Iphone检测每个手指并绘制线条(使用cocos2d/openGL绘制)
我了解多点触控活动的基本原理Iphone检测每个手指并绘制线条(使用cocos2d/openGL绘制),iphone,ios,cocos2d-iphone,Iphone,Ios,Cocos2d Iphone,我了解多点触控活动的基本原理 当figer触摸视图/屏幕时,该视图将收到带有一组UITouch的cctouchsbegind UITouch将保留位置(CGPoint)及其对每个手指的唯一性 如果多个手指同时接触视图,则2UITouch将被发送到视图 有时,view会收到带有2个UITouch的cctouchsbegind,或者cctouchsbegind会为每个手指触摸依次调用两次 如果finger1正在移动,视图将接收带有一个UITouch的ccTouchesMoved 我的问题是如何分别用
UITouch
的cctouchsbegind
UITouch
将保留位置(CGPoint
)及其对每个手指的唯一性UITouch
将被发送到视图UITouch
的cctouchsbegind
,或者cctouchsbegind
会为每个手指触摸依次调用两次UITouch的ccTouchesMoved
您可以尝试将触摸位置数组与不同的触摸关联起来(例如NSDictionary,UITouchs作为键,NSArray点作为值)。然后,您可以使用
ccDrawLine
或任何其他方式(如果您使用draw
方法)绘制这些线。只是不要忘记将这些阵列存储在当前触摸结束的位置
-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] > 0) {
// handle multi touch
UITouch *touch1 = [[touches allObjects] objectAtIndex:0];
CGPoint touchLocation1 = [touch1 locationInView: [touch1 view]];
touchLocation1 = [[CCDirector sharedDirector] convertToGL: touchLocation1];
Edge *temEdge1 = (Edge*)[temEdges objectAtIndex:0];
[[temEdge1 end] updateXY:touchLocation1];
[[temEdge1 start] updateXY:touchLocation1];
if ([touches count] > 1) {
UITouch *touch2 = [[touches allObjects] objectAtIndex:1];
CGPoint touchLocation2 = [touch2 locationInView: [touch2 view]];
touchLocation2 = [[CCDirector sharedDirector] convertToGL: touchLocation2];
Edge *temEdge2 = (Edge*)[temEdges objectAtIndex:1];
[[temEdge2 end] updateXY:touchLocation2];
[[temEdge2 start] updateXY:touchLocation2];
}
}
}
-(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] > 0) {
// handle multi touch
UITouch *touch1 = [[touches allObjects] objectAtIndex:0];
CGPoint touchLocation1 = [touch1 locationInView: [touch1 view]];
touchLocation1 = [[CCDirector sharedDirector] convertToGL: touchLocation1];
Edge *temEdge1 = (Edge*)[temEdges objectAtIndex:0];
[[temEdge1 end] updateXY:touchLocation1];
if ([touches count] > 1) {
UITouch *touch2 = [[touches allObjects] objectAtIndex:1];
CGPoint touchLocation2 = [touch2 locationInView: [touch2 view]];
touchLocation2 = [[CCDirector sharedDirector] convertToGL: touchLocation2];
Edge *temEdge2 = (Edge*)[temEdges objectAtIndex:1];
[[temEdge2 end] updateXY:touchLocation2];
}
}
}
-(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] > 0) {
// handle multi touch
UITouch *touch1 = [[touches allObjects] objectAtIndex:0];
CGPoint touchLocation1 = [touch1 locationInView: [touch1 view]];
touchLocation1 = [[CCDirector sharedDirector] convertToGL: touchLocation1];
Edge *temEdge1 = (Edge*)[temEdges objectAtIndex:0];
[[temEdge1 end] updateXY:touchLocation1];
if ([touches count] > 1) {
UITouch *touch2 = [[touches allObjects] objectAtIndex:1];
CGPoint touchLocation2 = [touch2 locationInView: [touch2 view]];
touchLocation2 = [[CCDirector sharedDirector] convertToGL: touchLocation2];
Edge *temEdge2 = (Edge*)[temEdges objectAtIndex:1];
[[temEdge2 end] updateXY:touchLocation2];
}
}
}
-(void)draw
{
[super draw];
glLineWidth(5.f);
ccDrawColor4B(0, 0, 255, 255);
for (Edge *temEdge in temEdges) {
CGPoint start = [[temEdge start] toCCP];
CGPoint end = [[temEdge end] toCCP];
ccDrawLine(start , end);
}
}