Flash AS2将多个动态文本字段更新为时间轴中的所有帧
如何在一个具有4帧的时间线中使用不同的实例名称更新多个动态文本字段 我有一个名为(button)的movieclip,它使用具有相同名称的自定义类 1st Frame: - Layer 1: Dynamic text named (txt1) - Layer 2: Dynamic text named (txtbg1) 2nd Frame - Layer 1: Dynamic text named (txt2) - Layer 2: Dynamic text named (txtbg2) 4rd Frame - Layer 1: Dynamic text named (txt4) - Layer 2: Dynamic text named (txtbg4) 在我的主场景中,我有一个名为“main”的movieclip,它使用相同的类和相同的名称。在那个moviecplip中包含了前面提到的两个按钮 自定义类“主”代码:Flash AS2将多个动态文本字段更新为时间轴中的所有帧,flash,actionscript-2,flash-cs5,Flash,Actionscript 2,Flash Cs5,如何在一个具有4帧的时间线中使用不同的实例名称更新多个动态文本字段 我有一个名为(button)的movieclip,它使用具有相同名称的自定义类 1st Frame: - Layer 1: Dynamic text named (txt1) - Layer 2: Dynamic text named (txtbg1) 2nd Frame - Layer 1: Dynamic text named (txt2) - Layer 2: Dynamic text named (txtbg2) 4
感谢并为我糟糕的英语感到抱歉。只有在进入适当的框架时才能设置文本。原因是在帧中创建的文本字段总是在每次输入帧时重新创建。因此,您需要为文本存储变量:
var txt:String; //for storing your text
function setActivate(tf)
{
delete this.onPress;
delete this.onRelease;
delete this.onRollOver;
delete this.onRollOut;
if (tf)
{
this.gotoAndStop(2);
this.onRollOver = function()
{
this.gotoAndStop(3);
}
this.onRollOut = function ()
{
this.gotoAndStop(2);
setButtonText(txt);
}
this.onPress = function ()
{
this.gotoAndStop(4);
setButtonText(txt);
}
this.onRelease = function ()
{
if (_currentframe == 4)
{
//CLICKED DO ACTION
}
this.gotoAndStop(3);
};
return;
}
else
{
this.gotoAndStop(1);
setButtonText(txt);
}
}
对这是我想要避免的。也许可以将“按钮”电影剪辑加倍到一个新的,用硬编码文本,并在需要时动态更改。谢谢你的关注!或者,您可以在Flash CS中使用textField的字段“Variable”(变量)(如上所示)。所以您不需要方法setButtonText,只需要在适当的位置设置txt变量。
class main extends MovieClip
{
var button1, button2;
function main()
{
super();
}
function onLoad()
{
button1.setActivate(true);
button2.setActivate(true);
button1.setButtonText("OK");
button2.setButtonText("CANCEL");
}
}
var txt:String; //for storing your text
function setActivate(tf)
{
delete this.onPress;
delete this.onRelease;
delete this.onRollOver;
delete this.onRollOut;
if (tf)
{
this.gotoAndStop(2);
this.onRollOver = function()
{
this.gotoAndStop(3);
}
this.onRollOut = function ()
{
this.gotoAndStop(2);
setButtonText(txt);
}
this.onPress = function ()
{
this.gotoAndStop(4);
setButtonText(txt);
}
this.onRelease = function ()
{
if (_currentframe == 4)
{
//CLICKED DO ACTION
}
this.gotoAndStop(3);
};
return;
}
else
{
this.gotoAndStop(1);
setButtonText(txt);
}
}