如何更改iOS和WatchKit中的图像颜色
我有一个名为“theImageView”的UIImageView,UIImageView采用单一颜色(透明背景),就像下面的左黑心一样。如何根据iOS 7+导航栏图标中使用的着色方法,在iOS 7或更高版本中以编程方式更改此图像的着色颜色 这种方法是否也适用于Apple Watch应用程序的WatchKit如何更改iOS和WatchKit中的图像颜色,ios,swift,uiimage,uicolor,watchkit,Ios,Swift,Uiimage,Uicolor,Watchkit,我有一个名为“theImageView”的UIImageView,UIImageView采用单一颜色(透明背景),就像下面的左黑心一样。如何根据iOS 7+导航栏图标中使用的着色方法,在iOS 7或更高版本中以编程方式更改此图像的着色颜色 这种方法是否也适用于Apple Watch应用程序的WatchKit 这里有一个类别应该可以做到这一点 @interface UIImage(Overlay) @end @implementation UIImage(Overlay) - (UIImage
这里有一个类别应该可以做到这一点
@interface UIImage(Overlay)
@end
@implementation UIImage(Overlay)
- (UIImage *)imageWithColor:(UIColor *)color1
{
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextClipToMask(context, rect, self.CGImage);
[color1 setFill];
CGContextFillRect(context, rect);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end
所以你会这样做:
theImageView.image = [theImageView.image imageWithColor:[UIColor redColor]];
我必须在Swift中使用
扩展名
我想分享一下我是如何做到的:
extension UIImage {
func imageWithColor(color1: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color1.setFill()
let context = UIGraphicsGetCurrentContext() as CGContextRef
CGContextTranslateCTM(context, 0, self.size.height)
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, CGBlendMode.Normal)
let rect = CGRectMake(0, 0, self.size.width, self.size.height) as CGRect
CGContextClipToMask(context, rect, self.CGImage)
CGContextFillRect(context, rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext() as UIImage
UIGraphicsEndImageContext()
return newImage
}
}
用法:
myImageView.setImageTintColor(.systemBlue)
theImageView.image=theImageView.image.imageWithColor(UIColor.redColor())
Swift 4
extension UIImage {
func imageWithColor(color1: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color1.setFill()
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: 0, y: self.size.height)
context?.scaleBy(x: 1.0, y: -1.0)
context?.setBlendMode(CGBlendMode.normal)
let rect = CGRect(origin: .zero, size: CGSize(width: self.size.width, height: self.size.height))
context?.clip(to: rect, mask: self.cgImage!)
context?.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
用法:
myImageView.setImageTintColor(.systemBlue)
theImageView.image=theImageView.image?.imageWithColor(color1:UIColor.red)
试试这个
或
iOS对于iOS应用程序,在Swift 3、4或5中:
theImageView.image = theImageView.image?.withRenderingMode(.alwaysTemplate)
theImageView.tintColor = UIColor.red
对于Swift 2:
theImageView.image = theImageView.image?.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
theImageView.tintColor = UIColor.redColor()
同时,现代Objective-C解决方案是:
theImageView.image = [theImageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[theImageView setTintColor:[UIColor redColor]];
手表套件
在Apple Watch应用程序的WatchKit中,您可以设置
theImage.setTintColor(UIColor.red)
Swift 2:
theImage.setTintColor(UIColor.redColor())
然后在Objective-C中设置色调颜色:
[self.theImage setTintColor:[UIColor redColor]];
如果您使用模板图像且未应用着色,则将应用WatchKit应用程序的全局着色。如果您尚未设置全局色调,图像用作模板图像时,默认情况下将为浅蓝色。使用Swift
let commentImageView = UIImageView(frame: CGRectMake(100, 100, 100, 100))
commentImageView.image = UIImage(named: "myimage.png")!.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
commentImageView.tintColor = UIColor.blackColor()
addSubview(commentImageView)
在情节提要和图像资源中。您还可以更改这两个选项:
将渲染模式更新为模板图像
更新视图中的着色颜色
Swift 4
更改UIImage SVG/PDF的色调,该色调适用于具有唯一颜色的图像:
更改适用于具有唯一颜色的图像的UIImageView的色调:
更改UIImage的色调对于图片,请使用:
<代码>导入基础
//标记:-图像的扩展
公共图像扩展{
///着色,使用给定的着色颜色为图像着色
///这类似于Photoshop的“颜色”图层混合模式
///这对于非灰度源图像和
///同时具有应保留的高光和阴影
///白色将保持白色,黑色将保持黑色,因为
///图像被保留
///
///-参数TintColor:色调颜色
///-返回:着色图像
公共func tintImage(带fillColor:UIColor)->UIImage{
返回modifiedImage{context,rect in
//绘制黑色背景-保留部分透明像素颜色的解决方法
context.setBlendMode(.normal)
UIColor.black.setFill()
context.fill(rect)
//绘制原始图像
context.setBlendMode(.normal)
context.draw(cgImage!,in:rect)
//着色图像(丢失alpha)-保留原始图像的亮度
context.setBlendMode(.color)
fillColor.setFill()
context.fill(rect)
//通过原始图像的alpha值进行遮罩
context.setBlendMode(.destinationIn)
context.draw(context.makeImage()!,in:rect)
}
}
///修改图像上下文,对图像应用修改
///
///-参数绘制:(CGContext,CGRect)->())
///-返回:UIImage
fileprivate func modifiedImage(uDraw:(CGContext,CGRect)->())->UIImage{
//使用scale可以正确地保存视网膜图像
UIGraphicsBeginImageContextWithOptions(大小、错误、比例)
let context:CGContext!=UIGraphicsGetCurrentContext()
断言(上下文!=nil)
//正确旋转图像
context.translateBy(x:0,y:size.height)
context.scaleBy(x:1.0,y:-1.0)
设rect=CGRect(x:0.0,y:0.0,宽度:size.width,高度:size.height)
绘制(上下文,矩形)
让image=UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsSendImageContext()
返回图像!
