Iphone 如何在不丢失上下文的情况下绘制上下文?
我正在网格中绘制Iphone 如何在不丢失上下文的情况下绘制上下文?,iphone,objective-c,xcode,Iphone,Objective C,Xcode,我正在网格中绘制UIImages。我目前只画的变化。。。只有改变。。。但是老照片应该留在原来的地方。。。但是现在,在下一次调用drawRect:(CGRect)rect: - (void)drawRect:(CGRect)rect { int cellSize = self.bounds.size.width / WIDTH; double xOffset = 0; CGRect cellFrame = CGRectMake(0, 0, cellSize, cellSi
UIImage
s。我目前只画的变化。。。只有改变。。。但是老照片应该留在原来的地方。。。但是现在,在下一次调用drawRect:(CGRect)rect:
- (void)drawRect:(CGRect)rect
{
int cellSize = self.bounds.size.width / WIDTH;
double xOffset = 0;
CGRect cellFrame = CGRectMake(0, 0, cellSize, cellSize);
NSUInteger cellIndex = 0;
cellFrame.origin.x = xOffset;
for (int i = 0; i < WIDTH; i++)
{
cellFrame.origin.y = 0;
for (int j = 0; j < HEIGHT; j++, cellIndex++)
{
if([[self.state.boardChanges objectAtIndex:(i*HEIGHT)+j] intValue]==1){
if (CGRectIntersectsRect(rect, cellFrame)) {
NSNumber *currentCell = [self.state.board objectAtIndex:cellIndex];
if (currentCell.intValue == 1)
{
[image1 drawInRect:cellFrame];
}
else if (currentCell.intValue == 0)
{
[image2 drawInRect:cellFrame];
}
}
}
cellFrame.origin.y += cellSize;
}
cellFrame.origin.x += cellSize;
}
}
Cocoa/UIKit可以随时丢弃以前绘制的视图内容。当要求视图绘制时,它必须绘制所提供的
rect
中的所有内容。你不能决定不画一些东西。(好吧,你可以做你想做的任何事情,但是你会得到你所看到的结果。)找到另一个解决方案->只需截图并以drawRect为背景绘制即可
-(void)createContent{
CGRect rect = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height);
UIGraphicsBeginImageContext(rect.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
CGImageRef screenshotRef = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());
_backgroundImage = [[UIImage alloc] initWithCGImage:screenshotRef];
CGImageRelease(screenshotRef);
UIGraphicsEndImageContext();
}
- (void)drawRect:(CGRect)rect
{
[_backgroundImage drawInRect:CGRectMake(0.0f, 0.0f, self.bounds.size.width, self.bounds.size.height)];
....
....
....
}
######编辑
找到了一种更复杂的方法来完成上述工作:
####编辑
另一个解决方案是使用CALayers,只更新那些更改的部分
####编辑
或:
self.layer.contents=(id)[[u previousContent CGImage]
-(void)createContent{
CGRect rect = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height);
UIGraphicsBeginImageContext(rect.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
CGImageRef screenshotRef = CGBitmapContextCreateImage(UIGraphicsGetCurrentContext());
_backgroundImage = [[UIImage alloc] initWithCGImage:screenshotRef];
CGImageRelease(screenshotRef);
UIGraphicsEndImageContext();
}
- (void)drawRect:(CGRect)rect
{
[_backgroundImage drawInRect:CGRectMake(0.0f, 0.0f, self.bounds.size.width, self.bounds.size.height)];
....
....
....
}