Iphone 图像方向返回向上,但照片显示向上向下

Iphone 图像方向返回向上,但照片显示向上向下,iphone,ios,xcode,ipad,Iphone,Ios,Xcode,Ipad,我正在从iPad照片库中抓取一些照片。我在横向模式下拍了几张测试照片,都是iPad主页按钮在左侧,然后是右侧 因此,在我的应用程序中,由于某些原因,一些照片会从上到下显示。我检查了它们的imageOrientation属性,它们都是0(表示它们是UIImageOrientationUp)。这就意味着我甚至无法判断哪些照片需要旋转 发生了什么事,我如何判断哪些照片需要旋转?感谢UIImage具有属性imageOrientation,它指示UIImageView和其他UIImage使用者旋转原始图像

我正在从iPad照片库中抓取一些照片。我在横向模式下拍了几张测试照片,都是iPad主页按钮在左侧,然后是右侧

因此,在我的应用程序中,由于某些原因,一些照片会从上到下显示。我检查了它们的
imageOrientation
属性,它们都是0(表示它们是
UIImageOrientationUp
)。这就意味着我甚至无法判断哪些照片需要旋转


发生了什么事,我如何判断哪些照片需要旋转?感谢

UIImage具有属性imageOrientation,它指示UIImageView和其他UIImage使用者旋转原始图像数据。此标志很有可能保存到上传的jpeg图像中的exif数据中,但用于查看该标志的程序不遵守该标志

要在上载时旋转UIImage以正确显示,可以使用以下类别: 在.h文件中

UIImagefixOrientation.h

@interface UIImage (fixOrientation)

- (UIImage *)fixOrientation;

@end
UIImagefixOrientation.m

@implementation UIImage (fixOrientation)

- (UIImage *)fixOrientation {

    // No-op if the orientation is already correct
    if (self.imageOrientation == UIImageOrientationUp) return self;

   // We need to calculate the proper transformation to make the image upright.
   // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
  CGAffineTransform transform = CGAffineTransformIdentity;

  switch (self.imageOrientation) {
      case UIImageOrientationDown:
      case UIImageOrientationDownMirrored:
        transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
         transform = CGAffineTransformRotate(transform, M_PI);
          break;

    case UIImageOrientationLeft:
    case UIImageOrientationLeftMirrored:
        transform = CGAffineTransformTranslate(transform, self.size.width, 0);
        transform = CGAffineTransformRotate(transform, M_PI_2);
        break;

    case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
        transform = CGAffineTransformTranslate(transform, 0, self.size.height);
        transform = CGAffineTransformRotate(transform, -M_PI_2);
        break;
}

switch (self.imageOrientation) {
    case UIImageOrientationUpMirrored:
    case UIImageOrientationDownMirrored:
        transform = CGAffineTransformTranslate(transform, self.size.width, 0);
        transform = CGAffineTransformScale(transform, -1, 1);
        break;

    case UIImageOrientationLeftMirrored:
    case UIImageOrientationRightMirrored:
        transform = CGAffineTransformTranslate(transform, self.size.height, 0);
        transform = CGAffineTransformScale(transform, -1, 1);
        break;
}

// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
                                         CGImageGetBitsPerComponent(self.CGImage), 0,
                                         CGImageGetColorSpace(self.CGImage),
                                         CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
    case UIImageOrientationLeft:
    case UIImageOrientationLeftMirrored:
    case UIImageOrientationRight:
    case UIImageOrientationRightMirrored:
        // Grr...
        CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
        break;

    default:
        CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
        break;
}

// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}

@end

并在捕获图像时调用此功能保存图像或从库中选择图像

如果不输入图像代码,可能是因为iOS上的坐标系翻转了吗

~snip:

将视图配置为使用翻转坐标

实现翻转坐标所需的第一步是确定视图的默认方向。如果喜欢使用翻转坐标,有两种方法可以在绘制之前配置视图的坐标系:

覆盖视图的isFlipped方法并返回YES。翻转 在渲染之前立即转换到内容


因此,在您看来,您可以尝试添加
-(BOOL)isfliped
,并返回
YES
,然后测试这是否有任何区别。

我也面临同样的问题。使用此函数可解决以下问题:

- (UIImage *)scaleAndRotateImage:(UIImage *) image {
int kMaxResolution = 320;

CGImageRef imgRef = image.CGImage;

CGFloat width = CGImageGetWidth(imgRef);
CGFloat height = CGImageGetHeight(imgRef);


CGAffineTransform transform = CGAffineTransformIdentity;
CGRect bounds = CGRectMake(0, 0, width, height);
if (width > kMaxResolution || height > kMaxResolution) {
    CGFloat ratio = width/height;
    if (ratio > 1) {
        bounds.size.width = kMaxResolution;
        bounds.size.height = bounds.size.width / ratio;
    }
    else {
        bounds.size.height = kMaxResolution;
        bounds.size.width = bounds.size.height * ratio;
    }
}

CGFloat scaleRatio = bounds.size.width / width;
CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
CGFloat boundHeight;
UIImageOrientation orient = image.imageOrientation;
switch(orient) {

    case UIImageOrientationUp: //EXIF = 1
        transform = CGAffineTransformIdentity;
        break;

    case UIImageOrientationUpMirrored: //EXIF = 2
        transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
        transform = CGAffineTransformScale(transform, -1.0, 1.0);
        break;

    case UIImageOrientationDown: //EXIF = 3
        transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
        transform = CGAffineTransformRotate(transform, M_PI);
        break;

    case UIImageOrientationDownMirrored: //EXIF = 4
        transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
        transform = CGAffineTransformScale(transform, 1.0, -1.0);
        break;

    case UIImageOrientationLeftMirrored: //EXIF = 5
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
        transform = CGAffineTransformScale(transform, -1.0, 1.0);
        transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
        break;

    case UIImageOrientationLeft: //EXIF = 6
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
        transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
        break;

    case UIImageOrientationRightMirrored: //EXIF = 7
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeScale(-1.0, 1.0);
        transform = CGAffineTransformRotate(transform, M_PI / 2.0);
        break;

    case UIImageOrientationRight: //EXIF = 8
        boundHeight = bounds.size.height;
        bounds.size.height = bounds.size.width;
        bounds.size.width = boundHeight;
        transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
        transform = CGAffineTransformRotate(transform, M_PI / 2.0);
        break;

    default:
        [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

}

UIGraphicsBeginImageContext(bounds.size);

CGContextRef context = UIGraphicsGetCurrentContext();

if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
    CGContextScaleCTM(context, -scaleRatio, scaleRatio);
    CGContextTranslateCTM(context, -height, 0);
}
else {
    CGContextScaleCTM(context, scaleRatio, -scaleRatio);
    CGContextTranslateCTM(context, 0, -height);
}

CGContextConcatCTM(context, transform);

CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

return imageCopy;
}

嗨,谢谢你的帮忙。但是,一个潜在的问题是,颠倒的文件都返回UIImageOrientationUp。除了0之外,他们都没有返回任何东西,这是有问题的。你能给我发送代码吗?因为我会从我这边尝试。我解决了你的错误。看到这个你也可以参考类似的帖子