}
}
现在我在Duncan Babbage响应中使用了这种方法:
+ (UIImageView *) tintImageView: (UIImageView *)imageView withColor: (UIColor*) color{
imageView.image = [imageView.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
[imageView setTintColor:color];
return imageView;
}
用于swift 3目的
theImageView.image = theImageView.image!.withRenderingMode(.alwaysTemplate)
theImageView.tintColor = UIColor.red
如果有图像替换清除按钮,可以在Swift 3中使用此按钮
利用Swift中的扩展:-
extension UIImageView {
func changeImageColor( color:UIColor) -> UIImage
{
image = image!.withRenderingMode(.alwaysTemplate)
tintColor = color
return image!
}
}
//Change color of logo
logoImage.image = logoImage.changeImageColor(color: .red)
如果有人关心没有UIImageView的解决方案:
// (Swift 3)
extension UIImage {
func tint(with color: UIColor) -> UIImage {
var image = withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
color.set()
image.draw(in: CGRect(origin: .zero, size: size))
image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}
也可从代码和界面生成器使用的子类:
@implementation TintedImageView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
[self setup];
}
return self;
}
-(void)setup {
self.image = [self.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
}
@end
iOS
从Interface Builder执行此操作的解决方案,并从IB中选择您的着色颜色
extension UIImageView {
// make template image with tint color
var templateImage: Bool {
set {
if newValue, let image = self.image {
let newImage = image.withRenderingMode(.alwaysTemplate)
self.image = newImage
}
} get {
return false
}
}
}这是我的UIImage扩展,您可以直接对图像使用changeTintColor功能
extension UIImage {
func changeTintColor(color: UIColor) -> UIImage {
var newImage = self.withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
color.set()
newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
func changeColor(color: UIColor) -> UIImage {
let backgroundSize = self.size
UIGraphicsBeginImageContext(backgroundSize)
guard let context = UIGraphicsGetCurrentContext() else {
return self
}
var backgroundRect = CGRect()
backgroundRect.size = backgroundSize
backgroundRect.origin.x = 0
backgroundRect.origin.y = 0
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
context.translateBy(x: 0, y: backgroundSize.height)
context.scaleBy(x: 1.0, y: -1.0)
context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
mask: self.cgImage!)
context.fill(backgroundRect)
var imageRect = CGRect()
imageRect.size = self.size
imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
imageRect.origin.y = (backgroundSize.height - self.size.height) / 2
context.setBlendMode(.multiply)
context.draw(self.cgImage!, in: imageRect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
类似这样的示例用法
let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)
您可以使用change
changeColor
功能更改图像颜色Swift 3版本的扩展答案,从fuzz
profileImageView.image=图像视图.image!。使用渲染模式(.alwaysTemplate)
profileImageView.tintColor=UIColor.green 或 首先在“图像资源”中选择特定图像,然后选择“变红为模板”而不是“默认”,然后选择“写入行”。
profileImageView.tintColor=UIColor.green用于为UIButton的图像着色
let image1 = "ic_shopping_cart_empty"
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .selected)
btn_Basket.imageView?.tintColor = UIColor(UIColor.Red)
如果您有SVG图像的任何id
extension UIImage {
func changeTintColor(color: UIColor) -> UIImage {
var newImage = self.withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
color.set()
newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
func changeColor(color: UIColor) -> UIImage {
let backgroundSize = self.size
UIGraphicsBeginImageContext(backgroundSize)
guard let context = UIGraphicsGetCurrentContext() else {
return self
}
var backgroundRect = CGRect()
backgroundRect.size = backgroundSize
backgroundRect.origin.x = 0
backgroundRect.origin.y = 0
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
context.translateBy(x: 0, y: backgroundSize.height)
context.scaleBy(x: 1.0, y: -1.0)
context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
mask: self.cgImage!)
