iphone:从相机拍摄的图像改变了方向
我制作了一个iphone应用程序,从相机中捕捉图像,并在下一个视图中设置该图像。但问题是图像是旋转的。i、 景观图像变为potraite,protraite图像变为景观。 我参考了许多代码,但无法获得解决方案 我的代码是:iphone:从相机拍摄的图像改变了方向,iphone,objective-c,ios5,Iphone,Objective C,Ios5,我制作了一个iphone应用程序,从相机中捕捉图像,并在下一个视图中设置该图像。但问题是图像是旋转的。i、 景观图像变为potraite,protraite图像变为景观。 我参考了许多代码,但无法获得解决方案 我的代码是: - (void)btnCapturePressed { if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
- (void)btnCapturePressed
{
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
{
picker=[[UIImagePickerController alloc] init];
picker.delegate=self;
[picker setAllowsEditing:YES];
picker.sourceType=UIImagePickerControllerSourceTypeCamera;
//[self.navigationController pushViewController:(UIViewController *)ipc animated:YES];
[self presentModalViewController:picker animated:YES];
[picker release];
}
}
-(void) imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo :(NSDictionary *)info
{
UIImage *imageToScale=[info objectForKey:UIImagePickerControllerOriginalImage];
imgView = [[UIImageView alloc] initWithImage:imageToScale];
[picker presentModalViewController:cropper animated:YES];
}
我也提到了。有相同的问题,但找不到解决方案
请帮帮我
谢谢。因此,在拍摄图像时,存储设备的方向,并将其作为参数传递给下面的方法 这里只需给方法命名并传递参数
orientation
switch (orientation) {
case UIDeviceOrientationPortrait:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(0.))];
break;
case UIDeviceOrientationPortraitUpsideDown:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(180.))];
break;
case UIDeviceOrientationLandscapeLeft:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(90.))];
break;
case UIDeviceOrientationLandscapeRight:
[featureLayer setAffineTransform:CGAffineTransformMakeRotation(DegreesToRadians(-90.))];
break;
case UIDeviceOrientationFaceUp:
case UIDeviceOrientationFaceDown:
default:
break; // leave the layer in its last known orientation
}
我在这里使用的宏如下所示
static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
这肯定会奏效
快乐编码:)
编辑
如果上面的代码不能很好地工作,那么使用这个代码
@interface UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
@end
@implementation UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// // Rotate the image context
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end
然后调用上面的函数,如下所示
switch (orientation) {
case UIDeviceOrientationPortrait:
image = [image imageRotatedByDegrees:0];
break;
case UIDeviceOrientationPortraitUpsideDown:
image = [image imageRotatedByDegrees:180];
break;
case UIDeviceOrientationLandscapeLeft:
image = [image imageRotatedByDegrees:-90];
break;
case UIDeviceOrientationLandscapeRight:
image = [image imageRotatedByDegrees:90];
break;
case UIDeviceOrientationFaceUp:
case UIDeviceOrientationFaceDown:
default:
break; // leave the layer in its last known orientation
}
如果图像未处于所需方向,则将90添加到上述所有图像旋转角度的参数(即,如果为0,则为0+90)或根据需要添加
编辑1
UIDeviceOrientation curDeviceOrientation = [[UIDevice currentDevice] orientation];
我参考了苹果论坛()上的讨论,找到了以下解决方案;这对我来说非常有效;我只是复制粘贴它,它就像宝石
-(UIImage *) scaleAndRotateImage(UIImage *)image
{
int kMaxResolution = 320; // Or whatever
CGImageRef imgRef = image.CGImage;
CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);
CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake(0, 0, width, height);
if (width > kMaxResolution || height > kMaxResolution) {
CGFloat ratio = width/height;
if (ratio > 1) {
bounds.size.width = kMaxResolution;
bounds.size.height = bounds.size.width / ratio;
}
else {
