Ios 未调用AsyncSocket委托

Ios 未调用AsyncSocket委托,ios,delegates,cocoaasyncsocket,Ios,Delegates,Cocoaasyncsocket,我正在尝试编写一个应用程序,通过CocoaAsyncSocket库发送/接收数据 在应用程序的第一个版本中,在视图控制器中创建/初始化套接字,我还将正确调用的委托方法放在其中: WakmanFirstViewController.m #import "WakmanFirstViewController.h" #import "GCDAsyncSocket.h" @implementation WakmanFirstViewController - (void)viewDidLoad {

我正在尝试编写一个应用程序,通过CocoaAsyncSocket库发送/接收数据

在应用程序的第一个版本中,在视图控制器中创建/初始化套接字,我还将正确调用的委托方法放在其中:

WakmanFirstViewController.m

#import "WakmanFirstViewController.h"
#import "GCDAsyncSocket.h"

@implementation WakmanFirstViewController

- (void)viewDidLoad
 {  
    [super viewDidLoad];

    asyncSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];

    NSError *error = nil;

    if (![asyncSocket connectToHost:@"192.168.1.13" onPort:2000 error:&error]) {
        NSLog(@"Unable to connect to due to invalid configuration: %@",error);
    }

    NSData *requestData = [@"C" dataUsingEncoding:NSUTF8StringEncoding];
    [asyncSocket writeData:requestData withTimeout:-1.0 tag:0];
    [asyncSocket readDataWithTimeout:1 tag:0];
}

- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port {

    NSLog(@"socket:didConnectToHost:%@ port:%hu", host, port);
}

... (other delegate methods)
#import "SocketConnection.h"

static GCDAsyncSocket *socket;

@implementation SocketConnection

+ (GCDAsyncSocket *)getInstance
{
    @synchronized(self) {

        if (socket == nil) {
            socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];           
        }

        if (![socket isConnected]) {
            NSError *error = nil;

            if (![socket connectToHost:@"192.168.1.13" onPort:2000 error:&error]){
                    NSLog(@"Error connecting: %@", error);
            }
        }
    }
    return socket;
}

- (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port {
    NSLog(@"socket connected");
}

... (other delegate methods)
#import "WakmanFirstViewController.h"

@implementation WakmanFirstViewController

- (void)viewDidLoad
 {
    [super viewDidLoad];

    socket = [SocketConnection getInstance]; 

    NSData *requestData = [@"C" dataUsingEncoding:NSUTF8StringEncoding];
    [asyncSocket writeData:requestData withTimeout:-1.0 tag:0];
    [asyncSocket readDataWithTimeout:1 tag:0];
}
现在,我试图从ViewController中删除套接字的创建,并将其放在一个Singleton类中,以便我也可以从其他视图使用相同的连接

为此,我创建了一个新类(SocketConnection),并在其中移动了委托方法:

wakmanSocketConnection.h

#import <Foundation/Foundation.h>
#import "GCDAsyncSocket.h"

@interface SocketConnection : NSObject {
}

+ (GCDAsyncSocket *)getInstance;

@end
#import <UIKit/UIKit.h>
#import "SocketConnection.h"

@class GCDAsyncSocket;

@interface WakmanFirstViewController : UIViewController  {
    GCDAsyncSocket *socket; 
}

@end
然后,我修改了Viewcontroller:

WakmanFirstViewController.h

#import <Foundation/Foundation.h>
#import "GCDAsyncSocket.h"

@interface SocketConnection : NSObject {
}

+ (GCDAsyncSocket *)getInstance;

@end
#import <UIKit/UIKit.h>
#import "SocketConnection.h"

@class GCDAsyncSocket;

@interface WakmanFirstViewController : UIViewController  {
    GCDAsyncSocket *socket; 
}

