C# 如何从Silverlight中的HttpWebRequest.BeginGetRequestStream中更新UI
我正在使用HttpWebRequest的BeginGetRequestStream上载多个文件,但我想在发布数据流时更新我编写的进度控制 如何做到这一点,我已经尝试从将数据推送到流中的循环中调用Dispatch.BeginInvoke(如下所示),但它会锁定浏览器直到完成,因此它似乎处于某种工作线程/ui线程死锁状态 这是我正在做的工作的代码片段:C# 如何从Silverlight中的HttpWebRequest.BeginGetRequestStream中更新UI,c#,silverlight,C#,Silverlight,我正在使用HttpWebRequest的BeginGetRequestStream上载多个文件,但我想在发布数据流时更新我编写的进度控制 如何做到这一点,我已经尝试从将数据推送到流中的循环中调用Dispatch.BeginInvoke(如下所示),但它会锁定浏览器直到完成,因此它似乎处于某种工作线程/ui线程死锁状态 这是我正在做的工作的代码片段: class RequestState { public HttpWebRequest request; // holds the requ
class RequestState
{
public HttpWebRequest request; // holds the request
public FileDialogFileInfo file; // store our file stream data
public RequestState( HttpWebRequest request, FileDialogFileInfo file )
{
this.request = request;
this.file = file;
}
}
private void UploadFile( FileDialogFileInfo file )
{
UriBuilder ub = new UriBuilder( app.receiverURL );
ub.Query = string.Format( "filename={0}", file.Name );
// Open the selected file to read.
HttpWebRequest request = (HttpWebRequest)WebRequest.Create( ub.Uri );
request.Method = "POST";
RequestState state = new RequestState( request, file );
request.BeginGetRequestStream( new AsyncCallback( OnUploadReadCallback ), state );
}
private void OnUploadReadCallback( IAsyncResult asynchronousResult )
{
RequestState state = (RequestState)asynchronousResult.AsyncState;
HttpWebRequest request = (HttpWebRequest)state.request;
Stream postStream = request.EndGetRequestStream( asynchronousResult );
PushData( state.file, postStream );
postStream.Close();
state.request.BeginGetResponse( new AsyncCallback( OnUploadResponseCallback ), state.request );
}
private void PushData( FileDialogFileInfo file, Stream output )
{
byte[] buffer = new byte[ 4096 ];
int bytesRead = 0;
Stream input = file.OpenRead();
while( ( bytesRead = input.Read( buffer, 0, buffer.Length ) ) != 0 )
{
output.Write( buffer, 0, bytesRead );
bytesReadTotal += bytesRead;
App app = App.Current as App;
int totalPercentage = Convert.ToInt32( ( bytesReadTotal / app.totalBytesToUpload ) * 100 );
// enabling the following locks up my UI and browser
Dispatcher.BeginInvoke( () =>
{
this.ProgressBarWithPercentage.Percentage = totalPercentage;
} );
}
}
我想说的是,我不认为Silverlight 2的HttpWebRequest支持流式传输,因为请求数据完全被缓冲到内存中。不过,我上次看它已经有一段时间了,所以我回去看看Beta 2是否支持它。事实证明确实如此。我很高兴我在陈述之前回去阅读了。您可以通过将AllocreadStreamBuffering设置为false来启用它。您是否在HttpWebRequest上设置了此属性?这可能会导致你的阻塞
编辑,为您找到另一个参考。您可能希望通过将文件分成块来遵循这种方法。这是去年3月写的,因此我不确定它是否能在Beta 2中使用。谢谢你,我会看看这些链接,我一直在考虑将数据分块,这似乎是我从中获得合理进度报告的唯一方法