Ios 长按后轻扫
好的,我正在帮助将android游戏转换为iOS。该游戏基于2048,但以字母代替数字。我有一个很好的工作点,但仍在学习目标C/iOS的怪癖。到目前为止,我有瓷砖/网格工作,移动工作,等等,但我需要一些帮助。其目标是允许用户长按一个磁贴来选择它,然后将手指滑动到相邻的磁贴上开始拼写单词。我已经实现了长按部分,但我有点不知道如何让它长按然后轻扫。除此之外,我已经有了一个滑动功能,允许用户移动瓷砖。在这里搜索时,我看到了关于子类化的建议,因此我想我需要对Ios 长按后轻扫,ios,objective-c,swipe,long-press,Ios,Objective C,Swipe,Long Press,好的,我正在帮助将android游戏转换为iOS。该游戏基于2048,但以字母代替数字。我有一个很好的工作点,但仍在学习目标C/iOS的怪癖。到目前为止,我有瓷砖/网格工作,移动工作,等等,但我需要一些帮助。其目标是允许用户长按一个磁贴来选择它,然后将手指滑动到相邻的磁贴上开始拼写单词。我已经实现了长按部分,但我有点不知道如何让它长按然后轻扫。除此之外,我已经有了一个滑动功能,允许用户移动瓷砖。在这里搜索时,我看到了关于子类化的建议,因此我想我需要对uisweegesturecognizer方法
uisweegesturecognizer
方法进行子类化。我已经安装了手势识别器,但我不确定接下来该怎么做
因此,有几个问题
UISweepGestureRecognitor
的子类// Grid.m
#import "Grid.h"
#import "Tile.h"
- (void)didLoadFromCCB {
// listen for swipes to the left
UISwipeGestureRecognizer * swipeLeft= [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeLeft)];
swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
[[[CCDirector sharedDirector] view] addGestureRecognizer:swipeLeft];
// listen for swipes to the right
UISwipeGestureRecognizer * swipeRight= [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeRight)];
swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
[[[CCDirector sharedDirector] view] addGestureRecognizer:swipeRight];
// listen for swipes up
UISwipeGestureRecognizer * swipeUp= [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeUp)];
swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
[[[CCDirector sharedDirector] view] addGestureRecognizer:swipeUp];
// listen for swipes down
UISwipeGestureRecognizer * swipeDown= [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipeDown)];
swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
[[[CCDirector sharedDirector] view] addGestureRecognizer:swipeDown];
// listen for long press
UILongPressGestureRecognizer *longpress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(onLongPress:)];
[longpress setMinimumPressDuration:0.5];
[[[CCDirector sharedDirector] view] addGestureRecognizer:longpress];
}
- (void)swipeLeft {
[self move:ccp(-1, 0)];
}
- (void)swipeRight {
[self move:ccp(1, 0)];
}
- (void)swipeDown {
[self move:ccp(0, -1)];
}
- (void)swipeUp {
[self move:ccp(0, 1)];
}
// detect longpress, convert to NodeSpace and check if touch location is within tile boundingbox. If yes, set background white, text black.
- (void)onLongPress:(UILongPressGestureRecognizer *) recognizer {
CGPoint touchPoint = [[CCDirector sharedDirector] convertToGL:[recognizer locationInView:[recognizer view]]];
touchPoint = [self convertToNodeSpace:touchPoint];
if (recognizer.state == UIGestureRecognizerStateBegan) {
for (Tile *tile in self.children) {
if([tile isKindOfClass:[Tile class]]) {
CGRect tileBoundingBox = tile.boundingBox;
if (CGRectContainsPoint(tileBoundingBox, touchPoint)) {
tile.backgroundNode.color = [CCColor whiteColor];
tile.valueLabel.color = [CCColor blackColor];
[self spellWord:tile.value];
[_word setString:[_word lowercaseString]];
CCLOG(@"%@", _word);
}
}
}
}
if (recognizer.state == UIGestureRecognizerStateChanged) {
}
if (recognizer.state == UIGestureRecognizerStateEnded) {
for (Tile *tile in self.children) {
if([tile isKindOfClass:[Tile class]]) {
CGRect tileBoundingBox = tile.boundingBox;
if (CGRectContainsPoint(tileBoundingBox, touchPoint)) {
tile.backgroundNode.color = [tile getColor:tile.value];
tile.valueLabel.color = [self getContrastColor:r green:g blue:b];
}
}
}
}
}
// allow for simultaneous gestures
- (BOOL)gestureRecognizer:(UIGestureRecognizer *) recognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
回答你的问题:
uilongpressurerecognizer
进行子类化的编码情况。话虽如此,子类化通常是清理视图控制器代码的好方法,这样视图控制器类中就不会有血淋淋的手势识别器代码。但这里没有任何东西(据我所知)需要这样做。您通常会深入到手势识别器的子类中,在这些子类中,您需要一些特殊的自定义行为(例如,如果某个复杂的标准失败,则手势会失败)。不过,在我走这条路之前,我会先看看你是否能通过标准手势实现所需的用户体验
应该同时使用GestureRecognizer进行识别
应该返回YES
。这在需要同时运行多个识别器的情况下使用,这在这里似乎没有必要(而且只是问题的根源)
