress.Parse("172.22.22.104"), 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
//Start listening
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void ListenForDownloads()
{
this.downloadThread.Start();
while(true)
{
TcpClient downloadClient = this.downloadListener.AcceptTcpClient();
Thread clientDownloadThread = new Thread(new ParameterizedThreadStart(HandleClientDownload));
clientDownloadThread.Start(downloadClient);
}
}
private void HandleClientDownload(object downloadClient)
{
Console.WriteLine("IM HERE");
TcpClient downloaderClient = (TcpClient) downloadClient;
NetworkStream downloadStream = downloaderClient.GetStream();
StreamWriter downloadWriter = new StreamWriter(downloadStream, Encoding.ASCII);
StreamReader downloadReader = new StreamReader(downloadStream);
try
{
//Sets up the path to store the file
string path = Path.Combine(direct, fileName);
FileStream file = File.Create(path);
//Implements the method to download a file
CopyStream(file, downloadStream);
file.Close();
}
catch (Exception e)
{
Console.WriteLine("a socket error has occured:" + e);
}
}
private void HandleClientComm(object client)
{
//A Server is TCP has to respond to a bunch of commands from the client. The first thing it
//does when it connects is send code 220 which says it is good to continue.
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
StreamWriter writer = new StreamWriter(clientStream, Encoding.ASCII);
StreamReader reader=new StreamReader(clientStream);
writer.WriteLine("220 Ready!");
writer.Flush();
string command=reader.ReadLine().ToUpperInvariant();
int downloadPort=0;
string ipOfDownload="";
Console.WriteLine(command);
while(!command.Equals("QUIT"))
{
//USER comes with the username given to the client. Here I do not check if the cameras username
//is the same as the username in the program. I just give the command 331 which means continue.
if(command.Contains("USER"))
{
writer.WriteLine("331 Username ok, need password");
writer.Flush();
}
//PASS is the same as username. I do not check the passwords, I just give 230 which continues the FTP.
else if(command.Contains("PASS"))
{
writer.WriteLine("230 User Logged In");
writer.Flush();
}
//PWD is Print working directory. I send 257 to say I have a PWD, and I send / because that is what is saved
// in the camera. I am not actually going to save files at this directory, I just want to continue.
else if(command.Contains("PWD"))
{
writer.WriteLine("257 \"/\"");
writer.Flush();
}
//This is an important command. The client is sending an IP where it wants to do file transfers. It comes in a
//Weird format so all this function is doing is allowing me store Ip as "172.22.22.103" instead of "PORT 172,22,22,103"
//Also there is a port listed at the end, but it is given in 2 numbers. The conversion to one port number is done by
//changing the two numbers to hexadecimal, appending them, and then transforming them back to decimal.
else if(command.Contains("PORT"))
{
string portPart1 = "";
string portPart2 = "";
Console.WriteLine(command);
int numberOfCommas=0;
int i=0;
bool notPort=true;
bool isNotPortPart2=true;
while(i<command.Length && notPort)
{
if(command[i].Equals(','))
{
if(numberOfCommas==3)
{
notPort=false;
}
else
{
ipOfDownload+=".";
numberOfCommas++;
}
}
else if(Information.IsNumeric(command[i]))
{
ipOfDownload+=command[i];
}
i++;
}
while(i<command.Length && isNotPortPart2)
{
if(Information.IsNumeric(command[i]))
{
portPart1+=command[i];
}
else
{
isNotPortPart2=false;
}
i++;
}
while(i<command.Length)
{
portPart2+=command[i];
i++;
}
Console.WriteLine("IP=" +ipOfDownload);
Console.WriteLine("PortPart1="+portPart1);
Console.WriteLine("PortPart2="+portPart2);
int portPart1int = int.Parse(portPart1);
int portPart2int = int.Parse(portPart2);
string portPart1Hex = portPart1int.ToString("X");
string portPart2Hex = portPart2int.ToString("X");
string downloadPortHex = portPart1Hex + portPart2Hex;
downloadPort = Convert.ToInt32(downloadPortHex, 16);
Console.WriteLine("PortPart1Hex=" + portPart1Hex);
Console.WriteLine("PortPart2Hex=" + portPart2Hex);
Console.WriteLine("FinalPort: " + downloadPort);
this.downloadListener = new TcpListener(IPAddress.Parse(ipOfDownload), downloadPort);
this.downloadThread = new Thread(new ThreadStart(ListenForDownloads));
writer.WriteLine("200 Ready for Transport");
writer.Flush();
}
//The client sends TYPE I for image. usually an ftp would switchto binary mode because that is the only way
//a file can be transferred cleanly.
else if(command.Contains("TYPE"))
{
writer.WriteLine("200 I understand it is an image file");
writer.Flush();
}
//This command gives the name of the file being transferred. I substring to get rid of
//The STOR . that comes before the file name
else if(command.Contains("STOR"))
{
fileName = command.Substring(6);
Console.WriteLine(fileName);
}
//For all other commands sent by the client, I send 500 which means I'm not implementing those commands.