@end
已建立连接,但问题是未调用委托方法

wakmanSocketConnection.m中,我将委托设置为self,因此它应该引用我复制方法的类

有人能帮我找到这个问题吗

谢谢,
Corrado

问题在于didReadData委托方法只被调用一次,您必须通过调用以下命令来保持侦听套接字:

[_socket readDataWithTimeout:-1 tag:0]; 
我的方法是这样的:

- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
    dispatch_async(dispatch_get_main_queue(), ^{
        @autoreleasepool {
            // DO STH
            [_socket readDataWithTimeout:-1 tag:0];
        }
    });
}
初始方法:

- (id)init
{
    if (self = [super init]) 
    {
        _socketQueue = dispatch_queue_create("Socket TCP Queue", nil);
        _delegateQueue = dispatch_queue_create("Socket Delegate Queue", nil);
        _socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:_delegateQueue socketQueue:_socketQueue];

    }
    return self;
}
和连接方法:

- (void)connectToServer:(NSString *)host port:(NSInteger)port
{
    self.host = host;
    self.port = port;

    NSError *error = nil;
    if (![_socket connectToHost:host onPort:port error:&error])
    {

    }
}
写入方法:

- (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag
{
    if ([self.socket isConnected]) {
        [self.socket writeData:data withTimeout:timeout tag:tag];
    }
}

问题是didReadData委托方法只被调用一次,您必须通过调用以下命令来保持侦听套接字:

[_socket readDataWithTimeout:-1 tag:0]; 
我的方法是这样的:

- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
    dispatch_async(dispatch_get_main_queue(), ^{
        @autoreleasepool {
            // DO STH
            [_socket readDataWithTimeout:-1 tag:0];
        }
    });
}
初始方法:

- (id)init
{
    if (self = [super init]) 
    {
        _socketQueue = dispatch_queue_create("Socket TCP Queue", nil);
        _delegateQueue = dispatch_queue_create("Socket Delegate Queue", nil);
        _socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:_delegateQueue socketQueue:_socketQueue];

    }
    return self;
}
和连接方法:

- (void)connectToServer:(NSString *)host port:(NSInteger)port
{
    self.host = host;
    self.port = port;

    NSError *error = nil;
    if (![_socket connectToHost:host onPort:port error:&error])
    {

    }
}
写入方法:

- (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag
{
    if ([self.socket isConnected]) {
        [self.socket writeData:data withTimeout:timeout tag:tag];
    }
}

谢谢你的回答,但我不明白两件事:1。如果这就是问题所在,为什么应用程序的第一个版本(包括VievController中的委托方法)工作得很好?代码完全相同。2.除了接收数据的方法外,似乎还有以下方法:-(void)socket:(GCDAsyncSocket*)sock didConnectToHost:(NSString*)主机端口:(UInt16)端口{NSLog(@“socket connected”);}不工作,因为我在日志中看不到“socket connected”(但连接是建立的,因为我在另一侧收到了字母“C”)感谢您的单例模式错误,您应该在getInstance中返回SocketConnection指针,而不是GCDAsyncSocket!您没有创建SocketConnection类,因此委托将为零。再次感谢,我将按照您的建议进行操作。您是否解决过此问题@Corrado,我希望完成类似的任务感谢您的回答,但我不明白两件事:1。如果这就是问题所在,为什么应用程序的第一个版本(包括VievController中的委托方法)工作得很好?代码完全相同。2.除了接收数据的方法外,似乎还有以下方法:-(void)socket:(GCDAsyncSocket*)sock didConnectToHost:(NSString*)主机端口:(UInt16)端口{NSLog(@“socket connected”);}不工作,因为我在日志中看不到“socket connected”(但连接是建立的,因为我在另一侧收到了字母“C”)感谢您的单例模式错误,您应该在getInstance中返回SocketConnection指针,而不是GCDAsyncSocket!您没有创建SocketConnection类,因此委托将为零。再次感谢您,我将按照您的建议进行操作。您曾经解决过这个@Corrado问题吗?我希望完成类似的任务