Xcode 11.5应用程序的发布比黑屏设备iOS 13.4.1 iPhoneX要快
(noob到iOS)当我启动我的应用程序时,它会显示启动屏幕一小会儿,然后变成黑屏。显然,很多ppl都有这个错误,只是找不到适合我的修复方法 我确保我的故事板是我的主界面,并试图清理项目 我只有一个视图控制器和一个视图 以及应用程序和场景代理文件 有什么建议吗 AppDelegate.swift:Xcode 11.5应用程序的发布比黑屏设备iOS 13.4.1 iPhoneX要快,ios,swift,xcode11,Ios,Swift,Xcode11,(noob到iOS)当我启动我的应用程序时,它会显示启动屏幕一小会儿,然后变成黑屏。显然,很多ppl都有这个错误,只是找不到适合我的修复方法 我确保我的故事板是我的主界面,并试图清理项目 我只有一个视图控制器和一个视图 以及应用程序和场景代理文件 有什么建议吗 AppDelegate.swift: @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { func application(
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ButtonScreen()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = contentView
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
视图控制器:
import MediaPlayer
class ButtonScreen: UIViewController {
var musicPlayer = MPMusicPlayerController.applicationMusicPlayer
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func stopButtonTapped(_ sender: UIButton) {
musicPlayer.stop()
}
@IBAction func nextButtonTapped(_ sender: UIButton) {
musicPlayer.skipToNextItem()
}
@IBAction func previousButtonTapped(_ sender: UIButton) {
musicPlayer.skipToPreviousItem()
}
@IBAction func musicButtonTapped(_ sender: UIButton) {
MPMediaLibrary.requestAuthorization {(status) in
if status == .authorized{
self.playArtist(artist: sender.currentTitle!)
}
}
playArtist(artist: sender.currentTitle!)
}
func playArtist (artist: String){
musicPlayer.stop();
let query = MPMediaQuery()
let predicate = MPMediaPropertyPredicate(value: artist, forProperty: MPMediaItemPropertyArtist)
query.addFilterPredicate(predicate)
musicPlayer.setQueue(with: query)
musicPlayer.shuffleMode = .songs
musicPlayer.play()
}
}
这里的问题是,当您创建项目时,您声明想要一个SwiftUI项目(在用户界面弹出菜单中)。你没有。你想要一个故事板项目——即使你实际上没有使用故事板 您的项目中没有SwiftUI,并且您正在为SwiftUI项目错误地配置根视图控制器,不幸的是,这就是您的项目 所以你唯一的选择就是从头开始。创建一个新项目,这一次要非常小心项目类型
我不知道确切的原因,但当您不需要时,可以在SceneDelegate文件中导入SwiftUI,当您需要时,可以在view controller文件中导入UIKit。您正在ScenedLegate文件中指定ContentView作为启动程序。换句话说,有些东西是不正确的。你在哪里配置了内容视图?我看不到视图中的loadView方法或视图集。如果你使用的是故事板,你设置的初始视图控制器是错误的。你必须这样做:让VC=UIStoryBoard(ñame:“main”,bundle:nil)。实例化EWController(使用标识符:“vcidentifier”)作为!按钮,然后在场景代理中使用ser sat rootviewcontroller。对于格式,我在safari for IOS上仍然感到困惑,因为Syntaxahhh配置问题非常有意义,难怪股票代码会导致问题,请稍后再试thx!!