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Ios5 在iOs 5上以编程方式拍摄屏幕截图_Ios5_Screenshot - Fatal编程技术网

Ios5 在iOs 5上以编程方式拍摄屏幕截图

Ios5 在iOs 5上以编程方式拍摄屏幕截图,ios5,screenshot,Ios5,Screenshot,我正在开发一个iOS5iPhone应用程序,我想在用户按下故事板中某个视图的按钮时以编程方式截图。我尝试过很多代码,但它们都是针对iOs的旧版本。我如何在iOs 5中做到这一点。谢谢 好吧,通过编程捕捉iPhone屏幕的方法很少 - (void)drawRect:(CGRect)rect { UIGraphicsBeginImageContext(self.bounds.size); [self.view.layer renderInContext:UIGraphics

我正在开发一个iOS5iPhone应用程序,我想在用户按下故事板中某个视图的按钮时以编程方式截图。我尝试过很多代码,但它们都是针对iOs的旧版本。我如何在iOs 5中做到这一点。谢谢

好吧,通过编程捕捉iPhone屏幕的方法很少

- (void)drawRect:(CGRect)rect {   
     UIGraphicsBeginImageContext(self.bounds.size);
     [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
     UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();  
     UIGraphicsEndImageContext();   
}
  • 使用UIKIT

  • 使用avfoundationframework

  • 使用opengles

  • 使用视图

    CGRect screenRect = [[UIScreen mainScreen] bounds];
    UIGraphicsBeginImageContext(screenRect.size);
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    [[UIColor blackColor] set];
    CGContextFillRect(ctx, screenRect);
    [self.window.layer renderInContext:ctx];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
  • 使用窗口

    UIGraphicsBeginImageContext(self.view.frame.size);
    [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viImage=UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    

  • 在这5种方法中,我发现第一种方法对于复制粘贴和应用压缩级别非常方便,因为第一种方法提供了具有真实像素数据的图像。

    由于这是一个老问题,我将代码放在这里,希望能帮助到其他人。 (代码是从Apple复制的:)


    @–的可能副本一二三 , 这篇文章明确地说用户希望它用于IOS5,UIGraphicsSendImageContext()在哪里?
    - (UIImage*)screenshot 
    {
        // Create a graphics context with the target size
        // On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
        // On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
        CGSize imageSize = [[UIScreen mainScreen] bounds].size;
        if (NULL != UIGraphicsBeginImageContextWithOptions)
            UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
        else
            UIGraphicsBeginImageContext(imageSize);
    
        CGContextRef context = UIGraphicsGetCurrentContext();
    
        // Iterate over every window from back to front
        for (UIWindow *window in [[UIApplication sharedApplication] windows]) 
        {
            if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
            {
                // -renderInContext: renders in the coordinate space of the layer,
                // so we must first apply the layer's geometry to the graphics context
                CGContextSaveGState(context);
                // Center the context around the window's anchor point
                CGContextTranslateCTM(context, [window center].x, [window center].y);
                // Apply the window's transform about the anchor point
                CGContextConcatCTM(context, [window transform]);
                // Offset by the portion of the bounds left of and above the anchor point
                CGContextTranslateCTM(context,
                                      -[window bounds].size.width * [[window layer] anchorPoint].x,
                                      -[window bounds].size.height * [[window layer] anchorPoint].y);
    
                // Render the layer hierarchy to the current context
                [[window layer] renderInContext:context];
    
                // Restore the context
                CGContextRestoreGState(context);
            }
        }
    
        // Retrieve the screenshot image
        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    
        UIGraphicsEndImageContext();
    
        return image;
    }