Iphone 如何在游戏中心接受邀请

Iphone 如何在游戏中心接受邀请,iphone,game-center,multiplayer,Iphone,Game Center,Multiplayer,我试图通过游戏中心实现邀请,但有一件事我不明白。好的,我已经从一个设备向另一个设备发送了邀请。然后我在接收者上有一个UIAlertView,它会问我是否愿意接受或拒绝邀请。当我接受它时,处理方式如下: [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) { // Ins

我试图通过游戏中心实现邀请,但有一件事我不明白。好的,我已经从一个设备向另一个设备发送了邀请。然后我在接收者上有一个UIAlertView,它会问我是否愿意接受或拒绝邀请。当我接受它时,处理方式如下:

[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) 
                 {
                     // Insert application-specific code here to clean up any games in progress.
                     if (acceptedInvite)
                     {
                         GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
                         mmvc.matchmakerDelegate = self;
                         [presentingViewController presentModalViewController:mmvc animated:YES];
                     }
                     else if (playersToInvite)
                     {
                         GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
                         request.minPlayers = 2;
                         request.maxPlayers = 4;
                         request.playersToInvite = playersToInvite;

                         GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
                         mmvc.matchmakerDelegate = self;
                         [presentingViewController presentModalViewController:mmvc animated:YES];

                     }
                 };
好吧,那太好了,但是接下来呢?发送方设备显然正在等待某种标准类型的响应,因为它还会显示一条警报,告诉我如果我点击“立即播放”,有些邀请尚未应答

那么我如何接受邀请呢?我应该发回什么样的数据(以及如何发回)?那么我在接受者方面应该做些什么呢?游戏应该在点击“接受”后立即开始,还是我应该先关闭AlertView,然后点击“立即玩”


说我应该选择第二种方式,但当解除警报并点击“立即播放”时,发现发送方设备仍在等待响应,并且不知道我已接受邀请。如果此时点击“Play now”(立即播放),正如我前面所说,它会显示一个警报,表示应用程序正在等待响应。如果你曾经这样做过,那么请解释我该怎么做。谢谢

根据Ray的教程,我已经成功实现了在线游戏中心比赛。您的问题的答案是:您不必向邀请设备发送任何内容。当您调用以下行时:
GKMatchmakerViewController*mmvc=[[GKMatchmakerViewController alloc]initWithMatchRequest:request]autorelease],matchMakerVController处理连接。但是,您应该尽快编写邀请处理程序,最好使用身份验证更改方法。见我的:

-(void) authenticationChanged {

if ([GKLocalPlayer localPlayer].isAuthenticated && !userAuthenticated) {
    NSLog(@"Authentication changed: player authenticated.");
    userAuthenticated = TRUE;

    [self sendUnsentScores];

    [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite){

        NSLog(@"Invite");

        if([AppDelegate mainMenuController].presentedViewController!=nil) {
            [[AppDelegate mainMenuController] dismissViewControllerAnimated:NO completion:^{

            }];
        } // if we're not on the main menu, or another game is going on.
          // this would be easier to do if you were using a navigation controller
          // where you'd just push the multiplayer menu etc.


        self.pendingInvite = acceptedInvite;
        self.pendingPlayersToInvite = playersToInvite;

        [[AppDelegate mainMenuController] presentViewController:[AppDelegate mainMenuController].multiGameMenu animated:NO completion:^{ // push the multiplayer menu

            [[AppDelegate mainMenuController].multiGameMenu duel:nil];
        }];

    };

}
如果你有兴趣,这里是决斗的方法。非常混乱的代码,但请处理:)

  • 游戏加载后,我立即注册邀请,并致电 收到邀请时委派
  • 所以我接到了媒人取消比赛的电话 中心控制器并创建匹配
  • 最后,当找到匹配项时,方法 connectionStatusChanged负责呈现所有游戏的 观点、玩家和其他东西
  • 代码如下:

    我在游戏加载后立即注册邀请,并在收到邀请后致电代表:

    - (void)registerInvites {
        [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
            self.pendingInvite = acceptedInvite;
            self.pendingPlayersToInvite = playersToInvite;
            [delegate inviteReceived];
        };
    }
    
    因此,我们接到了match maker的电话,要求其解除game center控制器并创建比赛:

    - (void)inviteReceived {
        [[GCMultiplayerHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:2 viewController:(UIViewController*)[self.superview nextResponder] delegate:self];
    }
    
    
    - (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers viewController:(UIViewController *)viewController delegate:(id<GCMultiplayerHelperDelegate>)theDelegate {
        if (!gameCenterAvailable) return;
    
        matchStarted = NO;
        self.match = nil;
        self.presentingViewController = viewController;
        delegate = theDelegate;
    
        [presentingViewController dismissModalViewControllerAnimated:YES];
        GKMatchmakerViewController *mmvc;
    
        if (pendingInvite != nil) {
    
            mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:pendingInvite] autorelease];
    
        } else {
    
            GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease]; 
            request.minPlayers = minPlayers;     
            request.maxPlayers = maxPlayers;
            request.playersToInvite = pendingPlayersToInvite;
    
            mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];    
    
        }
    
        mmvc.matchmakerDelegate = self;
        [presentingViewController presentModalViewController:mmvc animated:YES];
    
        self.pendingInvite = nil;
        self.pendingPlayersToInvite = nil;
    }
    
    - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)theMatch
    {
        self.match = theMatch;
        match.delegate = self;
        if (!matchStarted && match.expectedPlayerCount == 0) {
            NSLog(@"Ready to start match! - didFindMatch");
            [presentingViewController dismissModalViewControllerAnimated:YES];
    
            [self.delegate connectionStatusChanged:CONNECTIONSUCCESS];
        }
    }
    
    inviteHandler=^(GKIVITE*acceptedInvite,NSArray*PlayerToInvite)现在不推荐使用。查看注册邀请通知的新方法


    请把下面那一段分成几段。
    - (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)theMatch
    {
        self.match = theMatch;
        match.delegate = self;
        if (!matchStarted && match.expectedPlayerCount == 0) {
            NSLog(@"Ready to start match! - didFindMatch");
            [presentingViewController dismissModalViewControllerAnimated:YES];
    
            [self.delegate connectionStatusChanged:CONNECTIONSUCCESS];
        }
    }