Ios MPMoviePlayerViewController在所有方向

Ios MPMoviePlayerViewController在所有方向,ios,mpmoviewcontroller,Ios,Mpmoviewcontroller,我正在开发一个应用程序,我的应用程序只支持纵向 支持的方向: 现在我在viewController中使用MPMoviePlayerViewController。现在需要以横向和纵向模式显示视频。我怎样才能做到这一点。我用于MPMovieViewController的代码是: -(void) playVideo { movieplayer = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileUR

我正在开发一个应用程序,我的应用程序只支持纵向

支持的方向:

现在我在viewController中使用MPMoviePlayerViewController。现在需要以横向和纵向模式显示视频。我怎样才能做到这一点。我用于MPMovieViewController的代码是:

    -(void) playVideo
{
    movieplayer = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"abc" ofType:@"mp4"]]];

    [[NSNotificationCenter defaultCenter] removeObserver:movieplayer
                                                    name:MPMoviePlayerPlaybackDidFinishNotification
                                                  object:movieplayer.moviePlayer];

    // Register this class as an observer instead
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(movieFinishedCallback:)
                                                 name:MPMoviePlayerPlaybackDidFinishNotification
                                               object:movieplayer.moviePlayer];

    // Set the modal transition style of your choice
    movieplayer.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;

    movieplayer.moviePlayer.scalingMode = MPMovieScalingModeAspectFit;

    for(UIView* subV in movieplayer.moviePlayer.view.subviews) {
        subV.backgroundColor = [UIColor clearColor];
    }


    [[movieplayer view] setBounds:CGRectMake(0, 0, 480, 320)];
    CGAffineTransform transform = CGAffineTransformMakeRotation(-M_PI/2);
    movieplayer.view.transform = transform;




    movieplayer.moviePlayer.fullscreen=YES;
    [self presentModalViewController:movieplayer animated:NO];
   self.view addSubview:movieplayer.view];

    [movieplayer.moviePlayer play];

}

- (void)movieFinishedCallback:(NSNotification*)aNotification
{
    NSNumber *finishReason = [[aNotification userInfo] objectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey];


          MPMoviePlayerController *moviePlayer = [aNotification object];

        moviePlayer.fullscreen = NO;
        [movieplayer dismissModalViewControllerAnimated:NO];

        // Remove this class from the observers
        [[NSNotificationCenter defaultCenter] removeObserver:self
                                                        name:MPMoviePlayerPlaybackDidFinishNotification
                                                      object:moviePlayer];


    }

请给我一个线索。提前感谢。

我认为您需要实际聆听来自UIDevice的旋转事件,以完成您正在尝试的操作。我已经创建了一个应用程序,它有一个锁定到纵向的UILabel和一个MPMoviePlayerViewController,当设备方向改变时,它会旋转。我使用了autolayout(因为这是我最熟悉的),但在iOS5风格的自动调整大小等方面应该很容易

运行这个,让我知道你是否在追求它

以下是我在AppDelegate.m中的整个应用程序:

#import "AppDelegate.h"
#import <MediaPlayer/MediaPlayer.h>

@interface MyViewController : UIViewController
@property (nonatomic, strong) MPMoviePlayerController *player;
@end

@implementation MyViewController

- (void)loadView
{
    [super loadView];

    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(deviceOrientationDidChange:) name:UIDeviceOrientationDidChangeNotification object:nil];
    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];

    self.player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:@"http://techslides.com/demos/sample-videos/small.mp4"]];
    self.player.scalingMode = MPMovieScalingModeAspectFit;
    [self.player play];

    UIView *playerView = self.player.view;

    [self.view addSubview:playerView];
    playerView.translatesAutoresizingMaskIntoConstraints = NO;
    [self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|[playerView]|"
                                                                      options:0
                                                                      metrics:nil
                                                                        views:NSDictionaryOfVariableBindings(playerView)]];
    [self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|[playerView]|"
                                                                      options:0
                                                                      metrics:nil
                                                                        views:NSDictionaryOfVariableBindings(playerView)]];

    UILabel *wontRotate = [[UILabel alloc] init];
    wontRotate.backgroundColor = [UIColor clearColor];
    wontRotate.textColor = [UIColor whiteColor];
    wontRotate.text = @"This stays in portrait";
    wontRotate.translatesAutoresizingMaskIntoConstraints = NO;

    [self.view addSubview:wontRotate];
    [self.view addConstraint:[NSLayoutConstraint constraintWithItem:wontRotate
                                                          attribute:NSLayoutAttributeCenterX
                                                          relatedBy:NSLayoutRelationEqual
                                                             toItem:self.view
                                                          attribute:NSLayoutAttributeCenterX
                                                         multiplier:1.0
                                                           constant:0.0]];
    [self.view addConstraint:[NSLayoutConstraint constraintWithItem:wontRotate
                                                          attribute:NSLayoutAttributeCenterY
                                                          relatedBy:NSLayoutRelationEqual
                                                             toItem:self.view
                                                          attribute:NSLayoutAttributeCenterY
                                                         multiplier:1.0
                                                           constant:0.0]];
}

