Ios 如何避免错误的方向显示图片,然后使用UIImagePickerController?
我正在使用UIImagePickerController在Objective C应用程序中拍照。然后用相机拍照或从gallery加载此图片,我在Ios 如何避免错误的方向显示图片,然后使用UIImagePickerController?,ios,objective-c,uiimageview,uiimagepickercontroller,Ios,Objective C,Uiimageview,Uiimagepickercontroller,我正在使用UIImagePickerController在Objective C应用程序中拍照。然后用相机拍照或从gallery加载此图片,我在UIImageView中显示此图片。这是我的问题,图片显示旋转90º,如果这是在纵向定向设备 如果我获取了要在UIImageView中显示的UIImage的方向,则始终获取UIImageOrientationUp,因此我无法手动旋转该方向 if (photo.imageOrientation == UIImageOrientationUp) {
UIImageView
中显示此图片。这是我的问题,图片显示旋转90º,如果这是在纵向定向设备
如果我获取了要在UIImageView
中显示的UIImage
的方向,则始终获取UIImageOrientationUp
,因此我无法手动旋转该方向
if (photo.imageOrientation == UIImageOrientationUp) {
NSLog(@"UP"); //Always get this line. If Uiimage is portrait or landscape
}else if (photo.imageOrientation == UIImageOrientationRight) {
NSLog(@"Right");
}
我正在尝试使用以下函数:
- (UIImage *)fixrotation:(UIImage *)image{
...
}
但是图片没有旋转。因为我总是得到UIImageOrientationUp
如何解决此问题并在myUIImageView
中始终以纵向位置显示我的图片
我的didFinishPickingMediaWithInfo是:
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
image = [info valueForKey:UIImagePickerControllerOriginalImage];
//I use this image to show in next View
SecondView * controller = [SecondView new];
controller.imageView.image = image;
[self performSegueWithIdentifier:@"segue2" sender:self];
[picker.self dismissModalViewControllerAnimated:YES];
}
然后在第三个视图中,在其他序列之间将其分配给UIImageView:
//photo是从segue获取的变量
UIImage*imageToDisplay=photo.fixOrientation
self.imageV.image = imageToDisplay;
self.imageV.contentMode = UIViewContentModeScaleAspectFill;
谢谢。为此使用类别
UIImage+fixOrientation.h
@interface UIImage (fixOrientation)
- (UIImage *)fixOrientation;
@end
UIImage+fixOrientation.m
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
// No-op if the orientation is already correct
if (self.imageOrientation == UIImageOrientationUp) return self;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (self.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (self.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
CGImageGetBitsPerComponent(self.CGImage), 0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
@end
我也面临着这个问题。 此代码必须解决以下问题:
UIImage *initialImage = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
NSData *data = UIImagePNGRepresentation(initialImage);
UIImage *tempImage = [UIImage imageWithData:data];
UIImage *fixedOrientationImage = [UIImage imageWithCGImage:tempImage.CGImage
scale:initialImage.scale
orientation:initialImage.imageOrientation];
我使用了你的类,但这不适用于fixorientation。我导入:#导入“UIImage+fixOrientation.h”,然后调用函数到我的photo变量->UIImage*imageToDisplay=photo.fixOrientation;但这不起作用。。我是否做了一些不好的事情??我正在使用NSLog进行调试,如果(self.imageOrientation==UIImageOrientationUp){尽管图片是在纵向位置拍摄的:(尝试添加shouldAutoRotate()方法(返回否)在您的ViewControlleri中,如果我在纵向中打开选取器,就像元数据一样,获取此信息,然后在拍摄时显示此获取位置。能否显示您的UIImagePickerDelegateMethod didFinishPickingMediaWithInfo以及您在UIImageView中设置图像的位置?谢谢,您的图像将显示在SecondV上的UIImageView上View viewController?在故事板上,您可以检查第二个视图的方向是否设置为横向(在该VC的属性面板内)。如果设置为横向,则这就是为什么它将显示在横向(从主VC旋转90*.不,是正确的,所有视图都是纵向的。但我看到了一些尝试,如果我在DIDFINish中使用fixOrientation,单击它会显示图片具有UIImageOrientationRight。但是如果我应用-(UIImage*)fixOrientation,它在下一个视图中保持不旋转。