在SWIFT iOS中未调用委托
我创建了两个视图,一个用于协议和委托。对于第一个视图,不调用委托函数 我的FirstView控制器:这里我正在访问委托函数在SWIFT iOS中未调用委托,ios,swift,Ios,Swift,我创建了两个视图,一个用于协议和委托。对于第一个视图,不调用委托函数 我的FirstView控制器:这里我正在访问委托函数 import UIKit class NextViewController: UIViewController,DurationSelectDelegate { //var secondController: DurationDel? var secondController: DurationDel = DurationDel() @IBAc
import UIKit
class NextViewController: UIViewController,DurationSelectDelegate {
//var secondController: DurationDel?
var secondController: DurationDel = DurationDel()
@IBAction func Next(sender : AnyObject)
{
let nextViewController = DurationDel(nibName: "DurationDel", bundle: nil)
self.navigationController.pushViewController(nextViewController, animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
secondController.delegate=self
}
func DurationSelected() {
println("SUCCESS")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
我的SecondView控制器:我在这里创建委托
import UIKit
protocol DurationSelectDelegate {
func DurationSelected()
}
class DurationDel: UIViewController {
var delegate: DurationSelectDelegate?
@IBAction func Previous(sender : AnyObject) {
//let game = DurationSelectDelegate()
delegate?.DurationSelected()
self.navigationController.popViewControllerAnimated(true)
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
在我看来,似乎您正在推送一个尚未实际设置委托的视图控制器。如果您更改了“下一步”函数,以包含该行
nextViewController.delegate = self
你应该看到授权是有效的。在这样做的过程中,您可能还可以删除“secondController”的创建,因为这看起来是多余的。您遵循的命名约定会让团队中的其他开发人员感到困惑。这个例子应该是
let durationDel = DurationDel(nibName: "DurationDel", bundle: nil)
正如@eakerod所提到的,您要设置的委托是
durationDel.delegate = self
您是否尝试过此,
delegate!。DurationSelected()代码>?是的。它因以下错误而崩溃致命错误:无法展开可选。无