- (void)deviceOrientationDidChange:(NSNotification *)notification{

    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
    switch (orientation) {
        case UIDeviceOrientationLandscapeLeft:
            self.player.view.transform = CGAffineTransformMakeRotation(M_PI / 2);
            break;
        case UIDeviceOrientationLandscapeRight:
            self.player.view.transform = CGAffineTransformMakeRotation(3 * M_PI / 2);
            break;
        case UIDeviceOrientationPortraitUpsideDown:
            self.player.view.transform = CGAffineTransformMakeRotation(M_PI);
            break;
        case UIDeviceOrientationPortrait:
            self.player.view.transform = CGAffineTransformMakeRotation(2 * M_PI);
            break;
        default:
            NSLog(@"Unknown orientation: %d", orientation);
    }
}


- (NSUInteger)supportedInterfaceOrientations
{
    return UIInterfaceOrientationMaskPortrait;
}


@end

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.window.rootViewController = [[MyViewController alloc] init];
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    return YES;
}


@end
#导入“AppDelegate.h”
#进口
@接口MyViewController:UIViewController
@属性(非原子,强)MPMoviePlayerController*播放器;
@结束
@MyViewController的实现
-(void)负荷视图
{
[超级加载视图];
[[NSNotificationCenter defaultCenter]添加观察者:自选择器:@selector(DeviceOrientationIDChange:)名称:UIDeviceOrientationIDChangeNotification对象:nil];
[[UIDevice currentDevice]BegingeratingDeviceOrientationNotifications];
self.player=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:@]http://techslides.com/demos/sample-videos/small.mp4"]];
self.player.scalingMode=MPMovieScalingModeAspectFit;
[self.player play];
UIView*playerView=self.player.view;
[self.view addSubview:playerView];
playerView.translatesAutoresizingMaskIntoConstraints=否;
[self.view addConstraints:[nsLayoutConstraintsWithVisualFormat:@“H:|[playerView]|”
选项:0
指标:零
视图:NSDictionaryOfVariableBindings(playerView)];
[self.view addConstraints:[nsLayoutConstraintsWithVisualFormat:@“V:|[playerView]|”
选项:0
指标:零
视图:NSDictionaryOfVariableBindings(playerView)];
UILabel*wontRotate=[[UILabel alloc]init];
wontRotate.backgroundColor=[UIColor clearColor];
wontRotate.textColor=[UIColor-whiteColor];
wontRotate.text=@“这保持在纵向”;
wontRotate.translatesAutoresizingMaskIntoConstraints=否;
[self.view addSubview:wontRotate];
[self.view addConstraint:[NSLayoutConstraint constraintWithItem:wontRotate
属性:nsLayoutAttributeCenter
关系人:NSLayoutRelationEqual
toItem:self.view
属性:nsLayoutAttributeCenter
乘数:1.0
常数:0.0]];
[self.view addConstraint:[NSLayoutConstraint constraintWithItem:wontRotate
属性:nsLayoutAttributeCenter
关系人:NSLayoutRelationEqual
toItem:self.view
属性:nsLayoutAttributeCenter
乘数:1.0
常数:0.0]];
}
-(无效)DeviceOrientationIDChange:(NSNotification*)通知{
UIDeviceOrientation方向=[[UIDevice currentDevice]方向];
开关(方向){
案例UIDeviceOrientation和scapeLeft:
self.player.view.transform=CGAffineTransformMakeRotation(M_PI/2);
打破
案例UIDeviceOrientation和scapeRight:
self.player.view.transform=CGAffineTransformMakeRotation(3*M_PI/2);
打破
案例UIDeviceOrientation肖像向上向下:
self.player.view.transform=CGAffineTransformMakeRotation(M_PI);
打破
案例UIDeviceOrientation纵向:
self.player.view.transform=CGAffineTransformMakeRotation(2*M_-PI);
打破
违约:
NSLog(@“未知方向:%d”,方向);
}
}
-(整数)支持的接口方向
{
返回UIInterfaceOrientationMaskPortrait;
}
@结束
@实现AppDelegate
-(BOOL)应用程序:(UIApplication*)应用程序使用选项完成启动:(NSDictionary*)启动选项
{
self.window=[[UIWindow alloc]initWithFrame:[[UIScreen mainScreen]bounds]];
self.window.rootViewController=[[MyViewController alloc]init];
self.window.backgroundColor=[UIColor whiteColor];
[self.window makeKeyAndVisible];
返回YES;
}
@结束

我已经试过了。但它使所有的ViewController都处于纵向和横向模式,但我只想旋转MPMovieViewController。好的,我想我现在明白你的意思了。我已经按照你说的更新了答案