Iphone 通过拖动屏幕在Y轴上移动精灵
如何使精灵套件中的精灵在y轴上上下移动(iPhone处于横向)。精灵必须保持在设定的X值上。这是在用户拖动它时完成的。您需要实现触摸移动 从接收器的前一个位置减去当前位置,您将获得移动精灵的量 目标-CIphone 通过拖动屏幕在Y轴上移动精灵,iphone,sprite,sprite-kit,Iphone,Sprite,Sprite Kit,如何使精灵套件中的精灵在y轴上上下移动(iPhone处于横向)。精灵必须保持在设定的X值上。这是在用户拖动它时完成的。您需要实现触摸移动 从接收器的前一个位置减去当前位置,您将获得移动精灵的量 目标-C - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint scenePosition = [touch location
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint scenePosition = [touch locationInNode:self];
CGPoint lastPosition = [touch previousLocationInNode:self];
CGPoint translation = CGPointMake(0.0, scenePosition.y - lastPosition.y);
yourSprite.position = CGPointMake(yourSprite.position.x, yourSprite.position.y + translation.y);
}
Swift 2.2
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let scenePosition = touch.locationInNode(self)
let lastPosition = touch.previousLocationInNode(self)
let translation = CGPoint(x: 0.0, y: scenePosition.y - lastPosition.y)
yourSprite.position = CGPointMake(yourSprite.position.x, yourSprite.position.y + translation.y);
}
}
覆盖功能触摸移动(触摸:设置,带事件:UIEvent?){
接触{
让scenePosition=touch.locationInNode(自身)
让lastPosition=touch.previousLocationInNode(自身)
让translation=CGPoint(x:0.0,y:scenePosition.y-lastPosition.y)
yourSprite.position=CGPointMake(yourSprite.position.x,yourSprite.position.y+translation.y);
}
}
祝你好运 您需要实施触摸移动 从接收器的前一个位置减去当前位置,您将获得移动精灵的量 目标-C
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint scenePosition = [touch locationInNode:self];
CGPoint lastPosition = [touch previousLocationInNode:self];
CGPoint translation = CGPointMake(0.0, scenePosition.y - lastPosition.y);
yourSprite.position = CGPointMake(yourSprite.position.x, yourSprite.position.y + translation.y);
}
Swift 2.2
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let scenePosition = touch.locationInNode(self)
let lastPosition = touch.previousLocationInNode(self)
let translation = CGPoint(x: 0.0, y: scenePosition.y - lastPosition.y)
yourSprite.position = CGPointMake(yourSprite.position.x, yourSprite.position.y + translation.y);
}
}
覆盖功能触摸移动(触摸:设置,带事件:UIEvent?){
接触{
让scenePosition=touch.locationInNode(自身)
让lastPosition=touch.previousLocationInNode(自身)
让translation=CGPoint(x:0.0,y:scenePosition.y-lastPosition.y)
yourSprite.position=CGPointMake(yourSprite.position.x,yourSprite.position.y+translation.y);
}
}
祝你好运 绝对定位的一个非常简单的解决方案:
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint touchLocation;
for (UITouch *touch in touches) {
touchLocation = [touch locationInNode:self];
}
CGPoint spriteLocation = yourSprite.position;
spriteLocation.y = touchLocation.y;
yourSprite.position = spriteLocation;
}
绝对定位的一个非常简单的解决方案:
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint touchLocation;
for (UITouch *touch in touches) {
touchLocation = [touch locationInNode:self];
}
CGPoint spriteLocation = yourSprite.position;
spriteLocation.y = touchLocation.y;
yourSprite.position = spriteLocation;
}
您可以使用SKAction类的此方法:- -(无效)触摸移动:(NSSet*)触摸事件:(UIEvent*)事件
{ }
此SKAction方法创建垂直移动节点的操作。您可以使用SKAction类的此方法:- -(无效)触摸移动:(NSSet*)触摸事件:(UIEvent*)事件
{ } 此SKAction方法创建垂直移动节点的操作