context.fill(backgroundRect)
var imageRect = CGRect()
imageRect.size = self.size
imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
imageRect.origin.y = (backgroundSize.height - self.size.height) / 2
context.setBlendMode(.multiply)
context.draw(self.cgImage!, in: imageRect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)
func imageWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color.setFill()
let context = UIGraphicsGetCurrentContext()! as CGContext
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0);
context.setBlendMode(.normal)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height) as CGRect
context.clip(to: rect, mask: self.cgImage!)
context.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()! as UIImage
UIGraphicsEndImageContext()
return newImage
}
let image1 = "ic_shopping_cart_empty"
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .normal)
btn_Basket.setImage(UIImage(named: image1)?.withRenderingMode(.alwaysTemplate), for: .selected)
btn_Basket.imageView?.tintColor = UIColor(UIColor.Red)
let image = SVGKImage(named: "iconName")
let svgIMGV = SVGKFastImageView(frame: self.imgView.frame)
svgIMGV.image = image
svgIMGV.fillTintColor(colorImage: UIColor.red, iconID: "Bank")
// Add in extension SVGKImageView
extension SVGKImageView {
func fillTintColor(colorImage: UIColor, iconID: String) {
if self.image != nil && self.image.caLayerTree != nil {
print(self.image.caLayerTree.sublayers)
guard let sublayers = self.image.caLayerTree.sublayers else { return }
fillRecursively(sublayers: sublayers, color: colorImage, iconID: iconID)
}
}
private func fillRecursively(sublayers: [CALayer], color: UIColor, iconID: String, hasFoundLayer: Bool) {
var isLayerFound = false
for layer in sublayers {
if let l = layer as? CAShapeLayer {
print(l.name)
//IF you want to color the specific shapelayer by id else remove the l.name == "myID" validation
if let name = l.name, hasFoundLayer == true && name == "myID" {
self.colorThatImageWIthColor(color: color, layer: l)
print("Colouring FInished")
}
} else {
if layer.name == iconID {
if let innerSublayer = layer.sublayers as? [CAShapeLayer] {
fillRecursively(sublayers: innerSublayer, color: color, iconID: iconID, hasFoundLayer: true )
print("FOund")
}
} else {
if let l = layer as? CALayer, let sub = l.sublayers {
fillRecursively(sublayers: sub, color: color, iconID: iconID, hasFoundLayer: false)
}
}
}
}
}
func colorThatImageWIthColor(color: UIColor, layer: CAShapeLayer) {
if layer.strokeColor != nil {
layer.strokeColor = color.cgColor
}
if layer.fillColor != nil {
layer.fillColor = color.cgColor
}
}
}
let navHeight = self.navigationController?.navigationBar.frame.height;
let menuBtn = UIButton(type: .custom)
menuBtn.frame = CGRect(x: 0, y: 0, width: 45, height: navHeight!)
menuBtn.setImage(UIImage(named:"image_name")!.withRenderingMode(.alwaysTemplate), for: .normal)
menuBtn.tintColor = .black
let image = UIImage(named: "Heart")?.withRenderingMode(.alwaysTemplate)
if #available(iOS 13.0, *) {
imageView.image = image?.withTintColor(UIColor.white)
}
extension UIImage {
func withBackground(color: UIColor, fill fillColor: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, true, scale)
guard let ctx = UIGraphicsGetCurrentContext(), let image = cgImage else { return self }
defer { UIGraphicsEndImageContext() }
ctx.concatenate(CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: size.height))
let rect = CGRect(origin: .zero, size: size)
// draw background
ctx.setFillColor(color.cgColor)
ctx.fill(rect)
// draw image with fill color
ctx.clip(to: rect, mask: image)
ctx.setFillColor(fillColor.cgColor)
ctx.fill(rect)
return UIGraphicsGetImageFromCurrentImageContext() ?? self
}
}
let image = yourImage.withTintColor(.systemRed)
let image = UIImage(named: "imageName")?.withTintColor(.white, renderingMode: .alwaysTemplate)
extension UIImageView {
func setImageTintColor(_ color: UIColor) {
let tintedImage = self.image?.withRenderingMode(.alwaysTemplate)
self.image = tintedImage
self.tintColor = color
}
}
myImageView.setImageTintColor(.systemBlue)