else
{
writer.WriteLine("500 IDK");
writer.Flush();
}
command=reader.ReadLine().ToUpperInvariant();
Console.WriteLine(command);
}
writer.WriteLine("221 BYE");
writer.Flush();
tcpClient.Close();
}
private static long CopyStream(Stream input, Stream output, int bufferSize)
{
byte[] buffer = new byte[bufferSize];
int count = 0;
long total = 0;
while ((count = input.Read(buffer, 0, buffer.Length)) > 0)
{
output.Write(buffer, 0, count);
total += count;
}
return total;
}
private static long CopyStreamAscii(Stream input, Stream output, int bufferSize)
{
char[] buffer = new char[bufferSize];
int count = 0;
long total = 0;
using (StreamReader rdr = new StreamReader(input))
{
using (StreamWriter wtr = new StreamWriter(output, Encoding.ASCII))
{
while ((count = rdr.Read(buffer, 0, buffer.Length)) > 0)
{
wtr.Write(buffer, 0, count);
total += count;
}
}
}
return total;
}
private long CopyStream(Stream input, Stream output)
{
//if (_transferType == "I")
//{
return CopyStream(input, output, 4096);
//}
//else
//{
// return CopyStreamAscii(input, output, 4096);
//}
}
}
使用系统;
使用System.Collections.Generic;
使用System.Linq;
使用系统文本;
使用System.Threading.Tasks;
使用System.IO;
Net系统;
使用系统线程;
使用System.Net.Sockets;
使用系统图;
使用Microsoft.VisualBasic;
//创建用于将图像从Axis摄像机传输到计算机上目录的TcpServer
//之所以选择ftpdmin作为名称,是因为它应该是刚刚在csharp中用c编写的程序的副本
//然而,从c语言传输确实很困难,因为所有的结构名和函数都是非直观的
//这个程序完全是从互联网资源中开发出来的,肯定有漏洞。例如,它没有实现
//许多FTP呼叫。
命名空间ftpdmin
{
类服务器
{
//TCPListener侦听给定的IP和端口,以等待与摄像头的连接
//下载侦听器侦听port命令中摄像机给定的端口,该端口是
//存储需要下载的文件的端口。
//侦听线程实现了tcpListener。我们不想陷入无限循环,但是
//我们总是想听到摄像机的声音,这就是为什么我们使用另一条线。
//Downlaod线程实现downloadlistener的原因与上述相同
//文件名是相机在STOR命令中给出的下载文件名。
//direct是在本地计算机上保存文件的目录
//控制台程序的方法。请参阅program.cs
私人TcpListener TcpListener;
私有TcpListener下载侦听器;
私有线程listenThread;
私有线程下载线程;
私有字符串文件名;
私有字符串直接;
//初始化Ip地址和线程
公共服务器(字符串目录)
{
直接=直接;
this.tcpListener=新的tcpListener(IPAddress.Parse(“172.22.22.104”),3000);
this.listenThread=新线程(新线程开始(ListenForClients));
this.listenThread.Start();
}
私有void listenforcients()
{
//开始听
这个.tcpListener.Start();
while(true)
{
//阻止,直到客户端连接到服务器
TcpClient client=this.tcpListener.AcceptTcpClient();
//创建一个线程来处理通信
//使用连接的客户端
Thread clientThread=新线程(新的参数化ThreadStart(HandleClientCommand));
clientThread.Start(客户端);
}
}
私有void ListenForDownloads()
{
这个.downloadThread.Start();
while(true)
{
TcpClient downloadClient=this.downloadListener.AcceptTcpClient();
Thread clientDownloadThread=新线程(新的参数化ThreadStart(HandleClientDownload));
clientDownloadThread.Start(downloadClient);
}
}
私有void HandleClientDownload(对象下载客户端)
{
Console.WriteLine(“我在这里”);
TcpClient downloaderClient=(TcpClient)downloadClient;
NetworkStream downloadStream=downloaderClient.GetStream();
StreamWriter downloadWriter=新的StreamWriter(downloadStream,Encoding.ASCII);
StreamReader downloadReader=新的StreamReader(downloadStream);
尝试
{
//设置存储文件的路径
字符串路径=path.Combine(直接,文件名);
FileStream file=file.Create(路径);
//实现下载文件的方法
CopyStream(文件、下载流);
file.Close();
}
捕获(例外e)
{
Console.WriteLine(“发生套接字错误:“+e”);
}
}
私有void HandleClientCommand(对象客户端)
{
//服务器是TCP必须响应来自客户端的一系列命令
//当它连接时发送代码220,表示可以继续。
TcpClient TcpClient=(TcpClient)客户端;
NetworkStream clientStream=tcpClient.GetStream();
StreamWriter writer=新的StreamWriter(clientStream,Encoding.ASCII);
StreamReader=新的StreamReader(clientStream);
WriteLine(“220准备就绪!”);
writer.Flush();
string命令=reader.ReadLine().toupper不变量();
int downloadPort=0;
字符串ipOfDownload=“”;
控制台写入线(命令);
而(!command.Equals(“QUIT”))
{
//用户带有给客户端的用户名。这里我不检查摄像机的用户名
//与程序中的用户名相同。我只给出命令331,表示继续。
if(command.Contains)