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Iphone CGMutablePathRef更改颜色_Iphone_Core Graphics_Mkoverlay - Fatal编程技术网

Iphone CGMutablePathRef更改颜色

Iphone CGMutablePathRef更改颜色,iphone,core-graphics,mkoverlay,Iphone,Core Graphics,Mkoverlay,我正在使用苹果公司在他们的一个示例中提供的示例,在MKOverlayView上绘制CGPath。目前,这条线绘制为单一颜色,但我想在路径上的不同点设置这一点 - (CGPathRef)newPathForPoints:(MKMapPoint *)points pointCount:(NSUInteger)pointCount clipRect:(MKMapRect)mapRect

我正在使用苹果公司在他们的一个示例中提供的示例,在MKOverlayView上绘制CGPath。目前,这条线绘制为单一颜色,但我想在路径上的不同点设置这一点

    - (CGPathRef)newPathForPoints:(MKMapPoint *)points
                   pointCount:(NSUInteger)pointCount
                     clipRect:(MKMapRect)mapRect
                    zoomScale:(MKZoomScale)zoomScale
{
    // The fastest way to draw a path in an MKOverlayView is to simplify the
    // geometry for the screen by eliding points that are too close together
    // and to omit any line segments that do not intersect the clipping rect.  
    // While it is possible to just add all the points and let CoreGraphics 
    // handle clipping and flatness, it is much faster to do it yourself:
    //
    if (pointCount < 2)
        return NULL;

    CGMutablePathRef path = NULL;

    BOOL needsMove = YES;

#define POW2(a) ((a) * (a))

    // Calculate the minimum distance between any two points by figuring out
    // how many map points correspond to MIN_POINT_DELTA of screen points
    // at the current zoomScale.
    double minPointDelta = MIN_POINT_DELTA / zoomScale;
    double c2 = POW2(minPointDelta);

    MKMapPoint point, lastPoint = points[0];
    NSUInteger i;
    for (i = 1; i < pointCount - 1; i++)
    {
        point = points[i];
        double a2b2 = POW2(point.x - lastPoint.x) + POW2(point.y - lastPoint.y);
        if (a2b2 >= c2) {
            if (lineIntersectsRect(point, lastPoint, mapRect))
            {
                if (!path) 
                    path = CGPathCreateMutable();
                if (needsMove)
                {
                    CGPoint lastCGPoint = [self pointForMapPoint:lastPoint];
                    CGPathMoveToPoint(path, NULL, lastCGPoint.x, lastCGPoint.y);
                }
                CGPoint cgPoint = [self pointForMapPoint:point];
                CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y);
            }
            else
            {
                // discontinuity, lift the pen
                needsMove = YES;
            }
            lastPoint = point;
        }
    }

#undef POW2

    // If the last line segment intersects the mapRect at all, add it unconditionally
    point = points[pointCount - 1];
    if (lineIntersectsRect(lastPoint, point, mapRect))
    {
        if (!path)
            path = CGPathCreateMutable();
        if (needsMove)
        {
            CGPoint lastCGPoint = [self pointForMapPoint:lastPoint];
            CGPathMoveToPoint(path, NULL, lastCGPoint.x, lastCGPoint.y);
        }
        CGPoint cgPoint = [self pointForMapPoint:point];
        CGPathAddLineToPoint(path, NULL, cgPoint.x, cgPoint.y);
    }

    return path;
}
行我想设置一个RGB颜色,如果可能的话,这样它可以不同的颜色沿途。我可以通过使用

CGContextSetRGBStrokeColor(ctx, 0, 0, 0, 0.5);

但是如果可能的话,我会迷路。

这是不可能的。笔划颜色是上下文的属性,而不是路径;在对整个路径进行笔划时,上下文使用其当前笔划颜色。无法告诉上下文“将此笔划颜色用于此
lineto
,将此笔划颜色用于此
lineto
,”等等

您需要自己保持每种颜色和手头的每一条线段之间的关联,并一次绘制一条线段:移动到上一个点(或起点),将一条线绘制到下一个点,设置该线段的颜色,然后进行笔划

CGContextSetRGBStrokeColor(ctx, 0, 0, 0, 0.5);