我不清楚你是真的想要一个单独的刷卡手势,还是仅仅想要一个手势(“长时间按住并拖动”)。但是,如果您需要单独的滑动手势,您通常会通过指定requiregestrerecognizertofail
来指定手势识别器的相对优先级(例如,滑动需要长按才能失败才能识别滑动)。但如果你真的只有一个手势(“长时间按住并拖动”),那么只需要一个手势识别器
UIgestureRecognitedStateChanged
的If
语句中,该语句用于UIgestureRecognitedStateChanged
,该语句发生在长按被识别后,但在用户抬起手指之前。ui长按手势识别器
是一个连续的手势识别器,在最初识别手势后,随着用户手指的移动,该识别器将继续获得更新
我知道你没有要求输入代码,但是如果你想要一个滑动手势,以及一个长按手势,基本上就是把它捡起来并拖动,你可以做如下的事情。注意,我使滑动手势要求长按失败,因此如果用户长按,则优先,否则它会滑动。但您可能根本不需要滑动手势,因此如果不需要,只需将其完全移除:
#import <UIKit/UIGestureRecognizerSubclass.h>
- (void)viewDidLoad {
[super viewDidLoad];
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
[self.view addGestureRecognizer:longPress];
// if you needed a second gesture, a swipe, completely distinct from the long press and drag
// gesture, you could add it like so:
//
// UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
// [swipe requireGestureRecognizerToFail:longPress];
// // do additional swipe configuration
// [self.view addGestureRecognizer:swipe];
}
- (void)handleSwipe:(UISwipeGestureRecognizer *)gesture
{
// do your separate swipe stuff here
}
- (void)handleLongPress:(UILongPressGestureRecognizer *)gesture
{
static UIView *tileToMove;
static CGPoint startCenter;
static CGPoint startLocation;
CGPoint location = [gesture locationInView:self.view];
switch (gesture.state) {
case UIGestureRecognizerStateBegan:
{
// find the tile
tileToMove = [self findTileToMove:location];
if (tileToMove) {
// if found, capture state ...
startCenter = tileToMove.center;
startLocation = location;
// ... and animate "pick up tile", so the user gets positive feedback
// that the drag/swipe portion of the gesture is starting.
[UIView animateWithDuration:0.25 animations:^{
tileToMove.transform = CGAffineTransformMakeScale(1.2, 1.2);
}];
} else {
gesture.state = UIGestureRecognizerStateFailed;
}
break;
}
case UIGestureRecognizerStateChanged:
{
// move the tile as the user's finger moves
CGPoint translate = CGPointMake(location.x - startLocation.x, location.y - startLocation.y);
// note, if you want to constrain the translation to be, for example, on the
// x-axis alone, you could do something like:
//
// CGPoint translate = CGPointMake(location.x - startLocation.x, 0);
tileToMove.center = CGPointMake(startCenter.x + translate.x, startCenter.y + translate.y);
break;
}
case UIGestureRecognizerStateEnded:
{
// animate "drop the tile"
[UIView animateWithDuration:0.25 animations:^{
tileToMove.transform = CGAffineTransformIdentity;
// if you want the tile to "snap" to some location having let it go,
// set the `center` or `frame` here.
}];
// clear our variables, just in case
tileToMove = nil;
startCenter = CGPointZero;
startLocation = CGPointZero;
break;
}
default:
break;
}
}
- (UIView *)findTileToMove:(CGPoint)location
{
for (UIView *tile in self.tiles) {
if (CGRectContainsPoint(tile.frame, location)) {
return tile;
}
}
return nil;
}
#导入
-(无效)viewDidLoad{
[超级视图下载];
UILongPressGestureRecognitzer*longPress=[[UILongPressGestureRecognitzer alloc]initWithTarget:self action:@selector(handleLongPress:)];
[self.view addgesturecognizer:longPress];
//如果你需要第二个手势,一次轻扫,完全不同于长时间的按住和拖动
//手势,您可以这样添加:
//
//UISweepGestureRecognizer*滑动=[[UISweepGestureRecognizer alloc]initWithTarget:self action:@selector(HandleSweep:)];
//[刷卡要求检测识别邮件:longPress];
////进行额外的刷卡配置
//[self.view addgestureignizer:滑动];
}
-(无效)无手擦拭:(UISweepGestureRecognitor*)手势
{
//在这里单独刷卡
}
-(无效)手动长按:(UILongPress手势识别器*)手势
{
静态UIView*平铺移动;
静态CGPoint startCenter;
静态点定位;
CGPoint location=[手势位置视图:self.view];
开关(手势状态){
案例UIgestureRecognitzerStateStart:
{
//找到瓷砖
tileToMove=[self-findTileToMove:location];
如果(平铺移动){
//如果找到,捕获状态。。。
startCenter=tileToMove.center;
位置=位置;
//…并设置“拾取瓷砖”的动画,以便用户获得积极反馈
//手势的拖动/滑动部分正在开始。
[UIView animateWithDuration:0.25动画:^{
tileToMove.transform=CGAffineTransformMakeScale(1.2,1.2);
}];
}否则{
手势.state=UIgestureRecognitizerStateFailed;
}
打破
}
案例UIgestureRecognitzerStateChanged:
{
//随着用户手指的移动移动互动程序
CGPoint translate=CGP