C# 在线程之间切换
我有两条线索:C# 在线程之间切换,c#,multithreading,join,C#,Multithreading,Join,我有两条线索: static Thread thread1 = new Thread(new ThreadStart(Team1Shots)); static Thread thread2 = new Thread(new ThreadStart(Team2Shots)); 我希望thread1做一些工作(但不完整),然后thread2做一些工作(但不完整),然后返回完成thread1,然后返回并完成thread2 到目前为止,我有: static void Main(string[] arg
static Thread thread1 = new Thread(new ThreadStart(Team1Shots));
static Thread thread2 = new Thread(new ThreadStart(Team2Shots));
我希望thread1做一些工作(但不完整),然后thread2做一些工作(但不完整),然后返回完成thread1,然后返回并完成thread2
到目前为止,我有:
static void Main(string[] args)
{
thread1.Start();
}
private static void Team1Shots()
{
//Do Work in here...then
thread2.Start();
thread2.Join(); //Go to thread2
//When join in thread2 to here
//Do the rest of the work
//Get thread2 to finish
}
private static void Team2Shots()
{
//Do Work in here...
thread1.Join(); //Go back to thread1
//When thread1 finishes
//Do the rest of the work
// Finished All work
}
这不起作用,也不知道从这里走到哪里。因为你从来都不想让任何工作并行完成,而是一次只让其中一个工作,所以你不应该有两个线程。让一个线程先完成所有应该做的事情,然后再完成所有应该做的事情,然后再完成所有下一步应该做的事情,依此类推。您通过创建多个线程来启动/停止彼此的进程,这是不必要的创建工作。您可以使用a在线程之间进行通信。将这些步骤建模为状态机,您可以在线程之间乒乓消息
// States
public enum MessageType
{
Done,
Work1,
Work2,
Work3,
Work4
}
// Data
public class WorkerStateMessage
{
public static readonly WorkerStateMessage Done =
new WorkerStateMessage { Type = MessageType.Done };
public MessageType Type { get; set; }
public string Progress { get; set; }
public int Data { get; set; }
}
主要
线程2
private static void Team2Shots()
{
foreach(var message in thread2Messages.GetConsumingEnumerable())
{
WorkerStateMessage nextMessage;
switch(message.Type)
{
case MessageType.Work2:
var added = message.Data + 2;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work3,
Progress = "Add 2",
Data = added
};
progressMessages.Add(nextMessage);
thread1Messages.Add(nextMessage);
break;
case MessageType.Work4:
var divided = message.Data / 2;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work3,
Progress = "Divide by 2",
Data = divided
};
progressMessages.Add(nextMessage);
thread2Messages.Add(nextMessage);
break;
default:
return;
}
}
}
输出
Add 1
Current data: 2
Add 1
Current data: 3
Add 1
Current data: 4
Add 2
Current data: 4
Add 2
Current data: 5
Add 2
Current data: 6
Multiply by 2
Current data: 5
Multiply by 2
Current data: 6
Multiply by 2
Current data: 7
Divide by 2
Current data: 2
Divide by 2
Current data: 3
Divide by 2
Current data: 3
您应该使用信号量或互斥量来同步多个线程
Thread.Join
不进行切换(它将此线程连接到现有线程,阻塞直到完成)。您也可以使用ManualResetEvent或critical Section(锁),根据您需要执行的操作,有很多选项。顺便说一下,根据注释,您已经描述了一种不可能的情况。线程1启动线程2,等待一段时间,然后线程2“切换”回线程1,执行更多的工作,然后在线程2上等待,但线程2正在线程1上等待。它的编码方式是死锁,描述它的方式是活锁。
private static void Team2Shots()
{
foreach(var message in thread2Messages.GetConsumingEnumerable())
{
WorkerStateMessage nextMessage;
switch(message.Type)
{
case MessageType.Work2:
var added = message.Data + 2;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work3,
Progress = "Add 2",
Data = added
};
progressMessages.Add(nextMessage);
thread1Messages.Add(nextMessage);
break;
case MessageType.Work4:
var divided = message.Data / 2;
nextMessage = new WorkerStateMessage
{
Type = MessageType.Work3,
Progress = "Divide by 2",
Data = divided
};
progressMessages.Add(nextMessage);
thread2Messages.Add(nextMessage);
break;
default:
return;
}
}
}
Add 1
Current data: 2
Add 1
Current data: 3
Add 1
Current data: 4
Add 2
Current data: 4
Add 2
Current data: 5
Add 2
Current data: 6
Multiply by 2
Current data: 5
Multiply by 2
Current data: 6
Multiply by 2
Current data: 7
Divide by 2
Current data: 2
Divide by 2
Current data: 3
Divide by 2
Current data: 3