bounds.size.height = kMaxResolution;
bounds.size.width = bounds.size.height * ratio;
}
}
CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch(orient) {
case UIImageOrientationUp: //EXIF = 1
transform = CGAffineTransformIdentity;
break;
case UIImageOrientationUpMirrored: //EXIF = 2
transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
break;
case UIImageOrientationDown: //EXIF = 3
transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationDownMirrored: //EXIF = 4
transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
transform = CGAffineTransformScale(transform, 1.0, -1.0);
break;
case UIImageOrientationLeftMirrored: //EXIF = 5
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
transform = CGAffineTransformScale(transform, -1.0, 1.0);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationLeft: //EXIF = 6
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
break;
case UIImageOrientationRightMirrored: //EXIF = 7
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeScale(-1.0, 1.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
case UIImageOrientationRight: //EXIF = 8
boundHeight = bounds.size.height;
bounds.size.height = bounds.size.width;
bounds.size.width = boundHeight;
transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
transform = CGAffineTransformRotate(transform, M_PI / 2.0);
break;
default:
[NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];
}
UIGraphicsBeginImageContext(bounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
CGContextScaleCTM(context, -scaleRatio, scaleRatio);
CGContextTranslateCTM(context, -height, 0);
}
else {
CGContextScaleCTM(context, scaleRatio, -scaleRatio);
CGContextTranslateCTM(context, 0, -height);
}
CGContextConcatCTM(context, transform);
CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageCopy;
}
我也有同样的问题,这对我有帮助。希望它也能帮助你。我花了2分钟来解决这个问题 我一直在努力解决这个问题,但找到了一个更简单的解决方案:
AVCaptureConnection *vc = [self.snapper connectionWithMediaType:AVMediaTypeVideo];
// THIS IS THE KEY LINE!!!!!!!!!!!!!!!!!!!!!
[vc setVideoOrientation:[self interfaceToVideoOrientation]];
[self.snapper captureStillImageAsynchronouslyFromConnection:vc
completionHandler:
^(CMSampleBufferRef buf, NSError *err) {
NSData* data = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:buf];
UIImage* im = [UIImage imageWithData:data];
// Do something with the image.
}];
- (AVCaptureVideoOrientation)interfaceToVideoOrientation
{
switch ([UIApplication sharedApplication].statusBarOrientation)
{
case UIInterfaceOrientationPortrait:
return AVCaptureVideoOrientationPortrait;
case UIInterfaceOrientationPortraitUpsideDown:
return AVCaptureVideoOrientationPortraitUpsideDown;
case UIInterfaceOrientationLandscapeRight:
return AVCaptureVideoOrientationLandscapeRight;
case UIInterfaceOrientationLandscapeLeft:
return AVCaptureVideoOrientationLandscapeLeft;
default:
return AVCaptureVideoOrientationPortrait;
}
}
在拍摄之前设置视频方向现在已经解决了我的问题,即图像的方向错误。您的图像是否旋转到某个特定程度?因此,您必须在显示之前将其再次旋转-90。如果您想这样做,这将解决您的问题。如果您需要代码,请向我寻求帮助问一下,我会在回答中给你答案对你有用吗?发生了什么事?你的问题解决了吗?在拍摄图像时,只需将设备方向传递给方法,因为参数FeatureLayer是要旋转的图像。我不知道为什么,但编辑过的答案会帮助你。只需将编辑答案的@工具
和@界面
部分,在.m文件中的第一个代码部分,您要调用图像旋转,然后调用回答中提到的具有所需角度的开关。这肯定会起作用,因为它已在我的一个项目中进行了测试和使用,然后在开关语句中输入-90,并对其进行求解,因此4个值为-90,90,-180,分别为0。将-270和-90分别替换为-180和0,我认为这将解决问题,正如你所说的,旋转+90。在处理了一个小时又一个小时的定向问题后,你终于帮助了我。太神了非常感谢,我的应用程序现在可以运行了。谢谢,这对我帮助很大-特别是在你展示如何从图像中提取方向信息的地方!