C# XNA 3.1中的多LPLE模型
我有XNA3.1,如何在XNA3.1中加载多个模型,以便从数组或按钮单击或切换任何对象进行渲染?我只需要加载多个3d模型来渲染 这是链接 在那里我得到了代码,但是这个代码在4.0中C# XNA 3.1中的多LPLE模型,c#,xna,rendering,3d-modelling,xna-3.0,C#,Xna,Rendering,3d Modelling,Xna 3.0,我有XNA3.1,如何在XNA3.1中加载多个模型,以便从数组或按钮单击或切换任何对象进行渲染?我只需要加载多个3d模型来渲染 这是链接 在那里我得到了代码,但是这个代码在4.0中 Model[ ] modelArray; protected override void LoadContent() { modelArray = new Model[3]; modelArray[0] = Content.Load<Model>("model1"); modelA
Model[ ] modelArray;
protected override void LoadContent()
{
modelArray = new Model[3];
modelArray[0] = Content.Load<Model>("model1");
modelArray[1] = Content.Load<Model>("model2");
modelArray[2] = Content.Load<Model>("model3");
}
protected override void Draw(GameTime time)
{
GraphicsDevice.Clear(Color.LightBlue);
foreach (Model m in modelArray)
{
foreach (BasicEffect be in m.Effects)
{
be.World = YOURWORLDMATRIX;
be.View = YOURVIEWMATRIX;
be.Projection = YOURPROJECTIONMATRIX;
}
m.Draw();
}
base.Draw(time);
}
在绘图中也有相同的错误:
'Microsoft.Xna.Framework.Graphics.Model' does not contain a definition for 'draw'
and no
extension method 'draw' accepting a first argument of type
'Microsoft.Xna.Framework.Graphics.Model' could be found (are you missing a using
directive or an assembly reference?)
在这些方面
m.Effects
m.Draw();
有解决方案吗?绘图过程不同,请尝试以下方法:
foreach (Model m in modelArray)
{
foreach (ModelMesh mesh in m.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
be.World = YOURWORLDMATRIX;
be.View = YOURVIEWMATRIX;
be.Projection = YOURPROJECTIONMATRIX;
}
mesh.Draw();
}
}
参考资料
PS:按照惯例,变量不要使用大写
foreach (Model m in modelArray)
{
foreach (ModelMesh mesh in m.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
be.World = YOURWORLDMATRIX;
be.View = YOURVIEWMATRIX;
be.Projection = YOURPROJECTIONMATRIX;
}
mesh.Draw();
}
}